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10 Best Horror Games Like Lethal Company
Find ten co-op horror games like Lethal Company, from careful salvage and spooky filmmaking to ghost investigations, maze escapes and tactical missions.
Lethal Company’s best situations often begin with an ordinary job: carry something valuable back to the ship. Add a confusing building, limited information and friends making decisions over voice chat, and that job becomes much harder to finish calmly.
These alternatives keep different parts of that appeal. Some revolve around bringing something home; others ask the group to identify a haunting or complete an escape. Play details refer to the PC versions, with group sizes and optional VR called out where they change the choice.
Looking for somewhere to start?
- R.E.P.O. for a closely related salvage-and-extraction loop.
- Content Warning for turning a dangerous expedition into a video.
- Labyrinthine for a larger group navigating horror together.
10. GTFO
Best for deliberate teamwork with scarce ammunition · PC · One-to-four-player co-op with AI bots available
A room full of dormant enemies is an invitation to slow down in GTFO. The squad has guns, but making noise can create a problem much larger than the one it first saw. Planning a quiet approach gives everyone something useful to contribute before the shooting begins.
Expeditions send the team into an underground complex with objectives, limited resources and defensive situations. Tools and weapon choices shape the plan, while coordination becomes especially important when avoiding a fight is no longer possible. Learning procedures together is a significant part of the appeal.
It is the most demanding tactical option here, and it is better suited to a group willing to practice than one seeking a light party game. AI bots can fill empty places. Choose it for the satisfaction of executing a difficult mission together, with horror supporting a much stronger emphasis on disciplined combat.
9. FOREWARNED
Best for searching haunted tombs for evidence and treasure · PC · Solo or four-player online co-op; optional VR
Taking treasure is tempting, but an expedition in FOREWARNED also asks you to work out what is moving through the tomb around you. The group enters ancient Egyptian ruins with equipment for investigating phenomena as well as surviving the journey.
Different evidence points toward the identity of the supernatural threat. Traps, routes through the ruins and the choice of what to risk carrying out give the expedition more than one source of pressure. Better preparation helps, but it does not remove the need to pay attention once you are inside.
This is the choice for a team that wants the discovery and retrieval sides of a run to matter together. Its archaeological setting also makes a substantial change from industrial facilities and haunted suburban rooms. PC players can join in conventional or optional VR play, with up to four people taking part online.
8. Demonologist
Best for pairing ghost identification with an exorcism · PC · Solo or four-player online co-op
Demonologist asks a group to do something with its conclusion after identifying what haunts a location. That extra exorcism stage makes collecting evidence the beginning of a plan rather than the whole job.
You explore cursed spaces, use equipment and compare what the group encounters. The environments include reactive details and unsettling events that can disrupt an otherwise methodical investigation. Earnings also support improvements outside a mission, giving repeated visits a practical purpose beyond seeing which scare appears next.
It is an appealing step away from extraction when your team enjoys investigating together but still wants tasks to carry out under pressure. One to four players can take part on PC. Approach it as a ghost-hunting game with cooperative objectives, rather than expecting Lethal Company’s cargo handling or its specific rhythm of meeting a quota.
7. Escape the Backrooms
Best for finding an escape through unfamiliar rules and spaces · PC · Solo or four-player online co-op
A familiar-looking hallway is not much help when it keeps leading somewhere you do not understand. Escape the Backrooms sends the group through a sequence of strange locations, each asking you to learn what makes that particular area dangerous and how to leave it.
Proximity chat makes staying in contact practical as well as comforting. The environments and entities change, so a habit that helped in one place may need reconsidering in the next. The group has to bring everyone to the exit, giving separation consequences beyond missing a conversation.
It is the recommendation for players who enjoyed Lethal Company’s uncertain layouts but want escape to be the main objective. There is less emphasis on building an income from a run. Up to four people can explore together online, and the changing spaces provide the reason to keep pressing beyond the first successful escape.
6. Labyrinthine
Best for navigating puzzles and threats with a larger group · PC · Solo or online co-op for up to eight players; optional VR
Knowing which way you came can become a shared responsibility in Labyrinthine. The story begins around an abandoned hedge maze, where the group follows a fairground worker’s trail while discovering that navigation is only part of the problem.
Puzzles and different monsters give the environment more work than a simple corridor chase. Alongside the authored story, case files provide procedurally generated investigations with progression that introduces further maps and threats. Learning how an enemy behaves can matter as much as finding the path you were looking for.
