Guilherme “spacca” Spacca is one of the famous names in the Brazilian Counter-Strike scene. He is known for his great success in several areas focused on the game, not only as a professional player. The former CS:GO player currently works in marketing for Gamers Club, the largest gaming platform in Latin America. In addition, he is a Caster/Analyst of Counter Strike Global Offensive.
Check out the exclusive conversation we had with Guilherme “spacca” Spacca.
How did you know Counter Strike and when did you start playing?
I met Counter Strike in 2004 at a lan house next to my school. Some friends of mine were going to play and I was interested, I had never been to a lan house. So, that first time I went, I was already in love with the game. Initially I didn’t play as much CS, because I was really bad, and my friends made fun of me. At first I was playing Battlefield and later I returned to Counter Strike, because one day, I passed a lan house and saw a team training. I didn’t know that there was a competitive scenario, with teams and training. I found this very interesting and so I started to dedicate myself more to the game. I’ve been playing Counter Strike for 16 years.
The Brazilian scenario of CS:GO is growing more and more, what do you consider important for this growth to continue in the coming years?
The Brazilian scenario of CS:GO grows a lot, and I think professionalization is important. Today we have organizations that invest a lot, with good structure, but little protection for the players. I wish there was a league / union project for the players that would defend their interests. Because there is still a lack of commitment from organizations, contracts that are not fulfilled, awards that are not paid. This harms the players a lot, as a majority depends on this salary to live, they do not play just for hobby. Perhaps some laws that value CS:GO players.
With all your experience in Counter Strike, what do you think is essential for an organization to succeed?
I think for an organization to be successful, it needs to think long term. It is no use thinking about an organization being created and in just 6 months, 1 year, and it already gives results. This is not the case. An example is FURIA, it was an organization that worked very quickly, but it is a random case. They got their hands on players, on punctual decisions and so were successful. There is no point in having a large organization, a large investment if there is no scenario for this to happen. Selling the project to players is also important, making them feel important and that they are part of that. Investment to hire the best players, having a gaming house, among others, is also essential.
Currently you have the functions of Caster/Analyst, how is this experience?
My experience as a Caster/Analyst is being very cool. In March I completed 1 year as Caster and it gave me a totally different view of CS:GO. I tell my friends that if I started to be a professional today, I would be much better than how I played a while ago. I saw things that at the time were difficult for me to see. It was always a person who did not dedicate me in the analysis part, nor my gameplay, it hurt me. Doing this now as an analyst gives me another perspective of the game, I can see more where there are gaps or take advantage of space within the game.
Nowadays you no longer compete professionally as a player, if you had a good project for a return, would you go back to compete?
I wouldn’t be competing professionally again, even with a good proposal. My mission on Counter Strike in general, I already did. As a professional, I competed in three different CS, 1.6, Source and CS: GO. I traveled the world playing Counter Strike and I have to make room for the new generation that is emerging with “game hunger”. I no longer have this hunger for games, I like to play yet, but I no longer have the lust to be playing 24 hours a day, preparing for big championships, my phase is over.
With the arrival of Valorant, do you see CS:GO threatened in terms of professional players migrating to the Riot game?
I don’t see CS:GO threatened by the arrival of Valorant. I think Tier 2 and Tier 3 players from around the world will have more opportunities in the Valorant game. Because it’s a new game, a game you don’t know much about, the mechanics of the game. So, a large part of the players who were not successful in CS:GO talking about professionalization, making money, traveling, will have a great chance at Valorant.
The Esports scenario is going to improve with this, with more space for players who were good at other games, but could not reach an advanced professional level. We will have more people living with Esports with the arrival of this game, casters, analysts, commentaries, and players. I haven’t played the game yet, but seeing the gameplays I don’t see the game much like CS:GO as many people were saying. A mixture of Overwatch with CS, the graphics that are more childlike can catch a younger audience. Even though CS:GO also has a young audience, the professional environment works with players of 20, 22 years old.
What was your most striking moment on Counter Strike?
There were several, complicated to say just one. I think when I was asked to play at the MIBR in 2009 it was a very incredible feeling. Raphael “cogu” Camargo called me calling me. When I played for FURIA and qualified for Minor in London in 2018, I was also forever marked as a player.
