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Plushie from the Sky Review (PC)

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Plushie from the Sky Promotional Art

It wasn’t all that long ago that I found myself gliding across the luscious wisps of grass in an idyllic utopia that could’ve put Journey to shame. Unfortunately, it also wasn’t that long after that I, completely unaware of what I was getting myself into, was in another situation—a slightly less charming and somewhat threatening place that made Dark Souls seem like Animal Crossing on some form of hallucinogenic diet. Given the fact that the title of the game was, rather mischievously, Plushie from the Sky, I had every reason to believe that the adventure in its palm would consist of little more than merely skipping through copious amounts of daisy fields and talking to inanimate objects of all colors and materials. But I was wrong; it wasn’t quite as simple as that, for it had another secret to share: the world and everything in it absolutely despised me.

To put you in the picture, Plushie from the Sky is a “goofy” action RPG, and one that mostly plays into the hands of mind-boggling, candy-popping nightcore anthems, and a series of weird and wonderful characters that have no purpose other than to create total pandemonium on a global scale. It’s a weird game, I’ll say that much, and not to mention a product of one rather questionable mind—one that just so happened to make me question a lot more than I thought I would. But I’m getting ahead of myself, so allow me to rewind it back to the beginning.

Take Me Home

Cactus enemy (Plushie from the Sky)

Plushie from the Sky goes like this: you, a fallen angel who can, for no particular reason, reap mayhem with little more than a plush teddy bear and a glimmering smile, have fallen from the heavens above and directly into the epicenter of a global catastrophe. In this world, your only real objective is to find your way home—a goal that means having to embark on daring quests across vast open planes and into the quarters of some rather hazardous, monster-infested locales. Think Conker’s Bad Fur Day, but remove the punch-drunk humor and operatic music from a pile of sweetcorn-loving dung, and you’ll have a vague idea of what it’s getting at. That, in all seriousness, is what Plushie from the Sky is all about: an angel’s gradual ascent from the pits of a twisted world, to the high heavens and beyond.

Contrary to what the game looks like, Plushie from the Sky isn’t quite as harmless as it appears; in fact, it’s actually a pretty demanding RPG, in the fact that, when it comes to actually battling opponents, it relies on your ability to dodge, parry, and essentially “cheese” your way through several encounters. As a result of this, some, if not all battles require a bit of extra skill and patience. Well, I say skill, when really, you can just about dodge roll your way through most fights, and then use a mixture of melee and ranged attacks to whittle down the opponent’s health gauge.

It’s a bit of a mixed bag, this one, as it spends fifty percent of its time shoveling glitzy theatrics and bubblegum-like environmental effects down your throat, and the other half channeling through to your inner combatant mind and forcing you to engage in high-octane warfare, which can be, well, confusing.

Cheesing the Journey

Angel running through twilight meadow (Plushie from the Sky)

As an angel in this seemingly forsaken world, you have access to several abilities, most of which tie into the little bundle of joy that you lug around with you. This plushie, which serves as your closest ally, has the power to inflict damage on your enemies, and ultimately alter the tide, depending on how you react to certain situations, and how you navigate the other tools in your arsenal, be it a cheeky dodge roll or a well-timed parry. It’s all a bit goofy, but that’s exactly what it aims to be: a silly rendition of a Souls-like RPG, only with a few more laughable characters and in-game combat mechanics.

Plushie from the Sky isn’t the longest game in the world, so don’t expect to be able to onboard a lengthy narrative that spans countless weeks and copious amounts of biomes. For the record, it can, depending upon your skill level and experience, take anywhere from four to five hours to beat, which means that anyone with a knack for these types of games will surely brush the vast majority of its contents beneath the rug in a single sitting. With that said, a newcomer to the genre might struggle with several of its elements—the six unruly boss battles, being the most difficult portions of the campaign.

As with any Souls-like gamePlushie from the Sky rewards perseverance, as it often hides the bulk of its benefits behind a wave of ludicrously tough challenges and confrontations. Sure enough, it isn’t quite on the same wavelength as, say, Elden Ring, but it does make an attempt to replicate a lot of its core characteristics.

Cuddles That Kill

Angel equipped with plush teddy bear (Plushie from the Sky)

There are six levels to chew through in Plushie from the Sky, with each chapter containing a unique plot of land to traverse, along with a selection of basic puzzle and platforming elements, and a boss battle to unlock at the latter portion of each of the chosen areas. Aside from having to use a myriad of generic counter and defensive abilities to defeat enemies, there are also several other obstacles to overcome: the environment itself is one of the biggest threats, weirdly enough. As an angel, though, you can make short work of a lot of its trials, what with you being able to volley your body around like an angelic rag doll and what have you.

There are some issues that I need to raise here, mind you—the lack of polish in the design, for example. Granted, Plushie from the Sky is, in all honesty, a fairly clean-looking game, but that doesn’t mean it isn’t without its own technical faults and graphical shortcomings. Don’t get me wrong, it isn’t the worst I’ve ever had to deal with, but I did encounter my fair share of problems, most of which happened to revolve around the frequently shoddy camera work—an issue that led to more deaths than I would’ve liked to have dealt with. It’s an incredibly fast-paced game, though, and so, while I can’t exactly commend its performance, I can say that, for what it’s aiming for, it does manage to knuckle in on the aspects of the genre surprisingly well. With that said, a few technical tweaks would certainly elevate its flaws, for sure.

Verdict

Angel running towards explosion (Plushie from the Sky)

If you’ve yet to build up the courage and prowess to tackle the likes of Elden Ring and Dark Souls, then consider this as a near-perfect starting point for your career in the field. Of course, if I had to compare it with anything, then I’d say that Shadow of the Colossus, or perhaps even NieR: Automata, for that matter, are about as close to being its next of kin as anything else in the basket. It’s a challenging little number of a game, but nothing particularly overly demanding, given its relatively bite-sized control patterns and attack combinations. Saying that, it’s still a few field goals away from being an “entry-level” action RPG. Can’t win ‘em all though, I suppose.

The anime art style is pleasant to glare at in rather short bursts, I’ll say that much, but I wouldn’t go as far as to say that it’s a marvel to behold, much less a transparent piece of art that has the power to draw you into its world for extended periods of time. As it is, of course, a short game, though, it isn’t as if it overstays its welcome regardless, and so, I’m willing to let a few shoddy set pieces slip between my fingers — if only to further demonstrate the fact that it is, in all fairness, a solid indie RPG. For that reason, I’m going to give it the marks it deserves; it isn’t a perfect Souls-like experience by any stretch, but for what it does provide during its relatively short stay, it manages to make a lasting impression that persists even beyond the credits.

If it’s a cute and cuddly RPG that you’re after, then this ought to suffice. That is, of course, providing that you don’t mind getting smacked about for five hours.

Plushie from the Sky Review (PC)

Cute, Cuddly & Cutthroat

Plushie from the Sky certainly isn’t the most devilishly elegant indie action game out there, but it’s arguably one of the most memorable of its kind. Aside from its cute and cuddly local aesthetic, it also touts a relatively challenging and oddly addictive combat system that’s more alluring than a teddy bear’s picnic.

Jord is acting Team Leader at gaming.net. If he isn't blabbering on in his daily listicles, then he's probably out writing fantasy novels or scraping Game Pass of all its slept on indies.