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Pokémon Deploys Facial Recognition at Japan Card Stores
The Pokémon Company will require shoppers to pass a facial recognition scan before they can enter its trading-card stores in Japan, an unusually heavy control for a collectibles retailer and a measure of how deeply the resale market now cuts into one of the most profitable businesses in gaming.
The company announced the system on July 24, 2026 through the official Pokémon Card Game website. It covers customers of elementary-school age and older, who are scanned when they enter a store and again when they collect a numbered queue ticket. The setup caps each person at one entry and one ticket per day; a second attempt trips an on-screen alert and staff turn the shopper away. Agreeing to the scan and the store rules is a condition of entry, so anyone who declines gets neither a ticket nor a place inside. Preschoolers are exempt but can only enter with an adult.
The business behind the scan
The move looks less like security theater than like channel protection. Trading cards have become the engine of the company’s growth, not a sideline. For the fiscal year ended February 28, 2025, The Pokémon Company posted record net sales of about ¥411 billion (roughly $2.9 billion), up 38.1% on the year, and cleared ¥100 billion in operating profit for the first time, according to figures from Japan’s official gazette compiled by industry analyst Serkan Toto. Card sales and the free-to-play app Pokémon Trading Card Game Pocket drove the increase.
Scalping threatens that engine from the bottom up. When bots and professional resellers clear shelves and flip limited sets at a markup, the buyers who sustain demand over the long run, children and casual collectors, get priced out or drift to another hobby. The pressure has intensified around the franchise’s 30th-anniversary card products, which have been resale targets since before they reached shelves. Because The Pokémon Company is a private joint venture of Nintendo, Game Freak and Creatures, it files no earnings with a stock exchange; its numbers surface in the government gazette rather than a securities filing. That structure does not change the calculation: keeping product in players’ hands protects the customer base that produced those record results.
A wider crackdown, and a data line
The store scan is one piece of a broader effort. The same official site is rolling out identity checks built on Japan’s “My Number” national ID card for some online lottery sales and event sign-ups, with a launch targeted for around August 2026. Japanese retailers have layered on their own limits too, from member-only sales to per-customer caps. The common thread is that demand has outrun supply badly enough that sellers are re-engineering how they hand product to buyers.
What sets the in-store system apart is the data it gathers, and on whom. The scan collects a customer’s facial-image data and visit count, and it reaches down to elementary-school-age shoppers. Japanese privacy law generally treats facial-recognition data as personal information that must be handled carefully, and the company frames its collection as narrow and temporary, saying it will keep the information only as long as needed and delete it after a set period. A mass-market brand gathering biometric data from children to sell trading cards is still a notable line to cross, and reaction outside Japan has been more skeptical than at home, where players have largely welcomed a harder line on scalpers. Biometric access controls are spreading elsewhere in the industry, from online casinos to physical retail, which makes Pokémon’s rollout a useful test of how much verification customers will tolerate.
What to watch
For now the system is contained. It begins with five pop-up Pokémon Card Stores that open July 31, 2026 and run through August 16, 2026, at shopping centers in Miyagi, Tokyo, Aichi, Hiroshima and Fukuoka, according to ITmedia, which reported the store list. The company has not said whether the checks will extend to its permanent card stores, its larger Pokémon Center outlets, or markets beyond Japan.
If they do, a face scan to buy cardboard stops being a Japanese quirk and becomes a template for how collectible-driven businesses ration scarce product. The Pokémon Company has already shown it will spend on the problem; the open question is how much surveillance its youngest customers, and their parents, will accept for a fair shot at a booster pack.











