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TINY METAL 2: Everything We Know

Engines roar. Metal tanks crawl over fields. Naval fleets cut across stormy seas. TINY METAL 2 takes the series to a new level. It mixes classic grid with bigger battles. The war, this time, spans across oceans and skies and not just on land. So, one wrong step could sink a fleet or lose a city. Moreover, the pace is faster and sharper than before. Nations scarred by old wars fight again. Factions clash over power and survival. In the same way, past TINY METAL games asked players to think ahead; this sequel demands even more of them. Ultimately, every decision matters.
What is TINY METAL 2?

TINY METAL 2 is a turn-based strategy game built by AREA 35. It drops in after TINY METAL (2017) and TINY METAL: Full Metal Rumble (2019). The sequel introduces naval combat for the first time. Submarines, carriers, and battleships now join the fight.
Players move units across a grid. Infantry captures cities and factories to gain resources while tanks, planes, and artillery rule the field. Additionally, huge naval fleets cut off backup units and lock down sea routes. Each decision shapes the flow of battle.
Commanders return with unique abilities known as Ultra Powers. These can change the tide in one turn. Moreover, each commander brings different buffs that fit certain strategies. This means picking the right leader matters as much as building the right army.
It’s also a co-op game that supports online modes. Players can either take on the campaign together or fight in skirmishes. It also packs more than 100 planned maps, each with tricky layouts and challenges. In short, TINY METAL 2 feels like the next big step for the series.
The UI is clean and easy to follow. Moreover, battles flow smoothly without dragging. And in the same way, both newcomers and veterans can dive right in.
Story

The story continues from the earlier TINY METAL wars. Nathan Gries, a commander from the Artemisian Army, loses his warship to Corsair pirates. Corsario, once a proud nation, now survives through piracy after losing its homeland. They strike with speed and force, pushing others into conflict.
Artemisia responds with defense and retaliation. Meanwhile, Zipang watches from afar, waiting to strike. White Fang, the mercenary group led by Wolfram, becomes tangled in the fight. Also, the Graveyard of Ships, a sea filled with wrecks, becomes the stage for new battles. The plot is about more than territory. It entails trust, loss, and betrayal. Here, enemies become allies, and friends clash. The bonds between politics and human costs are deepened. Many tactical RPGs blur the line between who’s a friend and who’s an enemy. However, TINY METAL 2 makes it clear just how shaky alliances can get.
For Nathan, the war is personal. He must balance revenge with duty. Moreover, each commander faces their own scars from past battles. Ultimately, the story asks if loyalty can survive when the world itself feels broken. Every commander has a voice and a purpose. As a result, even small dialogues carry weight. And every alliance feels like it could crack at any moment.
Gameplay

TINY METAL 2 sticks to turn-based strategy on a grid. You move units, capture buildings, and outsmart enemies. Each tile matters, and each choice carries weight. In the same way as classic Advance Wars, strategy builds step by step.
The new naval system changes everything. Subs hide underwater until spotted. Carriers launch planes that strike deep into enemy lines. Battleships blast enemies from afar, locking down seas. Furthermore, naval control determines whether your land armies can even reach the battlefield.
Commander Ultra Powers add more drama. One move can flip a fight. Moreover, timing becomes critical; using a power too soon may backfire. In co-op gameplay, one player’s power can save another’s fleet, which makes teamwork even sharper.
The tension never lets up. A single mistake snowballs quickly. Every move feels like it matters, and every victory feels earned. As a result, TINY METAL 2 mixes precision, instinct, and pressure into one intense loop.
Development

AREA 35 is behind TINY METAL 2, carrying on the series they started with the first game. It bears more maps, deeper factions, and sharper mechanics. Additionally, the sequel runs on Unreal Engine 4, resulting in smoother visuals and greater detail. PC is the first confirmed platform, though other releases may follow. Furthermore, the studio plans ongoing updates to keep the battles balanced and fresh. In short, TINY METAL 2 marks AREA 35’s biggest step yet.
Trailer
The announcement trailer sets the tone in seconds. It opens with steel ships on the sea. Helicopters buzz above, tanks thunder across the ground, while massive ships dominate the seas. Explosions blast across the grid as drums slam in the soundtrack.
Then, the commanders appear, calling out their Ultra Powers. Their portraits flash across the screen. Units surge forward and fleets clash. Moreover, text overlays hammer home. Do battle by Land, Air, and now By Sea.
The trailer also teases over 100 campaign and skirmish maps. In multiplayer gameplay, battles unfold quickly, featuring up to 8 players fighting simultaneously. In the same way the first games gained cult fans, this one reaches for more.
It can be compared to Advance Wars, but it has a unique naval twist. It has quite the sharp visuals and clear sound design. Moreover, the final image of Nathan on a battleship under a red sky leaves one clear thought: the ocean itself is now part of the war.
The editing is quick and stylish. Furthermore, the soundtrack maintains the tension throughout every frame. And ultimately, the trailer makes one thing certain: this war will not be small.
Release Date, Platforms, and Editions

AREA 35 confirmed TINY METAL 2 will release in 2026. The first confirmed platform is within the world of PC games only. Players can wishlist the game now on Steam. The release includes the primary campaign, skirmish battles, and both co-op and online multiplayer. Online matches support 2–4 players, with certain maps built for 8-player clashes. Local co-op supports 1–2 players, giving options for teamwork on the same screen.
Right now, only a digital edition is planned. Additionally, the mobile framework already supports seasonal content updates, and future cosmetic sets will be expanded over time.











