games
Embracer Discloses DECA Group’s Island Hoppers Acquisition
Embracer Group announced on November 6, 2026 that it had acquired all assets and rights to the mobile game Island Hoppers through A Thinking Ape Entertainment, a wholly owned subsidiary of DECA Group. The transaction closed in August 2026, with public disclosure delayed by earlier commercial restrictions.
Cash Price and Projected Payback
The seller was Nexters Global LTD, owned by GDEV Inc. The initial purchase price is approximately $4.5 million, with additional consideration capped at approximately $0.5 million. Both components are payable in cash, separating the upfront cost from a possible further payment of up to the stated cap.
Embracer estimates a payback period of approximately 2.5 to 3.5 years, based on estimated cash flows from the acquired asset. Because it uses estimated cash flows, the range describes the projected economics of the asset rather than cash already generated since closing. The payback estimate and additional consideration also serve different purposes: the latter defines how much more cash may be paid, while the former concerns how quickly the acquired asset is expected to generate enough cash to repay the investment.
ATA’s Plan for an Established Title
Island Hoppers launched in October 2023 as a free-to-play game combining casual and adventure elements. Players explore islands, complete story-driven quests and solve puzzles, with farming and family-farm upgrades forming another part of play. It is available on iOS, Android and in web browsers, giving ATA an established multiplatform title to operate and develop.
ATA will lead Island Hoppers’ publishing and development, continuing to invest in user acquisition, live game operations and content development. This puts the subsidiary in charge of attracting players, running the existing game and producing future content within its established-games portfolio.
ATA owns and operates a diversified portfolio of established games, with sustainable profitability and long-term player engagement as its stated focus. Party in My Dorm, launched in 2010, is its example of that approach, and ATA says the game still has a very active player community more than 15 years later.
DECA CEO Ken Go connected the acquisition to that view of game longevity: “Good games can have a much longer lifespan than the market often expects. At DECA, we invest in established games where we see opportunities to engage communities and create long-term profitability. Island Hoppers is one such game. Our experience and way of working give us a strong foundation to build on Nexters’ work and develop the game further.”
The deal leaves ATA responsible for extending an established mobile and web game through continued investment in player acquisition, live operations and content. Embracer’s payback estimate supplies the financial expectation, while Party in My Dorm provides ATA’s longevity example; whether Island Hoppers can produce the projected cash generation and durable engagement behind that rationale is the central operating question for ATA.











