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March of Giants: Everything We Know

This isn’t a regular battle game. It’s a mix of old war tech, strange magic, and a pure strategy game. You see trenches, tanks, and uniforms that feel historic. In the middle of it all, a Giant moves. Its steps shake the ground. That’s the world of March of Giants. Every match feels like a full-scale war. Not only do you fight enemies, but you also shape the field they stand on. You crush towers all while bending the story in your favor. The vibe is heavy, but it’s also alive. And right now, it’s only beginning. The march has started, and the battlefield is waiting.
What Is March of Giants

At its core, March of Giants is a free-to-play PC game published by Amazon Games. It’s built for 4-on-4 battles, but each player controls a Giant. These war commanders tower over the map, guiding thousands of soldiers who march, fight, and die in real time. The battlefield looks like an alternate version of the early 20th century. Buildings lean against smoke-filled skies. Trenches are cut into streets and tanks grind forward on steel tracks. Also, weapons glow with energy while drones project propaganda. It feels historic but also supernatural.
In the same way you’d expect in a MOBA game, each Giant has a skill set. But Giants don’t fight alone. Players also build Battleworks. These are trenches, bunkers, and tanks that spawn mid-match. They block enemy lines, protect allies, and open up new routes across the city. The result is a game where the battlefield keeps shifting. Soldiers don’t stand idle. They respond to your calls. They rally behind you. And every choice feels like it pushes the war toward its inevitable clash.
Story

The world of March of Giants is not peaceful. It’s been locked in war for more than a hundred years. Cities crumble. Smoke fills the sky. And the people are tired, yet the fighting goes on. Out of this chaos rise the Giants. They aren’t gods, nor are they legends. They’re commanders shaped by the endless struggle. Soldiers follow them because someone has to lead.
The story unfolds in battles, and each fight is another chapter. Soldiers argue in the shadows while Giants clash in the ruins. Tension runs through every move. Failure doesn’t end things, but it twists them. If a push collapses, a counterattack can spark hope. If allies break, enemies stumble too. The chaos shifts, but it always builds. Your soldiers react in real time. They shout when morale cracks, rally when momentum turns, and break when hope dies. This is definitely one of the best battlefields, as it feels alive because nothing is certain.
What makes the story hit hardest is how personal it becomes. You don’t just fight for points. You fight for people who trust you. Your orders decide whether squads live or vanish into smoke. Giants may look unshakable, but their choices ripple downward. Every ruined tower, every lost soldier, every final push sticks. The story isn’t just about the war. It’s about the weight of carrying it.
Gameplay

Gameplay in March of Giants mixes two genres. On one hand, it plays like a MOBA. You pick a Giant with unique powers, then you fight in lanes. Afterwards, you push against the enemy team. On the other hand, it feels like an RTS game where you control armies, not just one hero. You give orders, build structures, and guide the flow of entire battles.
The perspective is isometric, meaning you view the map from above. Your Giant towers over the battlefield. Soldiers flood the streets at your command. Every Giant has a role. Some deal heavy damage. Others shield troops or control crowds. The alpha will let you start with ten options. Five more unlock as you play. This progression makes every match feel like growth. You’re not just learning; you’re building your army style.
Furthermore, players can construct Battleworks mid-match. Each placement matters. If you fail, the battle doesn’t stop but shifts. You adjust, and then you lead again. The battlefield responds to everything. Matches become tense stories told through action. Small moves ripple outward. Big plays break the map. And no moment feels wasted. It’s strategy packed with pressure.
Trailer
The reveal trailer sets the tone in seconds—smoke curls across a ruined city. Neon lights spark against cracked glass. Zeppelins drift above while drones hum low. Propaganda beams flicker across walls, showing faces that feel distant and haunting. Then the ground shakes. A Giant steps into frame. Its shadow swallows the street. The trailer cuts fast where soldiers charge. Tanks grind through rubble. Then, a Giant slams the ground, and a trench rips open. Another swings a weapon glowing with magic. Sparks burst into the night. The soundscape is heavy with marching drums mixed with static whispers. And so, it feels like a war game, but twisted through something unreal.
Fans reacted quickly. Some called it Attack on Titan mixed with a steampunk MOBA, while others compared it to large-scale RTS battles with a supernatural twist. As a result, hype spread across forums and streams. Moreover, many praised how the trailer mixed raw chaos with strange beauty. The trailer closes on a striking shot. A single Giant stands alone while the skyline burns behind. Smoke curls into the red sky as soldiers scatter below. The camera lingers, then cuts to black. That image sticks, and it doesn’t fade quickly. It feels like a promise. The march is coming, and the war won’t wait. And soon, players will have to step into the chaos themselves.
Release Date, Platforms, and Editions

The full release date is yet to be announced. However, the game is in development and just kicked off its North American closed alpha from September 2 to 10, 2025. That test is currently available only to PC players in the U.S., Canada, and Mexico. It’s confirmed for PC via Steam. Steam listings also suggest possible Mac and Linux support.
Since the game will be free-to-play on Steam, it’s likely that there won’t be multiple paid editions. At launch, access to the alpha is granted through sign-up on Steam. We can expect the final release to offer optional in-game purchases that are skins or other cosmetic items.