In closing, do you have any person who inspires you in this profession?
I don’t have someone in particular that inspires me. It’s not just Counter Strike, I don’t have many idols in music and football for example. I am a more relaxed person, I admire several players, but I never had one in particular. I try to get more inspiration from people outside the game, for example, my parents. My father is one of the best human beings in the world, and I always try to elevate that, in CS or in any other profession by being honest and true. So to sum up, I was inspired more by mine than by any specific player.
If you want to check out Guilherme “spacca” Spacca social networks:
Valorant: Patch 1.0 brings new agent Reyna and nerf to Sage and Raze
First patch notes of the official launch of Valorant. Update 1.0 arrived on public servers this Tuesday and has important news and adjustments. In addition to the arrival of the new agent Reyna and the new Ascent map, Riot Games implemented adjustments, between nerfs and buffs, in Sage, Omen, Phoenix, Raze and Jett. In addition, there was the inclusion of the new Spike Dispute game mode. Minor changes in the central part of the Split map and optimizations to decrease the drop in FPS, with emphasis on the various bug fixes.
New map: Ascent
One of the novelties of the launch of Valorant in its final version is the Ascent map. The Riot Games FPS room. After Bind, Haven and Split, which were available in the Closed Beta, this is set in Italy. It will be more common in the rotation of the next few days, so that players get used to it and have more opportunities to play in it.
According to the update notes released by Riot Games, Ascent “has a large open central area where the two teams can face each other. The environment is a territory for the use of different skills, and successfully controlling the area opens up additional routes. to Spike’s two points for Attackers “.
- Expanded the new system that combats map exploits for all maps. It will eradicate anyone who tries to leave the game space.
- Level collision repair continued to improve the smoothness of the game mechanics space.
- Drawing call optimizations completed.
- The blocking continues to points of the Cypher Surveillance Camera that prevented moves.
Game mechanics and balancing
- Healing Orb cooldown increased from 35 seconds to 45 seconds.
- Barrier Orb segment health reduced from 1000 to 800.
- Barrier Orb duration reduced from 40 seconds to 30 seconds.
- Allied Barrier Orb walls now appear on the minimap.
- Maximum Explosive Charge damage radius reduced from 2 meters to 1 meter.
- Mist Eruption smoke duration increased from 4 seconds to 7 seconds.
- Boost Breeze automatically breaks Cypher’s Trap Wires after being quickly revealed.
- Flare duration increased from 6 seconds to 8 seconds.
- Flare went from 15 every 0.25 seconds to 1 every 0.033 seconds.
- Healing went from 3 every 0.25 seconds to 1 every 0.16 seconds.
- Hot Hand Healing went from 3 every 0.25 seconds to 1 every 0.08 seconds.
- Maximum duration of the Curve Ball flash increased from 0.8 seconds to 1.1 seconds.
- Rebirth reloads all weapons in the resurgence.
Competitive mode update
Just as it was done in the Closed Beta, Riot Games plans that the overall game service will be stable before enabling competitive match management. It will also be a way to give new players the same chance to learn the game before entering competitively. Finally, the developer stated that the plan is to activate competitive mode in some updates after the game’s release.
- Competitive mode will not be available at launch.
HUD and Interface
- Added visual effects to skills, killing counts and ceremonies (for example, Ace or Clutch).
- Updated the look of Spike in the inventory.
- Armor icons in the store.
- Character portraits.
- Message regulation added so that only one chat message is sent when multiples of the same ping or voice command are used quickly.
Bug fixes in the Client
- Fixed some visual errors in the settings menu.
- Fixed a bug in window mode that prevented the Valorant window from saving the position correctly.
CS:GO and Valorant: what can one game add to another?
The closed beta of Valorant has already been with us. The game was released for everyone to test, moving thousands of fans in search of access to the test version of the game. Now, a few hours before the official launch of the game, we can analyze some details.
As they were before, comparisons with CS: GO are inevitable. The game is clearly inspired by Valve’s shooter, both in shooting mechanics, in the shape of the rounds and even in the design of the maps. Still, the game from Riot Games brings news and has a lot to teach the very traditional FPS.
What can CS:GO learn from Valorant?
It was already pointed out that Riot Games could create an environment more favorable to the community than that made by Valve. As much as the customer of League of Legends has problems, he does not overcome the countless bureaucracies that CS: GO brings to its players.
