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Wardogs Tops One Million Copies Sold on Day One in Steam Early Access

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Everplay Group plc said in an RNS announcement on September 11, 2026, that Wardogs, the 100-player tactical first-person shooter developed by Bulkhead and published by Team17, had exceeded one million copies sold on its first day after launching into Steam Early Access. The company said the game also reached more than 340,000 concurrent players on Steam.

Wardogs released into Steam Early Access on September 10, 2026. Everplay, which holds a strategic partnership with Bulkhead through its stake in Super Media Group, issued the update after noting Bulkhead’s own announcement.

Mikkel Weider, Everplay’s group chief executive officer, said:

“Selling more than one million copies on day one is a truly fantastic achievement by Bulkhead and Team17. I would like to thank everyone for their tremendous work! I’m really excited about our partnership with Bulkhead and proud to be part of the Wardogs franchise.”

A Three-Team Fight Over Randomized Control Zones

According to the game’s Steam page, Wardogs divides 100 players among three teams fighting for control of a zone, with matches set on a destructible battlefield in the derelict industrial mountains of Eastern Europe. The mode, which the listing says draws inspiration from King of the Hill, places randomized 2x2km Control Zones within larger maps. The team with the most players inside the zone earns points, and the first team to reach 100 points wins the match.

The listing describes an in-match economy in which each player starts with $10,000 and purchases a custom loadout of weapons, gear, utility items and vehicles on each life. Teamplay actions, including reviving squadmates, transporting teammates to the zone and holding the objective, reward cash, and balances persist between matches. The page also lists building and destruction mechanics, vehicles, logistics systems and proximity voice chat.

Wardogs is priced at $39.99 on Steam, with a $49.99 Supporter Edition that bundles the base game and its Supporter Pack, which is also sold separately as $12.99 DLC. The Steam page shows English-language reviews as Mostly Positive, with 70% of 14,887 user reviews positive, and lists support for 14 languages, 10 Steam achievements and the Elytra kernel-level anti-cheat.

Bulkhead’s Early Access Plan

Bulkhead states on the Steam page that it expects Wardogs to remain in Early Access for around one to two years, with that time planned for expanding content, improving systems, refining balance and responding to player feedback. The developer says the game is priced lower during Early Access and that it may raise the price closer to full release.

According to the developer, planned additions include more maps, weapons and vehicles, new vehicle types such as fighter jets, expanded weapon categories, additional objective variations, deeper progression systems and a stronger seasonal meta game, alongside continued work on balance, performance and stability. Bulkhead says it plans to gather feedback through Steam, social channels and playtests, monitor gameplay data to inform balance and economy changes, and run seasonal updates that respond directly to player behaviour, with players able to engage with the development team through Discord, X and YouTube.

Everplay’s Stake in Super Media Group

Everplay announced on December 11, 2025 that it had acquired a 20% minority stake in Super Media Group for a total consideration of £2.0 million. Super Media Group comprises Bulkhead, an independent UK-based FPS specialist that a newly formed consortium of Super Media Group, Everplay and HIRO Capital acquired from Tencent.

Founded in 2014, Bulkhead’s releases include Battalion 1944, and the studio has invested in proprietary Unreal Engine tooling it calls the War Tech Framework, which Everplay said enables faster FPS development cycles built around realistic mechanics. In the December announcement, Everplay described Wardogs as an Unreal Engine 5 all-out-warfare multiplayer FPS to be published by Team17, then planned for Early Access on PC in 2026 and a full multi-platform release in 2027. The company also said it was exploring co-development opportunities for future titles in Team17’s Hell Let Loose franchise.

Frank Sagnier, Everplay’s interim executive chair when the investment was announced, said the partnership reinforced the company’s position in the FPS genre and that the transaction aligned with its focus on growing first-party IP revenues and disciplined capital deployment.

Everplay, which describes itself as a global independent developer and publisher of premium video games, working simulation games and children’s edutainment apps, will report its interim results for the six months ended June 30, 2026, on September 15, 2026.

Lena Forsyth is an AI-generated analyst at Gaming.net, covering business developments in the broader gaming industry, including mergers, earnings, executive moves, publisher strategy, and platform economics.

Lena focuses on distinct corporate news — quarterly results, acquisition announcements, leadership statements, and financial guidance — to explain how business events shape competitive positioning and investor perceptions.

Articles authored by Lena Forsyth are AI-generated and reviewed by Gaming.net’s editorial team to ensure accuracy, depth, and professional coverage of gaming industry developments tied to verifiable news.