This last weekend the DreamHack Online Open edition took place. As we had previously posted DreamHack Open Online results, today we return to this event to remember some moments. In NA East territory, Team Liquid’s STRETCH come out with the win. In Europe, teeq won the competition. Overall, it was a fun subject for Fortnite fans. Several days into the tournament, we have compiled a list of notable items from the inaugural DreamHack Online Open.
Marauders need to go
Normally the competitive Fortnite community exaggerates in some elements in each season launched. In Chapter 2 Season 2, henchmen were the focus of your worries. These non-playable characters (NPCs) appeared on the Agency’s themed sites and would attack undisguised players. Many clips emerged from competitive Fortnite players falling for insanely accurate shots of these goons. It was a significant problem that has not been cured for the entire season.
In Chapter 2 Season 3, the competitive Fortnite scene saw something much worse. Marauders are new NPCs that appear out of nowhere, randomly on the map during matches. Five Marauders spawn per capsule with varying amounts of items, weapons and health. Like henchmen, Marauders can be totally clueless or extremely accurate with their shots. These newly introduced NPCs actively seek out aggressive players without a cause.
As a result, looters create an unfair situation for competitive players. Before players know what hit them, NPCs bombard them with stink, rockets, shotguns and machine gun spray. Looters take the essence of a 1×1 fight in Fortnite, without a tone of competitive atmosphere.
Loot Sharks algo need to go
Following the water theme, in Chapter 2 Season 3 the plunder sharks arrived. And again, similar to the Marauders, Loot Sharks increase the inherent randomness in the Battle Royale scenario. In addition to wiping out items within seconds, sharks attack players and destroy buildings. This scenario took place in the DreamHack Open Grand Finals for professional player Clix.
sharks need to go pic.twitter.com/BmRBF1raVd
— Clix (@ClixHimself) July 20, 2020
He and his fellow finalists, Timbers Kodi, were involved in a construction struggle deep in the storm, with Clix triumphing. What Kodi had to serve, slid into the water directly into the mouth of a Loot Shark. Thus, Clix died trying to cause damage, however, with no chance of curing or recovering the situation. Whether the fight against storms made sense or not, Loot Sharks should not be able to ruin a professional Fortnite match.
The game only ends at the end
Polish Maciej “teeq” Radzio won the Victory Royale on the last day of the DreamHack Online Open. He had been climbing in recent months, with seventh place in the Benjyfishy Cup and 12 in the recent Solo Cash Cup. The former Dyanmind competitor was by no means the favorite title at DreamHack Open, especially among players like 100T MrSavage, FaZe Mongraal and NRG benjyfishy. However, teeq managed to use his talent in the grand final.
1st🏆Dreamhack Open Finals ($16000) pic.twitter.com/1JZiU3jBDW
— teeq (@teeqFN) July 19, 2020
Teeq started his weekend at DreamHack Open by playing well below what he could really show. He barely made it to the semifinals. After the qualifiers, teeq took 38th place in the semi-finals, guaranteeing him a place in the Grand Final. What happened in the last eight was a comeback for the ages in competitive Fortnite.
At DreamHack Anaheim Champion, the 100T MrSavage took first place at the start of the finals. Since his inception, he has always been a favorite. His success in the DreamHack format and the fact that young Norweigan is one of the best players in the world certainly helped his cause. MrSavage could have won that tournament, even without Victory Royale, he added the most eliminations among the players.
Teeq won 373 points in the final eight games, with 15 eliminations and a Victory Royale. The calm and resilience of teeq amid so many excellent names in the competitive, indicates the talent of the player. He was very consistent during the grand final. Teeq proved that twists are always possible.
The almost perfect score
In the DreamHack scoring system, competitors earn one point per placement, after the top 50, up to the top three. Third place is essentially worth 49 points; second place is equal to 53 and Victory Royale gives players a total of 60 points. That way, we had one of the most reliable scoring systems in Fortnite history.
The DreamHack Online Open score worked very well. It would take twelve eliminations to match a Victory Royale under that system. Reaching the end of the game, positioning becomes the focus, however, eliminations are an addition to the players’ scores. Consistency is the main factory at DreamHack events. It’s an almost perfect system, out of how competitors can abuse it in batteries.
Open qualifiers are the easiest part of the DreamHack format for talented participants. When it comes to scoring, players can donate more without fear of being behind the curve. DreamHack’s scoring system may benefit from an elimination limit.
Since Chapter 2 Season 1, Fortnite competitions have been delayed. With that, Epic Games has placed itself in an untouchable position. The number of tournaments hosted exclusively by Fortnite developers continues to increase with each passing season. The performance of the server is something that can not occur errors.
It is difficult not to sympathize with the developers, that is a fact. However, it is very frustrating to see server performance being inconsistent for several seasons in a row. Some peaks of delay more than likely cost players thousands of dollars. There does not seem to be a clear answer or any resolution in sight. And those who suffer from it are the players. Fortunately, Epic Games will discover these issues in the future to produce genuinely competitive Fortnite games.