Even with the closed beta of Valorant it was already possible to use a simple tool to create duels of 5 against 5. In Counter-Strike, making a custom match involves commands on the console. The use of external platforms to get ten colleagues together in the same room.
Valorant brings a native training arena, without the need to bring any extra downloads. The map has elements that closely resemble the aim_botz of CS: GO. Map where players are surrounded by bots to train their aim.
Of course this exists in Valve’s game, but, as always, there is some bureaucracy. This type of content must be purchased through the Steam Workshop. It is entirely created by the community itself, not by the game developer. In terms of performance, Riot also cleans up. League of Legends was already a very balanced and smooth game to run even on very limited machines; for Valorant, ditto.
The minimum requirements may even show something different. Valorant asks for 1GB of VRAM, while CS asks for only 512MB, for example, but make no mistake. Valve’s game is known for having nice optimizations, presenting bottlenecks in computers with respectable configuration. It is not uncommon for a computer to suffer some pain to run CS: GO in minimal configurations. But bizarrely improve performance by activating higher quality textures and shadows, for example. The game is extremely processor dependent, and only uses the capacity of your video card when necessary.
In Valorant, the feeling is something balanced. If your computer can run CS:GO, you can be sure that it will not suffer at all from the novelty of Riot Games. Finally, it is essential to talk about the quality of the servers used by Riot. It is routine to find matches in very few seconds in the game. Of course, the game is on the rise and being played by an immense number of people. At the same time, however, CS: GO is consistently the most played game on Steam. Even so, it takes any five minutes to find a ranked match.
What can Valorant learn from CS:GO?
Critics aside, CS: GO is still king in the field of tactical shooters. Again, the game is the most played on Steam, and its esports scene reaches stratospheric numbers. IEM Katowice 2020, for example, reached 1 million simultaneous viewers without even being a Major.
Shooting time is a great advantage over the competition. Players have been using the Counter-Strike AK-47 for twenty years. Several of his current maps are reformulations of very old scenarios. The competitive format already exists even before esports are called esports.
In face of Valorant, age appears a lot when talking about aspects such as interface and map design. A pleasant surprise in Valorant is his tool for customizing the aim, something that CS:GO only added in 2020. On the other hand, the game’s radar can be quite confusing, bringing an enormous amount of information and possibly disorienting the player.
Traditionally, the five members of your team will appear on the radar. However, the game does not give any prominence to the player’s own icon. While the other members appear with illustrations of the chosen character. Your own doll is just a white ball, which goes largely unnoticed among so many colorful items.
On the Haven map, for example, there are several walls that practically touch, but do not have any type of connection between them. Not to mention a straightke situation in bomb C, where there are very few viable options for disabling Spike. There is the traditional way, through the Defenders base, or risk invading other positions that may already be dominated by the opponent.
The major concern of Riot Games, however, should be how to build a sustainable esports scenario. CS: GO has always stood out for keeping a very open circuit, allowing countless organizations to be responsible for big tournaments.
Championships and the near future
Riot Games, taking League of Legends into account, represents the opposite of that. All relevant LoL championships are managed by Riot itself, and there is almost no room for outside organizers. For Valorant, however, the guidelines are different. The company has already released a document detailing its plans for e-sports, separating tournaments into three different classifications. Smaller tournaments, with a maximum of US $ 10,000 in prizes, medium, with up to US $ 50,000, and large tournaments, made in partnership with companies such as ESL and Dreamhack.
Taking the reins off the competitive landscape a little bit, Riot certainly aims to get closer to what made CS: GO grow. But you need to be careful not to become almost an electronic sports villain. Polemics involving Valve and the CS: GO competition abound. Speaking only from the past three years, we have examples of a Major starting immediately after a player’s vacation.
Above all this, the company let go of the reins of esports so much that it ended up letting competitiveness get out of its control. Closed circuits and major championships started to clash with the Majors, the only tournaments sponsored by Valve itself.
With that in mind, Riot can consider acting as regulator of the scenario, preventing Valorant from following the path of his greatest inspiration. That said, Valorant’s potential among tactical shooters is pretty clear. Without even being officially released, the game is already ahead of its biggest competition in many ways.
