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Townscraper Review (Xbox Series X|S, PlayStation 5 & PC)

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Large island town

Townscraper gives the words minimal effort a whole new meaning in an attempt to reduce architectural complications and streamline simplistic, touch-activated legwork. If this were any other world-building sandbox sim, then you’d mistake its lack of complexity for laziness, naturally. But here, in a world where you don’t necessarily need to be a weaver of wonderful worlds to build skyscrapers, everyone can achieve architectural perfection without having to lift a second finger. In fact, you just need the one finger. Well, a finger and an ability to tap aimlessly whilst various vibrant blocks and pastel-coated blocks pop up all over the screen. That’s about the brunt of the experience: tapping, towering, and teetering closer and closer towards isometric bliss.

To state the obvious, Townscraper isn’t like your usual world-building sim. In most cases, you would have an objective—a drive that coerces you to go out of your comfort zone to establish mesmerizing worlds and enchanting dioramas that can house thousands of details and customizable set pieces. In Townscraper, however, you don’t have a major goal to accomplish. Rather, you have an ocean of colorful buildings, a scroller wheel, and a vacant plot of land to plant and weave various structures in. And if you’re wondering whether or not you can fail such a goal — no, you can’t. Matter of fact, you can breeze through most of the “obstacles” here in a single sitting. In other words, it ought to appeal to the average Achievement Hunter.

Two separate towns

Frankly, the apple doesn’t fall all that far from the tree in regards to the gameplay mechanics. In short, it tasks you with clicking on an area, and watching an algorithm formulate beautiful clusters of buildings from out of thin air. It doesn’t matter where you click on the screen, or even what you want to accomplish. Simply, the algorithm does most of the work for you, meaning you don’t need to contribute a great deal to make stunning panoramic dioramas. Instead, you just click, and then witness your minimal effort reflect a flourishing bouquet of striking colors. There are no objectives to achieve, and there are no points to accrue. You click, and you watch the world blossom in a magnificent way whilst an algorithm does the work.

As far as gameplay mechanics go, what you see is what you get: an idle clicking experience that allows you to place blocks, add buildings, and manipulate certain areas of each biome to create mesmerizing, floating worlds of glorious colors and communal spaces. You can’t decorate the world, but you can formulate the general architectural blueprint. Say, if you want to add a honeycomb road structure and fill it with shacks, then you can. Likewise, if you wish to cluster your buildings into one giant oceanic empire, then again, you can. The only thing that you need to do here is find an appropriate spot, and click.

To call Townscraper a fully-fledged game doesn’t feel like an appropriate way to describe it. Of course, while it does have its fair share of interactive features and a clickable substrate, I wouldn’t put it down as a game. Rather, I’d call it a tool, or a toy that is somewhat similar to your average fidget spinner. It doesn’t ask much of you, and it doesn’t force you to think outside of the box. Instead, it grants you the freedom to create without limitations, and to switch off and remove yourself from the outside world. Sometimes, that’s all that you need.

Floating town at night

Suffice it to say that, as far as world-building games go, Townscraper doesn’t do much to reinvent the wheel or introduce vast technical innovations to an already established formula. Instead, it makes an effort to turn a blind eye to clutter, and to strip down the traditional in-your-face UI in favor of a clean and accommodative environment that can provide smooth and seamless integration of your set pieces and wild ideas. The algorithm completes most of the work for you, true, though it does allow you to choose where to lay your foundation and where to stack landmarks.

Above all else, Townscraper is a breath of fresh air—a cozy and welcoming alternative to your bog-standard, stress-inducing sandbox. It might not appeal to those who yearn to scratch their undying desire to wax poetic with a bombastic globe-defining strategy sim, but for those who just want to unwind and interact for twenty or thirty minutes between tougher excursions, it’s an ideal place to set up shop for the short term.

If you can roll into Townscraper with relatively low expectations, then you should be able to enjoy the experience for the short time it sticks around on the block. From a visual standpoint, it’s incredibly easy on the eyes. It’s cute, vibrant postcard material that feels worthy of a recipient, nothing more, nothing less. And as for everything else that fleshes out its borders—the sprightly animations, the lovable popping sound effects, and the soothing seaside ambiance, for example—well, let’s just say that Townscraper knows how to lean into its cozy roots. It might not be the most interesting sandbox game of its kind, but it certainly is one of the coziest you’ll ever lay your hands on. Maybe that’s worth the asking price alone.

Verdict

Row of colorful buildings

Townscraper dials it back to the basics with a simple interactive world-building system that allows for seamless integration with a vibrant sandbox of pastel colors and algorithmic blueprints, with its elegantly textured backdrop and accessible gameplay options providing a sweet and incredibly laid-back architect experience for both newcomers and old-school world crafters alike.

To echo, Townscraper isn’t anything like you have ever played before. Rather, it’s a simplified version of a traditional idle clicking sandbox. In other words, you might just struggle to scrape a lot of joy out of it if you are actively looking for a thought-provoking strategic sim with in-depth customization options. If you can accept that, then you should be able to enjoy it for the simple pleasures that it coughs up during its short life span.

Townscraper Review (Xbox Series X|S, PlayStation 5 & PC)

Simple Yet Sweet

Townscraper dials it back to the basics with a simple interactive world-building system that allows for seamless integration with a vibrant sandbox of pastel colors and algorithmic blueprints, with its elegantly textured backdrop and accessible gameplay options providing a sweet and incredibly laid-back architect experience for both newcomers and old-school world crafters alike.

Jord is acting Team Leader at gaming.net. If he isn't blabbering on in his daily listicles, then he's probably out writing fantasy novels or scraping Game Pass of all its slept on indies.

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