Interviews
DigixArt on Tides of Tomorrow – Interview Series

11-11: Memories Retold and Road 96 studio DigixArt, established in 2015 by Valiant Hearts director Yoan Fanise, has announced its plans to bring a new choice-based adventure game to consoles and PC. According to the team, the upcoming title, aptly titled Tides of Tomorrow, will foster an asynchronous multiplayer system with which players will use to alter the fates of their friend’s journeys across an oceanic archipelago stricken by a “Great Flood.”
”As you explore Elynd you’ll encounter a diverse cast of characters,” the game’s description reads in part. “Each one has their own moods, motivations and perspectives on the planet’s fortunes. Choose your allies carefully, as every decision has the potential to create new adversaries. Keep one close eye on your friends’ adventures too! Their actions will shape your own story, requiring you to carefully react to an unpredictable world.”
At present, Tides of Tomorrow is due to launch on Xbox Series X|S, PlayStation 5, and PC via Steam on February 24, 2026. If you’re unable to wait that long, and if you’re currently biding your time for that next all-important update, then you’re in luck, as we had the chance to speak with the team behind the game earlier this week. Here’s everything we were able to learn about Tides of Tomorrow during that outing with the studio…
The focal point of Tides of Tomorrow—the “Great Flood”—will clearly pave the way for a tremendous adventure for all those who remain in Elynd. That said, it appears that there’s still so much that we have yet to learn about this nautical world. Firstly, there’s the storyline. Could you tell us more about that?
The Great Flood is not the only apocalyptic event threatening the planet. New societies have emerged and adapted to this harsh ocean way of life. However, most of the planet’s population is affected by a fatal disease, caused by microplastics: Plastemia. It drastically reduces life expectancy as you slowly turn into plastic. When the game begins, you’ll discover that the only medicine which can delay plastemia’s symptoms is being held by a tyrannical group of mercenaries, the Marauders, and you will have to confront them if you don’t want to die.
But this is only the beginning of the story, which will go much further than this.
Where do we fit into this story? Whose boots will we be filling, and what exactly is our goal?
In Tides of Tomorrow, you play as a Tidewalker—a mysterious figure who wakes up after being asleep for centuries. You’ve got a special ability: you’re connected to other Tidewalkers and can actually see the choices they made before you.
Most people in this world are suffering from Plastemia, and you might just be the key to finding a cure. Along the way, you’ll meet other Tidewalkers and all kinds of folks trying to survive. Your mission? Find a cure—whether it’s just for you, your crew, or maybe even the whole world.
We’re fascinated by the concept of being able to alter our friends’ journeys across this oceanic archipelago. Please could you tell us more about this asynchronous system and how each of our decisions will affect other players?
We’ve built a system that records player’s choices and actions. So when you start your game, you choose to follow someone else—a friend, a streamer, whoever—and basically walk in their footsteps.
You’ll see their past actions as “ghosts” in your world, and those choices will actually affect your own story. NPCs will react to what that player did before you, and you’ll have to deal with the fallout.
Depending on who you follow, your story, the world, even the characters you meet can change. And if you’re not vibing with someone’s playstyle, no worries—you can switch who you follow anytime.
And for solo players, we’ve got handcrafted journeys made by the dev team and some awesome content creators, ready at launch.
Of course, Road 96 wasn’t exactly short of crossroads or tailorable scenarios. Are we likely to see more of that in Tides of Tomorrow? Multiple endings, perhaps?
Road 96 had a bunch of branching paths, yeah—but with Tides of Tomorrow, we wanted to try something totally new. The asynchronous multiplayer system means your story is shaped not just by your own choices, but also by the choices of the players you follow.
So yeah, expect different paths, different outcomes, and definitely multiple endings. Your decisions matter—and they ripple out into other players’ games too.
You’ve mentioned “iconic and unforgettable characters.” Care to introduce us to a handful of these people and tell us more about their involvement with the Great Flood?
We’ll be sharing more about the characters in the coming months, but if you’ve seen the trailers, you’ve already met a few—especially Obin, the leader of the Marauders. He’s the only one who shows up in both trailers, so yeah… he’s kind of a big deal.
The game takes place 250 years after the Great Flood, so most people today are dealing with the aftermath rather than the event itself. Pollution, disease, endless ocean—it’s a rough world, and folks have had to adapt in some pretty intense ways.
Apologies for jumping ahead with this one, but seeing as we have you here with us today, we have to ask, what is the secret to prolonging our survival in Tides of Tomorrow? Do you have any useful tips or tricks for maintaining a fruitful relationship with the citizens of Elynd?
The key to staying alive? Ozen. It’s the only thing people have found that can slow down Plastemia.
So my advice? Get your hands on as much Ozen as you can—and if you want to build trust with others, maybe share a little. Or don’t. It’s your call!
If you don’t mind me asking, what’s next for the DigixArt team? Presumably, the forthcoming launch of Tides of Tomorrow will be at the forefront of the studio’s world for the next year or so. We’re curious, though — is there another project that you would like to talk about?
I wish I had something juicy to tease, but honestly—we’re all-in on Tides of Tomorrow right now. The whole team’s pouring their heart into it, and we’ve got plenty more surprises coming before launch. So yeah, stay tuned!
Where else might we be able to find information on Tides of Tomorrow ahead of its February 2026 launch? Are there any useful social channels, newsletters, or event details that we ought to be taking note of?
Sure, you can catch us on X, Instagram and TikTok, someone from the dev team is always checking out the comments so don’t be shy!
And if you want to get even closer to the devs (and maybe catch some behind-the-scenes stuff), hop into the DigixArt Discord. We’d love to see you there.
Would you like to add any final comments to this story before we wrap it up on our end? Is there anything you would like to add for our readers, perhaps?
Sure, if you want to support us, don’t forget to wishlist the game on Steam, PlayStation or Xbox! We hope you’re into the concept as much as we are. The whole team’s super excited to show you more soon!
Thanks again for taking the time to speak with us about Tides of Tomorrow — we’re excited to see more of it over the coming months!
You can find even more information on DigixArt’s Tides of Tomorrow by following the team over on their official X handle here. For additional news coverage and pre-launch updates, be sure to add the game to your wishlist on Steam here.

