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5 Most Expensive Video Game DLC of All Time

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I'll be the first to admit that I'm not fully content with paying upwards of hundreds of dollars for unnecessary skin packs and DLC. If a base game includes the bulk of the story, as well as all the right tools to let me progress to the checkered flag — then I'm golden. But that's me, and I know for a fact that there are millions of gamers out there that get a few kicks out of hoarding DLC like it's going out of fashion.

Of course, it's all well and good archiving DLC to boost your game, but it can become a little costly in the long run. Just take these five games, for example. Should you be wanting to experience everything each of them have to offer, then you'll probably want to apply for a second mortgage on your home before tucking in.

 

5. Rocksmith — The Full Set

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Say you wanted to perform one of the most memorable gigs of all time. Say you wanted to slick your hair back, bust out one of your finest guitars, and essentially perform to an adoring crowd of two, maybe even three people in your household. The good news there, is that with a certain amount of money, that very gig can actually come to fruition.

Purchase all 2,200 songs in Rocksmith at $2.99 apiece, and you'll waltz away with the complete set. Chances are, of course, you'll never get around to jamming through the whole list, but for both diehard completionists and collectors, it's a mind-blowing $6,600 well spent. For the rest of us who are content with a couple of Guitar Hero jams — well, not so much.

 

4. Train Simulator — The Full Ride

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What if I told you that you can, in fact, punch a ticket and go interrailing in Europe for as little as $400? In order to get the same kicks from the comfort of your own home, however, you'll have to scrape a good $11,000 out of your back pocket. That's where Train Simulator comes in. Sold? Read on.

Buy-in to Train Simulator, and you'll only have to pay a reasonable $30 for general admission, which includes basically everything you need to begin your journey on the rails. Upgrade to first class, however, and you'll end up stacking $11,000. But what's the reward? Well, that's just it. For such a ludicrous figure, buyers can own all sorts of worldwide routes, locomotives, as well as a boatload of additional skins. We'll let you decide whether or not that's worth $11,000. Personally, I'd opt for the $400 interrailing ticket.

 

3. Path of Exile — Ruler of Wraeclast

Path of Exile has had its fair share of ups and downs over the years, that's for sure. Being an almost textbook replica of Blizzard's Diablo 3, which happened to launch at the same time as PoE, it was unclear whether the game would even find a leg to stand on at all. Thankfully, it prevailed, and still remains one of the market's biggest hack and slash cash cows to this day.

The question is: how much would an everyday fan be willing to pay for the luxury of having their own enemy designed, named, and embedded in the game itself? Well, for $12,500, you could of course find out. And as well as the unique monster, buyers could also stroll away with a few added perks and even a spot in the game credits. Still, that's a lot to fork out for the sake of having one of thousands of enemies thrown into the abyss of the game world. Worth it? You tell us.

 

2. Star Citizen — The Legatus Pack

Ah yes, Star Citizen — one of those games you've heard a great deal about, but never actually experienced for yourself. Unless, of course, you count pouring hundreds—if not thousands—of dollars into backing its lengthy development. Either way, the fact is Star Citizen still isn't planning on releasing anytime soon. But has that stopped developer Cloud Imperium Games from offering even more DLC to purchase? No, not even for a second.

Before long, The Legatus Pack rolled out with a whopping $27,000 price tag. “Lucky” buyers were promised the luxurious intergalactic lifestyle with features such as every variant to every ship, as well as a mouth-watering selection of perks to boost the overall experience. The only catch, if you can believe it, is that players had to have already spent $1,000 on backing the game. The Legatus Pack is no longer available, though under that sort of price, it's probably for the best. Life of luxury or not — that's a hefty price to pay for a fleet of ships that haven't even been built yet.

 

1. Curiosity — What's Inside The Cube?

Peter Molyneux, who is famously known for crafting worlds such as Fable, Black & White, Dungeon Keeper, and Theme Park, once tried his luck with a social experiment that went under the name of Curiousity — What's Inside The Cube?, a game that had its players chipping away at an enormous digital block in the hopes of receiving a lofty prize after removing its final layer.

Of course, the game was free to play, and users could scratch away at the layers for as long as they wanted. Then the microtransactions strolled along. With a chisel that cost £50,000, players could maximize their chances of taking home the grand prize, which of course remained a secret until the very end. As it turned out, the game was just a huge cash-grab to help fund Molyneux's upcoming project, Godus. The winner, however, was promised to have a stake in the game when it did finally release. Whether that turned out to be legitimate or not is another question. Either way, it's one monster of a gamble.

 

So, what's your take? How much have you poured into DLC over your gaming career? Let us know over on our socials here or down in the comments below.

 

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Jord is acting Team Leader at gaming.net. If he isn't blabbering on in his daily listicles, then he's probably out writing fantasy novels or scraping Game Pass of all its slept on indies.