Best Of
Best Abilities in Kingdom Hearts 2.5 Final Mix
Abilities in Kingdom Hearts 2.5 Final Mix comes in all shapes and sizes. You have action abilities used directly in combat, growth abilities that influence your movement, and support abilities that enhance your stats. Meanwhile, you also have weapon abilities that sync with a specific weapon, boosting their attack power and status effects. While you can equip abilities as you level up, soon, you’ll discover that some abilities pay off more than others.
Rather than simply leave all abilities active, you want to toggle each one between frequent, moderate, rare, and inactive to regulate which abilities take center stage in battles. Of course, individual play styles and specific character build will matter toward which abilities are worth prioritizing. But across the board, these best abilities in Kingdom Hearts 2.5 Final Mix come out on top.
10. Explosion
Explosion requires three AP points to equip. The cost pays off, giving you access to a finishing combo ability powerful enough to decimate several enemies. It’s the perfect move for crowd control when you’re feeling overwhelmed and want to tip the scales in your favor. As powerful as elemental magic is in Kingdom Hearts 2.5 Final Mix, Explosion allows you the same level of power with just the action ability equipped.
9. Berserk Charge
Slightly more pricey at five AP points, Berserk Charge acts as a catalyst you can use to prolong attacks on opponents. Precisely, whenever your MP recharges, Berserk Charge powers flurries of combos unleashed on enemies. Thus, you can use it to regroup while also accessing more attack power. The best part is that Berserk Charge can remain active for an undefined period of time. It allows you to continue inflicting damage endlessly. However, do keep in mind that as long as it’s active, you cannot use combo finishing moves.
8. Experience Boost
At four AP points, you can equip Experience (EXP) Boost. You simply can never have enough EXP. So, to have an ability that ensures a constant supply of EXP isn’t to be taken lightly. With increased EXP, your character can level up much quicker. As a result, you enjoy more upgrades and skills that make your character stronger in battle.
7. Flash Step
Flash Step may only require two AP points, yet it adds much-appreciated flexibility in battle. While gripping your Keyblade at both ends, Flash Step allows you to slide forward and strike enemies at mid-range. The impact breaks down enemies’ shields, even when they are distant from you. Yet, all the while, you still maintain your guard up.
6. Retaliating Slash
Meanwhile, you can ensure that even when enemies knock you down, you can regain your balance quickly through Retaliating Slash. At three AP points, it unlocks the ability to stand back up whenever an enemy knocks you down. But it doesn’t stop there, adding a counterattack move to return the favor.
5. Second Chance
While still putting on a strong defense, you want to ensure your health is covered. With Second Chance, you can ensure that your character always has one HP left whenever they take up too much damage. That one HP can make all the difference, giving you room to survive just a little while longer. It’s a pretty handy ability to have equipped because often, even making a tiny mistake in Kingdom Hearts 2.5 Final Mix can cause you to lose a battle. By keeping Second Chance active, you can cash out on the insurance of avoiding any premature game-overs.
4. Guard Break
With three AP points, you can unlock Guard Break, a powerful finishing combo. Once unleashed, it breaks down enemies’ shields, opening them up to sustaining more damage. It’s an essential ability, especially when your attacks don’t seem to be inflicting much damage. If your efforts have been proving futile, chances are the enemy has a strong shield that needs breaking down first.
3. Counterguard
Counterattacks are the best way to ensure that your character is ready to return the favor whenever enemies come at you. However, counterattacks alone won’t ensure you win the battle, as you’ll still sustain damage. With Counterguard, however, you can ensure that your character can successfully defend themselves against incoming attacks. It can be automatic, giving you room to focus on offense. After a successful guard, you’ll, in rapid succession, perform a counterattack that strikes down the enemy. Often, enemies will be caught off guard, ensuring they don’t have the time to put up a strong defense.
2. Glide
Movement is still key in Kingdom Hearts 2.5 Final Mix, just as much as offense and defense. With Glide, you can ensure that you close distances between points of interest much faster. It allows you to “ride the wind” and travel over large distances in the air. Compared to running, gliding in the wind is faster. Alternatively, you can infuse Glide in battle, flying over hostile enemies. It can be a way to avoid confrontation, especially when your priority isn’t on gaining EXP. Moreover, you can upgrade Glide to increase the speed and the time you can spend in the air.
1. Guard
Counterguard is more effective than Guard. However, you’ll unlock the latter first at the cost of two AP points, making it the first priority to have in your corner. It performs similarly, allowing you to block incoming attacks successfully. After a successful guard, you’ll immediately strike back using a parry, inflicting damage on unsuspecting opponents. Mastering perfect dodge, block, and parry timing can be tricky, especially in boss fights that leave little room for error. So, by having the Guard ability equipped, you can ensure that you have a better fighting chance. It can give you more room to breathe and strategize your next move.