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5 Gaming Clichés We Can’t Help But Love

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If you've ever happened to experience déjà vu during a video game — then join the club. It's 2021, which means developers are either running short on fresh ideas, or they're just in love with the unbalanced world of gaming clichés. It's no surprise that designers often resort to stereotypical characters and backstories. After all, if it's proven to be a best-selling combination before — then what's to say it can't be again? And again? And again?

Clichés can often drive the story or sneakily idle in the background of any major video game. Sometimes, it's too obvious to miss, and others, it's tediously loitering in our peripheral vision. That's not to say that clichés are a bad thing. It's just that, well, we see them a lot these days — and there really is so much of one thing one gamer can take. Even still, we can't help but love these five in specific. So, are you ready for the second round of déjà vu?


5. Money controls almost everything

More often than not, money drives the player to progress.

Like real life, if you don't have an endless cash flow lining your pockets — then you're not going to max out on the finest gear available. And, more often than not, if you haven't accumulated enough coin by the endgame, then you're destined for the monotonous grind. However, since we've grown accustomed to stockpiling large amounts of cash in video games from the beginning of the story, we've grown to learn from our past mistakes. Sadly, money churns the world in most open-world games. If you have it — great. If you don't, then you're stuck picking up litter for hours before progressing. This, of course, begs the question: why can't everything be cheaper? Or free, perhaps?


4. Bosses that are ridiculously overpowered

Are overpowered bosses becoming a worn trend?

Okay, we get it — it's a boss fight. It's going to be tough. Although, video games can be hilarious when resorting to bullet sponge bosses that can essentially bounce ammunition from their foreheads. It's sort of expected in this day and age, to be fair. Still, having to plaster endless rounds into an enemy just to watch numbers trickle from their shoulders can be a daunting task. And, if played at a harder difficulty, these fights can become the most unfair series of battles known to mankind. Why does every bullet have to ricochet? And, more importantly — why do we always die in one single hit?


3. Every enemy has an army

There are only so many buttons one player can tap.

Games can throw waves and waves of enemies at us to defeat — but there has to be a cut-off point, surely? After all, a hundred plus bad guys in the space of a few minutes is a little overkill, don't you think? Sure, we love to stand tall over a mound of our defeated foes, but we do have to question whether there's an end to the flooding spools of bandits? Saints Row, for example, is one of the few major franchise favourites that rely heavily on large enemy numbers. Destroy 200 tanks and 312 helicopters while parrying these 900 soldiers. You catch my drift.


2. Heroes always survive the impossible

We've lost count just how many times our heroes should've kicked the bucket on their journeys.

Uncharted and Tomb Raider, to name a couple, are incredibly guilty of using this in their timelines. Bullet sponge bosses is one thing — but being able to deflect an explosion and walk it off like it was a mere scratch? Not likely. And yet, we've witnessed some of the most death-defying stunts unfold on our screens and laughed as death has been evaded in the most ludicrous ways. Every NPC in view will suffer the consequences — but you, the hero, will always walk away without so much as a graze to the knee. Nathan Drake, we're looking at you.


1. Every boss has the same weak spot

Automatically drawing towards the eye or the heart is the surefire way to victory.

Yes, it's usually red. And yes, it's usually located on their chest — or their eye. You've probably seen it at least a dozen times before. You've more than likely emptied a thousand rounds into them over the years — and so have we. Revealing the weak spot is essentially the game bypassing the unnessasary hours of chipping away at a health bar and knuckling straight down to the point. We've become so familiar with them that automatically aiming for anything bright and red is the first thing that we shoot for. And, as expected — it's usually right.

Need another five? We'll be taking another look at some of the biggest gaming clichés real soon.


Jord is acting Team Leader at If he isn't blabbering on in his daily listicles, then he's probably out writing fantasy novels or scraping Game Pass of all its slept on indies.