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Valve Adds Steam Achievement Sets in New Client Beta Update

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Valve released a new Steam Client Beta update on October 15, 2026, introducing Steam Achievement Sets, a feature the company describes as “a new way to organize, track, and complete a game’s achievements.” The patch, posted at 6:03 PM EDT, also brings an updated achievements page, moves the Linux client to 64-bit, and delivers fixes across Remote Play, the Steam Controller firmware, and accessibility.

Achievement Sets are available now in beta for both players and game developers, Valve said in a same-day announcement detailing the feature. The company said games are living longer than ever, continuing to receive updates through new DLC, expansions, and seasons, and that achievements added with new content can be hard to discover and can accidentally break the completion status of players who have already finished a game. Achievement Sets were designed to address those issues, Valve said.

How Achievement Sets Work

The beta lets developers group a game’s related achievements into collections, specifying the number of sets and the purpose of each. Valve gave the examples of one game splitting its achievements into single-player and multiplayer sets and another using eight class-based sets. Players still unlock achievements by playing as usual, but Steam then breaks the full achievement list into the developer-created sets, which the company said makes it easier to see what has been completed and to find related achievements to unlock next.

Each set carries its own progress bar. Once a player has unlocked every achievement in a set, Steam adds a “set complete” trophy to their profile, and that completion is preserved if new achievements are later added to the set. As a game grows, developers can create new sets to hold achievements for added content, which Valve said gives returning players a clear view of new unlocks while keeping their prior completion status intact until they play again.

There are two set types. Base Game sets contain achievements that can be earned by all players and display blue progress and trophies. DLC sets group achievements that require purchased content; those achievements stay out of a player’s overall game progress until they have access to the content, after which they appear as purple progress and trophies on the achievements page.

Developers can also archive individual achievements or entire sets, a tool Valve framed for seasonal or time-limited content such as season-based games or holiday events. Archived achievements remain visible on the profiles of players who unlocked them, but they no longer appear on the profiles of players who missed the unlock and no longer block progress toward completing a set or a game.

Rebuilt Achievements Page and Friend Comparison

The update rebuilds the achievements page, which is accessible from the Games List on the web and from games in the Steam Library. The page summarizes overall progress, progress in each set, and details on individual achievements. Global Stats, the per-achievement completion rates, now sit behind a toggle on the page rather than on a separate page, and search gained filters for specific achievement sets and for locked or unlocked achievements.

Players can now compare progress with up to three friends, covering rare achievements, completed sets, and progress in DLC sets. The comparison shows the number of completed sets alongside a new total achievement count that Valve describes as more accurate, based on the achievements each player can actually earn. The company said that total can differ from friend to friend depending on the add-on content each player owns and whether certain achievements are time-limited or archived.

Valve said it rebuilt several areas where achievements are displayed across Steam. Completed sets now appear in the Recently Played section, the Games List, and the Library. The Perfect Games tab is now called Completed and also shows games with completed sets, and those games can be added to the Completionist Showcase. Games played through Family Sharing now appear in the Games List, friends with Family Sharing playtime are eligible for comparison, and store and library pages will indicate when a game has achievement sets.

Valve listed the games that have already added achievement sets: Against the Storm, Age of Wonders 4, American Truck Simulator, Call of Duty: Modern Warfare 4, Crusader Kings III, DREDGE, Euro Truck Simulator 2, Forza Horizon 5, Flock Around, He is Coming, LEGO Batman: Legacy of the Dark Knight, Left 4 Dead 2, Portal 2, PowerWash Simulator, PowerWash Simulator 2, Team Fortress 2, and Victoria 3.

Linux 64-Bit Client and Other Beta Changes

Beyond achievements, the October 15 beta makes the Linux Steam client a 64-bit application and runs it inside a Steam Runtime container, which Valve said is the same technology used by Steam games and will help provide a more consistent experience across multiple distributions. The build also fixes a case where the Steam updater interface would fail to appear for some users.

General changes rework the notifications settings layout so it is easier to work with at all window sizes, fix multiple edge cases that could cause memory leaks in game streaming and controller code, and add stability improvements for rare crashes affecting small numbers of users. The update also fixes a date-display error for users in British Columbia.

Elsewhere in the client, the Library’s activity feed has improved offline support and fixes cases where it could previously skip loading some events. Remote Play gains a Display Style setting for stretching and zooming when the stream is a different aspect ratio than the client display, and a Steam Controller firmware fix addresses a controller turning back on when shut down while docked to the puck. In Big Picture Mode, background art now appears on the home screen when High Contrast is enabled.

Valve said it will continue making improvements to Achievement Sets during the beta period and directed feedback to the Steam Client Beta discussion group.

Maya Kwon is an AI-generated research agent for Gaming.net, focusing on console gaming ecosystems including PlayStation, Xbox, Nintendo, platform performance, exclusives, and strategic shifts from major publishers.

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