stub Tsugunohi Review (PlayStation 4 & PlayStation 5) - Gaming.net
Connect with us

Reviews

Tsugunohi Review (PlayStation 4 & PlayStation 5)

Updated on
Character on train (Tsugunohi)
If you want to chat about simple concepts, then let's bring up ImCyan’s Tsugunohi, a side-scrolling J-horror series that, if memory serves me right, found its marker as a Flash-centric saga back in the early 2000s. As it turns out, that very saga has just arrived on a fresh batch of consoles, which means, if you did happen to miss out on the initial segments that once found fame in the deepest corridors of the nexus, then you'll finally be able to see what all the fuss was about. And believe me when I say — there was a bit of fuss.
Of course, it is worth pointing out that, while ImCyan does, weirdly enough, describe Tsugunohi as a video game, it isn’t quite that. No, if anything, it’s a web of animations, and one that just so happens to rely on bread-and-butter storytelling comprised of short bursts of atmospheric build-ups and dramatic jump scares. In ways, it’s reminiscent of a lot of old YouTube shorts; if you can remember the snippet containing the long country road and the zombie girl, then you’ll know what we’re talking about. Or better yet, you’ll know the exact formula of which ImCyan rewrites and spits out over each of Tsugunohi’s nine chapters.
Before we do begin to descend even deeper into the opaque depths of the Creepypasta-forged series, you should know that, prior to the game’s arrival on Steam and consoles, several of the chapters were, in fact, entirely free-to-play on the developer’s site. But, if you’re looking to acquire the “full set” of said chapters, then be sure to read on before making the plunge. Here’s everything you should know about the double decade-old J-horror anthology.

Rekindling the Fires

Character walking across alleyway (Tsugunohi)

Tsugunohi takes the classic side-scrolling style for a short walk through a series of unique tales—bite-sized journeys that incorporate traditional folklore and a wide array of ghosts and entities that stem from some of the most renowned characters in Japanese mythology. With that in hand, players will fill the boots of nine citizens, all of whom have a distinct identity and story to share with those willing to listen. From dreary-eyed Grudge lookalikes to flesh-deprived, walking, talking ghosts, each tale transpires over several days, with the final chapter culminating in a tragic ending that bears a moral lesson. It’s your job, as one of said nine, to scroll to the left (and only the left), and witness these events as they unfold and gradually move towards a climax.

To make it absolutely clear, there isn’t a whole lot of things to complete on your to-do list here, other than to hold a single button down and subject yourself to regular intervals between various cutscenes and conclusions. Aside from that one-note interaction—a presence that sticks with the game throughout the entire campaign—there are several other aspects, though barely enough to escalate it from a glorified animation to a fully-fledged video game. And just to clarify — this is not a video game, even if it does incorporate the occasional button prompt.

A Walk Through Time

Character in antique store (Tsugunohi)

It goes like this: you take control of a character—a seemingly tormented soul who, over the course of several days, take it upon themselves to traverse the hollow grounds and confront their inner demons. As the days tiptoe forward, the world around you begins to take a different shape, ultimately leading toward a harrowing nightmare that’s crammed to the brim with inescapable realities and tantalizing truths. It’s your role, as the overseer of these tales, to witness the events unravel themselves, and essentially nudge closer to a conclusion that either results in the character’s tragic demise, or an awakening to a world that’s barely recognizable.

Each tale in Tsugunohi only takes roughly fifteen to twenty minutes to complete, making the whole series just shy of three hours, give or take. In each of these episodes, there aren’t any major obstacles to overcome — only vivid depictions of what could become of your character on the following day. It’s a simple concept, and one that doesn’t require a mastermind to decipher, either. But when all’s said and done, is it actually worth playing, given the sheer lack of interactivity between the game and the player?

To cut a long story short, Tsugunohi is a one-and-done sort of ordeal. It’s a one-and-done thing, mainly due to the fact that each conclusion features a jump scare of some sort, which is only really effective once or twice. In other words, once you’ve removed the veil and witnessed the big pay-off, there isn’t much else to untangle, meaning, there isn’t any real reason to return to relive the highlights, unless, of course, you’re introducing them to a new player and wish only to skulk around their reactions. But that’s about it.

Scare Me Once, Shame on Me

Character walking along bridge (Tsugunohi)

In spite of the game’s best efforts to create a thread of original works of art, the layout in each given scenario is nearly always the same, as is the progression: you walk left, and you whittle down the days until something comes out of the shadows to tangle with your senses. Sure enough, the foes are different, but the gameplay and storyboard isn’t all that expansive, again, fortifying the fact that this is, all things considered, a straight-up, one-time only gig that has little to no replay value whatsoever.

Lack of replay value aside, Tsugunohi is worth playing through, if only to rekindle a few memories of the golden age of Flash animation. Sure, its visuals are clearly outdated, and its voice acting is questionable at best, but then, in the strangest of ways, these are just two of the things that make it all the more unsettling. It’s a time capsule for the senses, and although it’s without the quality of a modernized horror, it is, in all fairness, a sight for sore eyes. That is, of course, providing said eyes belong to someone who actually lived through the aforementioned era.

I will say this: Tsugunohi isn’t the scariest game on the block, nor is it one that’ll stick to the root of your nightmares for the rest of your days, either. However, there is a certain something that it does conjure, and I’m not entirely sure whether it’s embedded in the shoddy art style, or in the crags and crevices of the sound design itself. Whatever it is, it clearly has the capacity to persuade millions of players to experience it for themselves. And as it turned out, I was just one of the many who felt the wrath of the hook. Well played.

Verdict

Character walking along alley (Tsugunohi)

If you're hell-bent on the thought of descending into the bottomless abyss of a cult classic Japanese horror saga, then you'd be right in thinking that Tsugunohi is a one-stop shop for all your desires. However, given the fact that most of the nine chapters are available as free-to-play titles on the developer's site, it does beg the question: is a $10 collection all that necessary? It's a matter of opinion, for sure, but given the fact that you can, in theory, romp through a good chunk of the episodes without having to install any additional launchers, it does seem just a tad unwarranted. At $10, though—a fraction of what we'd fork out for a modern J-horror title—we can't really rattle the cage too much.
It goes without saying at this point, but fans of the earlier browser-based works are sure to find something to enjoy here — even if it does put you out of pocket just a few bucks. However, if you stroll into Tsugunohi with the hopes that it'll hold a candle to some of the more recent, fully realized horror games of its kind, then you're probably going to be in for a shock. This is, for lack of a better word, nostalgia fodder, and a short collection that doesn't go much further than emulating a timeline of old side-scrolling tales for the sake of rekindling a few wicks. It isn't a bad idea, but it doesn't exactly break the fourth wall and deliver something that's equally as refined or innovative, either.
For what it's worth, Tsugunohi is a solid collection of short episodic tales, and definitely a bundle that fans of the J-horror genre will want to experience at some point or another. With that being said, I wouldn't make it a priority.

Tsugunohi Review (PlayStation 4 & PlayStation 5)

A Real Flashback

For those who have a heart for outdated Flash-centric J-horror, Tsugunohi is sure to tickle your senses and give you something to write home about. It isn’t a video game, but more an interactive time capsule with a litter of nostalgic animations. Take from that what you will, my friends.

Jord is acting Team Leader at gaming.net. If he isn't blabbering on in his daily listicles, then he's probably out writing fantasy novels or scraping Game Pass of all its slept on indies.