This is the useful pick when your group has outgrown a four-player limit. The PC version supports up to eight players online. It offers more sustained exploration and puzzle-solving than a quick salvage run, so choose it for a session where working out the place is an important part of getting everyone home.
5. DEVOUR
Best for ritual objectives that become more dangerous as you progress · PC · Solo or four-player online co-op; optional VR
Finding another ritual item is progress in DEVOUR, but it is also a reason for the possessed antagonist to become more threatening. That tradeoff keeps the group from treating a nearly completed objective as permission to relax.
Different maps provide their own version of a banishment, with objects to locate and routes to learn. A UV flashlight offers limited protection, while randomized item placements stop a memorized route from handling every problem. Success depends on turning scattered discoveries into a coordinated final push.
It is a strong alternative for teams who liked the escalating panic more than the commercial salvage premise. You are trying to complete a ritual, not carry the most valuable object to a ship. Up to four people can play online, with solo and optional VR support providing other ways to tackle the same pressure.
4. The Outlast Trials
Best for structured missions that test coordination under pressure · PC · Solo or up to four players online
Getting to the objective is not the same as being able to finish it while someone is hunting you. The Outlast Trials places its prisoners inside elaborate tests run by the Murkoff Corporation, turning everyday-looking spaces into stages for disturbing tasks.
You evade enemies and use tools to create room to work. Equipment and character upgrades broaden what you can contribute, while the mission structure encourages a group to improve its plan rather than simply search for a different piece of loot. Completing a difficult task often depends on knowing when to distract, help or disappear.
Pick it when your group wants clearer objectives and a more directed progression system than Lethal Company provides. It is particularly intense in its violence and imagery. Co-op supports four people, but the mandatory objectives can also be completed solo if you want to approach the trials without a regular team.
3. Content Warning
Best for bringing frightening footage back from an expedition · PC · Two-to-four-player online co-op
Pointing the camera toward trouble is the entire reason to go down into the Old World in Content Warning. Your group wants footage exciting enough to attract views, which creates an entertaining conflict between staying safe and getting the shot.
Oxygen and camera battery limit the trip. Returning to the surface lets the team watch what it recorded, collect its fictional ad revenue and improve its equipment. The next descent then becomes another attempt to capture something worthwhile without losing the people or the recording on the way out.
It fits groups that enjoy watching a plan unravel and then reliving the evidence afterward. The videos, rather than a hold full of scrap, provide the reason to take a risk. Bring people who enjoy that shared performance: the PC game is designed around online cooperative sessions with two to four players.
2. Phasmophobia
Best for solving a haunting through evidence · PC · Solo or four-player online co-op; optional VR
Someone reports a temperature change while another person tries to get a useful reading from an instrument. Phasmophobia makes those scraps of information the group’s main resource. The objective is to identify the ghost haunting a location and survive long enough to leave with a conclusion.
Equipment encourages people to compare observations instead of only following the loudest player. A hunt changes the immediate priority from gathering evidence to finding safety, while different settings and difficulties give familiar tools new work. Improving your understanding is as important as acquiring better equipment.
This is the recommendation when Lethal Company’s conversations were more enjoyable than carrying scrap. There is no equivalent salvage quota at the center. A four-person team gets the clearest cooperative fit, although solo investigations are supported, and VR is optional rather than a requirement for the group.
1. R.E.P.O.
Best for careful salvage with unpredictable physical objects · PC · One-to-six-player online co-op
Getting a large object through a small doorway can become the most urgent puzzle in R.E.P.O. Your robotic crew retrieves valuables for a demanding employer, and the value of that cargo gives everyone a reason to handle it with more care than the situation encourages.
Physics affects what you carry and the monsters nearby. A promising run can turn into a difficult negotiation between keeping an item intact, keeping quiet and finding a clear route out. Earnings buy upgrades and equipment, making the next attempt feel connected to the last one.
It is the most direct alternative for Lethal Company players who enjoy the extraction itself. The difference is how much attention the physical cargo demands. With support for up to six players online, there is also space for a group that keeps discovering it has one more interested friend than its usual game allows.
Which should you play next?
R.E.P.O. is the closest fit for a group that wants another valuable object and another difficult trip to the exit. Content Warning changes what you bring home, while Labyrinthine gives a larger group more room to get lost together.
Our Best Co-Op Horror Games Like PANICORE guide puts more emphasis on cooperative escapes. For players who want a haunting to investigate rather than a quota to meet, Best Games Like Paranormal Hunter explores that side of group horror.











