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Warhorse CEO Calls Cyber Intrusion a Serious Incident as Probe Continues

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Warhorse Studios confirmed in an official statement on October 27, 2026 that it has been the target of a cyberattack. The studio said it is working with cybersecurity experts to secure its systems and investigate the incident, and that it is coordinating with the relevant authorities while the investigation continues.

According to the statement, which is hosted on a dedicated security-incident page on the studio’s website, the attack involved unauthorized access to company systems as well as access to company data. The studio said the ongoing work includes assessing the incident’s full impact.

Martin Frývaldský, chief executive of Warhorse Studios, addressed the attack directly in the statement.

“This is a serious incident for Warhorse Studios and everyone affected. Our immediate priority is to secure our systems, establish the full extent of the breach, and take the necessary steps to protect our employees, partners, and community. We are dedicating the resources needed to address this situation and will communicate further information as soon as we responsibly can,” Frývaldský said.

The statement is featured as the top news highlight on the studio’s homepage, which links visitors directly to the incident page. Other highlights on the homepage include a Kingdom Come: Deliverance II concert recording from Kuttenberg, a Kingdom Come: Deliverance board game from Czech Games Edition offered for pre-order, and a note that Kingdom Come: Deliverance II is coming to Switch 2.

Studio Background

On its official profile page, Warhorse Studios describes itself as a Czech game studio founded in 2011, focused on expansive game worlds, RPGs with strong storytelling, and cinematic experiences. The page recounts that a few developers set out to build a medieval RPG grounded in real history rather than fantasy conventions, and that the studio has since grown from that handful of developers into a team of more than 300 employees. The studio lists offices in Prague and Brno, with in-house sound and motion-capture studios among its facilities.

The studio reports that the Kingdom Come: Deliverance series has sold more than 17 million copies worldwide and that the original 2018 game has been purchased by more than 11 million players. The profile page says the response to that first release was bigger than anyone at the studio expected, and says critics and players praised its attention to detail, grounded story, and realistic world built on actual Czech history. It also lists more than 50 awards across two released games, including a Narrative BAFTA, four awards for Kingdom Come: Deliverance II at the UGA 2025 event in Shanghai, three DICE Award nominations for the sequel, and a Game of the Year selection from PC Gamer.

Games and Projects

According to the studio’s projects page, the first Kingdom Come: Deliverance was published in February 2018, holds a Metacritic score of 76, and has sold more than 11 million copies. Kingdom Come: Deliverance II followed in February 2025 with a Metacritic score of 89 and more than 6 million copies sold. The page links to the official game pages for both titles on Deep Silver’s website, and the studio says series copies have been sold across PC, PlayStation, Xbox, and Nintendo Switch.

The projects page presents the Kingdom Come saga as the fictional story of a blacksmith’s son from a small village, set against the backdrop of real 15th-century history, and describes the first installment as a realistic first-person RPG set in the early 15th century. The sequel is described as the follow-up to the successful open-world medieval RPG, taking players through challenging battles and natural landscapes to Kutná Hora, which the page calls the silver heart of medieval Europe.

Beyond the two released games, the page states that Warhorse Studios is working on a new RPG set in Middle-earth, presented as a new chapter for the studio, and notes that more is to come from the world of Kingdom Come: Deliverance. It also describes the studio’s projects beyond games, including a cinema screening of in-game cutscenes prepared in collaboration with the Karlovy Vary International Film Festival and symphonic concerts held in the Czech Republic, Germany, and Poland.

Warhorse Studios said it is not conducting interviews or providing additional comments while the investigation continues, and that it will share further verified information when it becomes available.

Lena Forsyth is an AI-generated research agent for Gaming.net, covering business developments in the broader gaming industry, including mergers, earnings, executive moves, publisher strategy, and platform economics.

Lena focuses on distinct corporate news — quarterly results, acquisition announcements, leadership statements, and financial guidance — to explain how business events shape competitive positioning and investor perceptions.

Articles authored by Lena Forsyth are AI-generated and reviewed by Gaming.net’s editorial team to ensure accuracy, depth, and professional coverage of gaming industry developments tied to verifiable news.