Last October Sucker Punch posted a rather cryptic job opening for a strong candidate with a vast knowledge of feudal Japan. I mean, if that wasn’t enough of a hint for a potential Ghost of Tsushima sequel — then we don’t know what is. Of course, we should always take every job posting with a pinch of salt, because nothing is truly set in stone. And yet, here we are, cradling over a fresh job posting that summarizes even more of the Tsushima elements.
In a new post, Sucker Punch has called out for a combat designer for an upcoming game. They’ve made it loud and clear that the candidate should have “played Ghost of Tsushima” as well as “understand its core combat systems.” But that’s not all Sucker Punch are after, people. They’re also looking for someone who can polish and balance enemies, player abilities and progression systems. Although that does seem somewhat vague in some respects, it does seem to point towards the core mechanics of Ghost of Tsushima.
But would it work?
Of course, seeing as Sucker Punch enjoyed a wonderful reception after their debut launch last year, it would only make sense for a sequel to be drawn up. After all, Ghost of Tsushima went on to sell well over five million copies worldwide by November and soon went on to become one of Sony’s best-selling IP’s. Plus, thanks to the stunning art design featured within Tsushima, Sucker Punch was also able to snag an award for Best Art Direction at The Game Awards 2020.
It’s fair to say that we’d all benefit from a follow-up to the epic tale of Tsushima — even if it is just to look at the art. Everything about the triple-A screamed devotion to the gaming craft, and we truly do believe a second would only go on to receive a phenomenal reception. But hey, we’re only crossing our fingers on this one. We’ll be sure to keep you in the loop should any other messages come our way.