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Best Badges in Paper Mario: The Thousand Year Door

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Paper Mario: The Thousand-Year Door

Paper Mario: The Thousand Year Door is a story-focused RPG with a turnbased battle-system. Instead of swapping out armor and weapons, one of the main focuses are badges. Badges grant secial abilities, but you only have a limited amount of BP that detemermines how many you can use at once. The guide below goes over the ten best badges in Paper Mario: The Thousand Year Door.

Feeling Fine

Flurrie using gust.

Feeling Fine is an endgame that can protect Mario from all status ailments. This is quite useful as status effects can turn a battle in the enemy's favor. Feeling Fine can be found in the X-naut Fortress once Mario gets the crane game up and running. The partner version of the badge, Feeling Fine P, can be found in the same place. We highly recommend these, especially if you're attempting the Pit of 100 Trials. This makes it one of the Best Badges in Paper Mario: The Thousand Year Door.

Super Appeal

Flurrie kiss Paper Mario: The Thousand-Year Door.

Super Appeal is a badge that gets better as you progress through the game. The badge helps Mario accumulate more Star Power from the audience.  This helps that player unleash more powerful attacks more often, helping the party overtake the battlefield. The badge can be obtained from the Lovely Howz of Badges of 50 coins.  It's also possible to exchange pinata coins for one or have it stolen from select enemies like Magikoopas.

There is a partner version of the badge. It's located inside of Flurrie's house in Chapter 2., we reccomend putting it into your battle rotation as soon as possible.

Power Bounce

Mario's jump ability.

Power Bounce is a returning badge from the first game.  The badge can be found inside Hooktail's Castle in Chapter 1, making it easy to use early on. Power Bounce is a unique, and depending on the player, a broken badge. When equipped, Mario is able to continuously bounce on an enemy as long as the player times the action command quickly.

This is used in many speed runs as players can easily one-hit many enemies and even some bosses.

Quick Change

Yoshi stampede in Paper Mario: The Thousand-Year Door.

Quick Change is a strategic badge, that allows out switch places with your partner. Normally, when you swap, Mario will lose his turn, but te badge overrides this. This can be used to deal with specialty enemies or set up a needed combo.  The badge can be obtained early on from Dazzle for eight Star Pieces.

Additionally, partners are able to freely swap as well, making the badge even more valuable. This makes Quick Change one of the Best Badges in Paper Mario: The Thousand-Year Door.

Lucky Day

Yoshi powering up in Paper Mario: The Thousand-Year Door.

Lucky Day is the supped-up version of Pretty Lucky that gives Mario a 25% chance of dodging an attack. Typically, this gives you one of the best edges you can have in battle with one in four attacks missing  This badge is most commonly obtained from the ninetieth floor of the Pit of 100 Trials. It's also given for matching three numbers in a row at Lucky Lottery and a rare drop from Swampire battles.

Pretty Lucky is easier to get as it can simply be obtained from Dazzle in exchange for three Star Pieces.  Only Pretty Luck has a partner version. It is available from Chapter 3 at the Lovely Howz of Badges.

Ice Power

Blooper is a reoccurring mini-boss in Paper Mario: The Thousand-Year Door.

Ice Power is a badge that is a strategic use. When equipped Mario will gain an extra point of damage agaisnt ice enemies. Mario also becomes immune to damage when jumping on fire enemies and takes one point less fire damage. While this won't be useful in every battle, it's great to have on hand. It can be found underneath the bridge in Keelhaul Key.

This badge is a it different than in the first game as it does less damage and gives Mario the power of the now removed Fire Shield badge.

Zap Tap

Stage effects in Paper Mario: The Thousand-Year Door.

Zap Tap is a defensive badge that can be worked into many strategies. When equipped, Mario becomes wrapped in electricity. Enemies who attack him will take one point of damage. While being attacked isn't ideal, this allows players to deal a bit of extra damage each turn to offensive enemies. The badge can be obtained on floor 13 of the Pit of 100 Trials.

As an added bonus, the bandit enemies won't be able to steal from Mario. When used right Zap Tap is one of the Best Badges in Paper Mario: The Thousand Year Door.

Spike Shield

Doopliss mural in Paper Mario: the Thousand-Year Door.

Spike Shield is the second defensive badge on this list. Sadly, you won't be able to get this badge until you have recruited the partner in Chapter 4. Once you do, there is a room full of spikes in the Rogueport Sewer where you will find it. When equipped, Mario will be able to use jump on enemies with spikes without taking damage.

Once again this isnt' a badge you will always a use, but it does come in handy at certain sections in the game.

Happy Set

Rawk Hawk in Paper Mario: The Thousand-Year Door.

The Happy set consists of two different badges.  Happy Heart has a chance restoreing health during each turn of a battle and can be found in Petal Meadows. Happy Flower has the same effect, but restores flower points instead of health. It can also be bought at the Lovely Howz of badges for 150 coins.

You will need to swap this set in and out as needed, but it can provide a nice buffer.

Peekaboo

Hooktail in Paper Mario: The Thousand-Year Door.

Peekaboo is a critical badge to have attached for most players. Equipping it reveals the health of enemies on the field. This helps you better judge when to go all out with an attack or bide your time in heal.  The badge is sold by Dazzle for seven star pieces, and players should pick it up as soon as possible. While it does take up three BP.

we highly reccommend keeping it on, especially during the first round of fighting a new boss.

So, do you agree with our picks? What other badges in Paper Mario: The Thousand Year Door do you recommend? Let us know on our socials here.

Judson Holley is a writer that began his career as a ghostwriter. Returning to the mortal coil  to work among the living. With some of his favorite games being tactical FPS games such as Squad and the Arma series. Although this could not be further from the truth as he enjoys games with deep stories such as the Kingdom Hearts series as well as Jade Empire and The Knights of the Old Republic series. When not attending to his wife, Judson often tends to his cats. He also has a knack for music mainly composing for and playing piano.

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