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Frostpunk 2:10 Best Tips For Beginners

In many ways, the sequel to the popular post-apocalyptic game is harder than the first. With the original game, the focus was on producing resources, looking after your population, and ensuring all of your buildings were tucked beneath a generator. However, Frostpunk 2 focuses on stopping your population from making stupid decisions. Factions are trying to mobilize the population’s support to implement their half-witted schemes. Moreover, you have to secure oil as a fuel source. For those who have yet to try the game, here are some of the 10 best tips to help you through Frostpunk 2.
10. Cater to Heat Demand

Heat is produced by a generator and circulated throughout the city. The generator needs a very steady supply of fuel from coal or oil to continue producing heat. You can view the city’s heat demand factor by hovering over the fire symbol on your HUD. Additionally, unfulfilled heat demand is portrayed by a red bar accompanied by numbers. Societal tensions significantly increase and raise illness and death risks among citizens. They significantly weaken the population and workforce. The effect worsens only when the temperatures drop.
9. Manage your Resources

It is important to maintain a steady supply of coal, food, and other materials during events such as mining, growing, or extracting. Initially, you will be limited by how many active workers you have to complete various tasks around the city. However, you can regulate the number of workers you want working in a specific district and free the rest from other tasks. It is also possible to deactivate a district if it has already produced enough resources to meet the city’s needs.
8. Strengthen Your Workforce

Your workforce comes from the city’s total population. Therefore, the growing population of your city strengthens the workforce for further expansion. You can increase the population by meeting the city’s basic demands. It is necessary to meet heat and food demands to prevent many of the city’s pressing issues. In dire situations, you could pass a law that alters the total population to workforce ratio. It is vital to ensure that citizens ‘ needs are adequately met. The act prevents the diseases and deaths that directly impact your workforce.
7. Start Expeditions Early: Frostpunk 2 Tips

There are equal solutions to any problem you find outside of New London. For instance, you may find a food source outside of town to which you can build a patio. Undeniably, this will help you stabilize that problem or allow you to stock food for free. When playing the story, you will eventually need expeditions to find new fuel for your generator. Expeditions take a lot of time, and spinning them up is costly. Get the whole thing before you need it, not necessarily when your coal is almost running out.
6. Whip the Vote Early: Frostpunk 2 Tips

Whipping the vote is vital when getting major policies in your city. You will need to go in and make promises to certain factions to get them to vote the exact way you want. Some of these promises are easy, like researching a certain technology. Others, however, might ask you to implement another law detrimental to your goals. You need to weigh the cost of the law you are whipping and whether it is worth another sacrifice. On the other hand, you can always make promises and not keep them.
5. Always Be Frostbreaking

Frostbreaking is one of the most important new features in Frostprunk 2, as it clears the way for new buildings. You should remove thick ice from the ground that prevents the city from expanding. It is necessary to plan for this game, and frostbreaking is no exception. As long as you have resources that are headstamps and a workforce, you keep opening new spaces by frost breaking. The same goes for extracting all the resources. Having no cleared land to build another extraction district puts a dent in your stockpiles of supplies.
4. Make Tough Decisions

As you learn about different factions in this game, their unique worldview, and the city’s growing needs, you will inevitably encounter situations that require moral choices. For instance, you may be required to enforce infection badges on sick patients. Additionally, you could restrict family visits to prevent disease spread or rely on propaganda to ensure faction compliance. When faced with such moral decisions, avoid overly stressing about consequences. Instead, discover the impact of your choice on the factions.
3. Maintain Law and Order

The population of your city grows at the same rate as public demand. Failure to meet these demands will raise public tension, potentially leading to violence and vandalism. If left unchecked, continued crime can lower your respect and ultimately erode the faction’s trust in you. Crime could be mitigated by enforcing laws that range from guard patrols to imprisonment or even martial law. However, remember that laws governing the city require a two-thirds majority in the council to prevent you from becoming dictatorial.
2. Avoid Losing Progress

For Frostpunk 2, the complexity of expanding your city and sustaining its population means that things may not always go as you had planned. Even if you have taken all the necessary steps to survive a cold spell, you could still run out of fuel for a generator. The oversight could result in illness and the deaths of your citizens. Regularly creating new save files ensures you have a restore point to return to if things go wrong. You must make a habit of saving your game each time you feel the city is comfortable.
1. Expand Logistics districts

As you begin the construction of the first districts, frostbreak out at the edges of your map. Place all your logistic districts on the old way stations. Expand the districts and conduct research on logistics bays. It will help you increase the number of frostland teams you produce. The frostland is crucial to your survival. Hence, you must explore it to gain resources that are not available in the city. Establishing settlements on it ensures a steady supply of food or materials. The earlier you explore, the more successful you’ll be.









