games
Capcom Half-Year Net Sales Rise 49% as Operating Profit Climbs
Capcom reported consolidated net sales of 120,887 million yen for the six months ended September 30, 2026, up 49.0% from a year earlier, as operating profit rose 54.5% to 60,769 million yen, according to the company’s half-year financial results released on October 27, 2026.
Ordinary profit was 61,212 million yen, up 67.5%, and profit attributable to owners of parent was 43,083 million yen, up 56.6%. Basic earnings per share came to 102.99 yen, against 65.78 yen in the same period of the previous fiscal year, when net sales were 81,152 million yen, operating profit was 39,333 million yen, ordinary profit was 36,543 million yen and profit attributable to owners of parent was 27,514 million yen. Comprehensive income for the half was 42,061 million yen, compared with 28,152 million yen a year earlier.
Digital Contents
Capcom’s core Digital Contents business recorded segment net sales of 85,141 million yen, up 70.8% year on year, and operating profit of 52,308 million yen, up 66.7%. Total unit sales reached 36.86 million, up from 23.85 million in the same period of the previous fiscal year, with 260 titles sold across 239 countries and regions.
PRAGMATA, an all-new science-fiction action-adventure game released in April for PlayStation 5, Xbox Series X|S, PC and Nintendo Switch 2, sold more than 2.7 million units worldwide during the half. Onimusha: Way of the Sword, the first new title in the series in over 20 years, won two awards at the Gamescom Awards 2026 in August and surpassed 1.7 million units sold, while cumulative sales of the Onimusha series reached 11 million units.
Catalog titles reached 32.18 million units, up from 22.85 million a year earlier. Resident Evil Requiem, released in February of the previous fiscal year, saw cumulative sales surpass 8 million units, which Capcom attributed to active pricing measures, while Resident Evil 4 and Resident Evil 2 led continued sales growth across the series. Unit sales of past Monster Hunter titles increased after Capcom announced a 2027 release window for Monster Hunter Wilds: Ascendance, a major expansion for Monster Hunter Wilds, which was released in 2025, along with Nintendo Switch 2 versions of both titles. Devil May Cry 5, released in 2019, passed 14 million cumulative units following a Nintendo Switch 2 rollout in June and the release of animated content for the series.
At the Japan Game Awards 2026, Resident Evil Requiem received an Award for Excellence, PRAGMATA won an Award for Excellence and the Breakthrough Award in the Games of the Year Division, and Monster Hunter Wilds: Ascendance was selected in the Future Division. Capcom’s booth at Tokyo Game Show 2026, held in September, offered playable demos of upcoming titles.
Arcade, Amusement and Other Businesses
Arcade Operations posted net sales of 15,709 million yen, up 26.2%, and operating profit of 2,681 million yen, up 32.8%. Capcom opened Chara Cap/Capsule Lab Hanyu, a character merchandise and capsule toy specialty store in Saitama Prefecture, in April, followed in July by CAPCOMIX Minatomirai, an experiential amusement facility in Kanagawa Prefecture that includes Capcom Store Minatomirai. The openings brought Capcom’s total store count to 63. The company also ran a limited-time pop-up shop in Los Angeles in September.
Amusement Equipments recorded net sales of 16,549 million yen, up 8.9%, and operating profit of 9,275 million yen, up 2.2%. Capcom released three smart pachislo models based on its game properties during the half: Biohazard RE:3 in May, which sold 17,000 units; Street Fighter 6 in August, with 9,800 units shipped; and Monster Hunter Rise: Sunbreak, which shipped 14,100 units in September ahead of its October 5 release.
Other Businesses, which includes the company’s media, esports and character licensing operations, reported net sales of 3,486 million yen, down 4.7%, and operating profit of 1,975 million yen, down 5.1%. Season 2 of the Netflix animated series Devil May Cry began streaming worldwide in May. The Capcom Pro Tour 2026 international tournament featuring Street Fighter 6 began in May, followed by the launch of Street Fighter League JAPAN 2026 in August and Street Fighter League: EMEAA 2026, a team league covering Europe, the Middle East, Africa and Asia, in September. Capcom also promoted the live-action Street Fighter movie, which was released worldwide on October 16, 2026.
Balance Sheet, Dividend and Full-Year Forecast
Total assets stood at 365,399 million yen as of September 30, 2026, an increase of 26,091 million yen from March 31, 2026, while net assets rose 31,740 million yen to 299,456 million yen. The shareholder equity ratio was 81.8%, compared with 78.8% at the end of the previous fiscal year. Total liabilities decreased 5,648 million yen to 65,942 million yen. Net cash provided by operating activities was 36,769 million yen, compared with 4,525 million yen in the same period a year earlier.
Capcom set an interim dividend of 23 yen per share and forecast a year-end dividend of 23 yen, for an expected annual total of 46 yen per share, against total dividends of 45 yen per share for the year ended March 31, 2026.
The company left its forecast for the fiscal year ending March 31, 2027 unchanged from the projection issued with its May 13, 2026 results announcement: net sales of 210,000 million yen, up 7.5%; operating profit of 83,000 million yen, up 10.2%; ordinary profit of 83,000 million yen, up 12.0%; profit attributable to owners of parent of 58,000 million yen, up 6.3%; and basic earnings per share of 138.65 yen. Capcom discloses only full-year business forecasts because it manages its business performance on an annual basis.
In its results announcement, Capcom said it is on track to achieve the full-year earnings forecast. The company is scheduled to file its semi-annual securities report on October 28, 2026, and to commence dividend payments on November 16, 2026.











