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David Vinokurov, President & CEO at FANDOM SPORTS Media Corp – Interview Series

David Vinokurov, President & CEO at FANDOM SPORTS Media Corp - Interview Series

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David Vinokurov, President & CEO at FANDOM SPORTS Media Corp - Interview Series

David Vinokurov,  is the President & CEO at FANDOM SPORTS Media Corp, an esports betting platform.

What is the Fandom Esports Platform?

The Fandom Esports Platform is an agnostic platform that allows esports viewers to “play along” with their favorite esports team during tournaments by making predictions in real-time as to what the pros will be doing during live gameplay either through a mobile device or embedded with any streaming platform.  Furthermore, if the players are in a licensed jurisdiction and of age they will be able to wager real money on those in-game outcomes.

What was the inspiration behind launching this network?

We saw an opportunity to develop an agnostic mobile-friendly platform that accentuated incumbent streaming platforms.  Our model is complementary to existing industry players and most importantly does not seek to remove users from a base. Our goal is to increase the stickiness of the viewing audience through hyper-gamification and increased engagement with a variety of esports regardless of the platform it is viewed on.

How big is the Esports betting industry?

In 2019, the esports wagering industry was forecast to reach USD $3billion in 2022.  Due to COVID-19, that goal has so far been reached this year.  With the absence of sports in key markets continuing at the moment, the long term potential of esports wagering is immense.  Keep in mind that Fandom has both an all-ages user aggregation model and the wagering model.  We believe that our unique proposition and technology will allow us to disrupt both verticals we are entering.

What jurisdiction are the gaming licenses held in and which licenses are held?

We have just applied for the Curacao gaming license.  We are evaluating other jurisdictions as we speak with the end goal of being able to accept wagers anywhere in the world it is legal.

What blockchain is currently being used and what are the advantages of that blockchain versus EOS, Ethereum, etc.?

We are currently using the Blaze blockchain protocol which allows for 50,000 microtransactions per second.  The advantage is the speed and cost of transactions we can enjoy relative to the competing platforms.

Which esports will players be able to bet on?

League of Legends, Dota 2, CS:GO, hearthstone, Overwatch, Supersmash Bros, Heroes of the Storm, World of War Craft, Smite, Call of Duty, Starcraft, King Of Glory, PUBG plus more to come.

What types of bets will players be able to place?

They will be able to make wagers on in-game action, game outcomes, and other proprietary decisions that our system will generate.

Will FANCOINS be introduced to regular cryptocurrency exchanges such as Binance for players to cash out or will it live exclusively on the Fandom Esports Network?

No. FanCoins are an in-game currency.

Fandom Sports has recently signed a letter of intent with the Esportz Network. Could you discuss this partnership?

Esportz network will be providing Fandom Esports platform with content from more than 90 Esports journalists globally who will be reporting on all things Esports relating to games, tournaments, teams and players.

What’s next on the agenda for Fandom Esports Platform?

Fandom is working with several potential partners for integrations that would allow their userbases to interact with game content in a whole new way.

Is there anything else that you would like to share about Fandom Esports Network?

Fandom Sports is a publicly-traded company.

We trade in Canada: CSE-FDM, in the USA: OTCQB-FDMSF and in Frankfurt: TQ43.

Thank you for the interview, readers who wish to learn more should visit FANDOM SPORTS Media Corp.

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Antoine Tardif is the CEO of Gaming.net, and has always had a love affair for games, and has a special fondness for anything Nintendo related.