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Felt That: Boxing — Everything We Know
What happens when you throw together a puppet show, a Saturday morning cartoon, and a chaotic arcade boxing game? You get Felt That: Boxing — one of the most unexpectedly exciting titles to come out of Summer Game Fest 2025. From unexpected puppet physics to the raw punch of emotional stakes, this isn’t your typical brawler. This is weird meets wonderful, and it’s coming straight for your controller.
The reveal during Summer Game Fest was wild. One moment you’re watching a fuzzy underdog puppet get bullied, the next he’s throwing ridiculous punches in the boxing ring with a face full of determination. It was the kind of debut that instantly makes you pause, grin, and smash that wishlist button.
While we’re still waiting on a release date, we know Felt That: Boxing is coming to PC via Steam and will require a controller. So, what’s the full story behind this fuzzy underdog fighter? Let’s break down everything we know so far about Felt That: Boxing.
What is Felt That: Boxing?

Felt That: Boxing is a puppet-powered boxing game built for players who love arcade-style chaos with character. It’s being described by the devs as a “comedic boxing game where the charm of furry puppets collides with the fury of boxing” — and that sums it up perfectly. But don’t mistake “comedic” for shallow. This is a game that uses real-time ragdoll physics and handcrafted visuals to deliver fights that feel just as funny as they are satisfying. Every punch is exaggerated, every dodge is dramatic, and every match looks like it belongs in a puppet show gone off the rails.
From what’s been shared, this is not your typical fighting game. There’s no ultra-precise esports-style input system here. Instead, you’re in for a controller-driven brawler that’s all about feel, rhythm, and hilarious chaos. The visuals are built to look like actual felt-and-fabric puppets, with expressive animations and floppy limbs making every moment entertaining. You’re not playing a precision fighter like Tekken, this is more about controlled chaos, slapstick action, and reacting in the moment.
Story

You play as Ezra “Fuzz-E” Wright, described by the devs as an “unadoptable orphan turned prizefighter”. He never planned to follow in his father’s footsteps into boxing, but everything changes when a “greedy developer threatens to bulldoze the only home he’s ever known.” That home is the puppet orphanage where he grew up, and it’s on the verge of being wiped out. With no one else to fight for it, Fuzz-E decides to enter the “Tournament of a Million Punches”, a chaotic and over-the-top boxing event that could help him win enough to save the orphanage.
What begins as a desperate attempt to save his childhood home soon spirals into something much bigger. The developers describe the story as one filled with “bombastic arenas, outrageous characters, ridiculous power-ups, and surprisingly emotional turns.” That tells us this isn’t just a joke-packed boxing game — it’s a full-blown adventure with real emotional stakes. At its core, Felt That: Boxing is an underdog tale told through a puppet’s perspective, and while the fights are hilarious, there’s genuine heart stitched into every punch.
Gameplay

Felt That: Boxing features “tactile, physics-driven combat with responsive controls” that focuses on skill-based brawling. You’ll train, dodge, block, punch, and flail through fast-paced fights in chaotic puppet style. The combat blends arcade timing with unpredictable physics, so every match feels part strategic, part hilarious. It’s about landing your hits, but also surviving the madness of puppet limbs flying in all directions.
Fights play out in increasingly elaborate arenas, ranging from shady places like an illegal cockfighting ring to full-blown stadiums. The arenas aren’t just for show — each comes with its own hazards, style, and comedy built in. Winning isn’t just about spamming punches. You’ll need to adapt, time your moves, and occasionally embrace a bit of chaos.
Outside the ring, training plays a big role. Devs have included “training mini-games” like plunging toilets or dodging burnt toast — silly, yes, but they actually unlock secret moves for upcoming fights. These sequences not only add to the humor but help build up your fighter. And when it’s time to finish a match, expect some over-the-top super moves like “Furry Flurry” and “Poopet Blaster”. The story mode runs about “8–12 hours”, featuring eccentric opponents like Magic Mikey and Sid “Greed” Bankman, each with unique mechanics and playstyle.
Development

Felt That: Boxing is developed by Sans Strings Studio in partnership with Stoopid Buddy Stoodios. Sans Strings uses Unreal Engine and a custom animation system that turns real human movement into puppet-like physics. This makes every punch look funny and chaotic. The team behind it includes experts in VR, animation, and computer graphics. Stoopid Buddy, known for shows like Robot Chicken, is bringing its unique creative style to games for the first time. Together, they’re mixing solid tech with puppet humor to create something that looks weird but works well.
Trailer
The trailer showcased Fuzz-E’s journey as he gears up to save his orphanage, with some really fun and chaotic boxing action. We saw some of the quirky opponents he’ll face, over-the-top moves and humorous moments, and it ended with a nice punch of excitement. By the end, you’re definitely hyped up and ready to jump into the chaos yourself!
Release Date, Platforms and Editions

Right now, there’s no confirmed release date for Felt That: Boxing. The game is listed as “To Be Announced” on Steam and is currently planned for PC only. One key detail: it requires a controller to play. Keyboard and mouse aren’t supported. So if you’re on PC, make sure your gamepad is ready. No deluxe or collector’s editions have been announced yet, and since it’s an indie game with a focused scope, it’ll likely launch as a single full experience. The game recently crossed 100,000 wishlists on Steam. To stay updated, you can follow the developers on their official social media channels here.