With the necessary time and care, a future where the game is considered to be vastly superior to CS: GO is totally doable. Esports audiences, however, are a totally different monster, and will depend heavily on decisions made by Riot in the near future.
Fortnite: five weapons that should return in the third season of Chapter 3
Eight days from now, Fortnite Chapter 2 Season 3 begins. And with that, rumors about what the next event will be like start to come out. One of the biggest issues revolves around the weapons and items that will come out this season. Last week here at Gaming Net we talked about five items that we think should return to Fortnite. One of the interesting things about the game is the extensive list of weapons you can use to eliminate your enemies. Some items made short appearances in Fortnite only to never reappear. Today, let’s take a look at five items that we think should return in Fortnite Chapter 2 Season 3.
The Infantry Rifle is much loved by players for being used over the years. It is a rifle that requires precision, very different from any other rifle. It acts as a mixture of an assault rifle and a sniper rifle. The Infantry Rifle can do very high damage, but players with questionable aim may not want to carry it. The Epic and Legendary versions of the Infantry Rifle deal 168 and 176 damage per second, respectively,
At the end of Season X the Infantry Rifle left Fortnite. It underwent a complete overhaul that occurred when the Battle Royale title moved into a new era. Various items, weapons and vehicles left Battle Royale mode at that time. There is nothing more satisfying in Fortnite than destroying someone with the infantry rifle. It would be an exciting addition to Fortnite Chapter 2 Season 3.
If you think about fun weapons in the game, the Flint-Knock Pistol is one of them. It offers a punch of up to 90 damage with the unusual variety. In addition to this high damage, this pistol is a rotation option for the player when needed. Players don’t prefer to use it as their primary weapon, but it still has its purpose. Flint-Knock hits enemy players hard, allows for quick spins and is fun to use in general.
Like the Infantry Rifle, the Flint-Knock Pistol came out of Battle Royale mode at the end of Season X. This departure from the competitive game gave players less options for spinning. But now, it’s time for the Flint-Knock Pistol to make a full-time comeback. Let’s hope the third season is the right time to reappear.
Pistols have a terrible reputation in Fortnite history. When players open the chests and find green, purple, blue or even gold pistols, it is a disappointment. The Hand Cannon is different because it can conquer any opponent in one or two shots. At long range this weapon is very effective, however, it requires great precision. Players prefer not to carry a hand cannon, especially if they have sniper rifles. But what if the Hand Cannon was a player’s best long-range option?
Snipers are certainly a staple in Fortnite. The Heavy Sniper Rifle, in particular, offers a ridiculous advantage for players who own one. Epic Games launched the Hand Cannon in Season X, and now is the time to return. It would be interesting to see the Hand Cannon replace Heavy Snipers as the main long-range weapon. This is all due to the skill needed to hit shots.
Storm Scout Sniper
The return of the Sniper Rifle Storm Scout could be even before Fortnite Chapter 2 Season 2. This Sniper arrived in Fortnite in Patch v9.41. He overhauled the way players optimized their loading. Although the Storm Scout did not do much damage, it is undoubtedly one of the unique weapons in Fortnite history. Unfortunately, this weapon lasted a short time in Fortnite and has not yet been shown.
The Sniper Rifle Storm Scout added a different layer to Fortnite like never before. Players who carried this weapon were able to spin, because they are predictive patterns. At that time, in the competitive goal, it fit very well. Having knowledge of Storm Circle is one of the essential aspects of Fortnite. Fortnite is always better when players are on tiptoe and need to use their brains to succeed.
Double Barrel Shotgun
The double-barreled shotgun was an intricate part of Fortnite in previous seasons. He hasn’t been part of the Fortnite loot group since Season 7. Epic Games withdrew it from the competition because of the damage it could cause. Epic and Legendary versions could deal 114 and 120 damage.
Double-barreled shotguns do a lot of damage. Although the ideal shotgun to hold was not that, it could be useful in today’s boxing match goal. Imagine the satisfaction of taking a player’s wall, editing it and hitting it for more than 100 damage. The double barrel would not remodel Fortnite, but it could provide a satisfactory balance between the bomb and tactical shotguns.
This concludes our list of five items we would like to see come back to Fortnite. Stay tuned to Gaming Net for more Fortnite news and updates!