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10 Best Traits in The Outer Worlds 2

Traits in The Outer Worlds 2 kick in right at the start, and honestly, picking them can feel a bit overwhelming. At first, you get some excellent bonuses that can really shape your character. Additionally, if you accept a negative trait, you can take two positive traits, gaining more benefits early on. Alternatively, you could just pick one perk and keep things simple, making gameplay easier and less stressful overall. Meanwhile, as you level up, new options appear based on your actions, allowing you to fine-tune your build. Ultimately, this guide highlights the positive traits that give the biggest boost and, in turn, make your playthrough more fun.
10. Suave

Suave is all about charm and clever deals in The Outer Worlds. First off, this trait gives a 10% vendor discount, making it easier to buy gear or stock consumables. However, there’s a catch: the bounty has to be twice as high as usual, actually, to be considered an outlaw, so caution is still necessary. Even so, Suave is perfect for anyone who enjoys smooth strategy and getting the most out of every transaction. Additionally, when combined with other positive traits, it can seriously boost a playthrough. As a result, the galaxy feels more manageable and much more fun.
9. Resilient

Resilient is all about surviving those intense moments when everything goes sideways. First, the first time fatal damage occurs in combat, death is delayed for three seconds. This allows time to heal, dash away, or strike back. However, it only works once per fight, so you can’t rely on it every time. Still, those few seconds can make a big difference, allowing healing, repositioning, or a quick counterattack. Basically, if staying alive matters, and let’s be honest, it does, then Resilience is a solid pick that turns near-death chaos into clutch plays.
8. Nimble

In The Outer Worlds 2, Nimble proves to be invaluable when the action becomes intense. For starters, it gives +25% crouch speed and +25% combat sprint speed, which means zipping between cover or dodging fire doesn’t feel like a chore. Of course, it won’t magically win fights for you, but slipping past enemies or ducking through tight corners suddenly feels way smoother. On top of that, stack it with other traits that boost mobility or combat, and it’s ridiculous how much control you get. If speed and agility matter to your style, then Nimble’s basically a no-brainer.
6. Brawny

Brawny lets players crash into enemies with style. First of all, sprinting or sliding into them knocks them down instantly. Additionally, this ability has a five-second cooldown, so timing really matters. On top of that, Brawny also helps pass certain engineering checks, which means it adds surprising utility outside combat. Basically, Brawny is great if players like barreling into intense boss fights while still managing to pull off clever moves. It’s strong, versatile, and honestly, a little chaotic, but that’s what makes every fight feel way more fun.
5. Heroic

Heroic makes companions feel like true superheroes. First off, it reduces their ability cooldowns by 20%, which means they can use their powers more often in battle. Additionally, this means teammates can heal, buff, or deal extra damage without long waits. On top of that, the Trait really stands out when teammates are strong, allowing them to spam abilities and turn fights upside down. For anyone who likes leaning on their crew, it’s super handy. Honestly, Heroic just makes epic battles feel smoother, faster, and way more fun. In other words, companions actually feel useful instead of sitting around waiting.
4. Witty

Witty is a lifesaver if you want to keep everyone somewhat happy in The Outer Worlds. Reputation never drops below neutral, so you don’t have to freak out over every little choice. Honestly, not checking if a faction suddenly hates you feels amazing. Furthermore, talking, trading, and grabbing missions from all sorts of groups gets way easier, which is nice because sometimes you just want to explore without drama. Plus, it’s fun to push limits, try dumb stuff, and still not totally screw things up. In the end, Witty just makes interactions smoother, less stressful, and honestly kind of amusing when you see how far you can get away with things.
3. Innovative

Innovative is awesome for anyone who likes crafting without constantly running out of stuff in The Outer Worlds. For starters, you can craft double-powerful weapons, ammo, throwables, and resources, which means saving a ton of bits and materials. Honestly, it’s nice not having to worry if you’ll have enough grenades or healing items mid-fight. On top of that, you can try out different strategies or playstyles without constantly checking your inventory. Additionally, it just makes the whole crafting and resource side of The Outer Worlds way less annoying and actually kind of fun.
2. Lucky

Lucky is a blast if you like things getting a bit wild in The Outer Worlds. It bumps your crit chance by 5%, so yeah, sometimes you just land that insane shot that flips a fight. It’s lovely when that happens. And then, there’s the dialogue stuff. You get options you usually wouldn’t see, which can lead to some weird or funny outcomes, sometimes useful, sometimes just hilarious. You can mess around, take risks, and see what sticks. Combat feels a little less safe and a little more exciting, and story stuff suddenly isn’t so predictable. Honestly, it just makes everything feel alive. Every run ends up a bit different, which is awesome.
1. Brilliant

Brilliant is basically a no-brainer if you want a strong start in The Outer Worlds 2. For starters, right from the beginning, you get to specialize in an extra powerful skill and start with +2 points in it, which is huge, especially in the early game when every advantage counts. Honestly, it makes character building way more fun because you can lean into a playstyle you actually want instead of scrambling to catch up. On top of that, that boost doesn’t just help early on; it keeps paying off later, allowing you to feel a little ahead in combat, dialogue, and exploration. In the end, it’s the kind of Trait that makes starting fresh feel exciting, like your character already has a leg up, and it just keeps rolling from there.









