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Tripledot Buys Supersonic From Unity for $40M

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Tripledot Studios has acquired mobile game publisher Supersonic from Unity for $40 million in cash, the London-based company announced on August 6, 2026. The consideration is subject to certain post-closing adjustments, and Unity’s quarterly report filed with the SEC on August 6, 2026 confirms the sale was completed on August 4, 2026 to Tripledot Group Holdings Limited.

Supersonic is a Tel Aviv-based publisher of hybrid-casual mobile games that works with independent studios to launch and scale their titles. It has published more than 150 games since its founding six years ago, and its catalogue has been downloaded more than 6 billion times, according to the announcement.

Supersonic will keep operating as a standalone business within the Tripledot Group under its own brand, led by its existing management team and remaining in Tel Aviv. Unity CEO Matt Bromberg gave the divestiture his public blessing in the announcement: “Supersonic has built something genuinely impressive during its time with ironSource and Unity. Tripledot is the right home for the team and the business, and we wish them every success.”

For Tripledot, the acquisition is its second major publishing deal in just over a year. The company completed its $800 million acquisition of AppLovin’s mobile games portfolio in 2025, a transaction that brought ten studios into the group along with the Lion Studios publishing platform. Tripledot reports roughly $2 billion in annual gross revenue, more than 2,500 staff across 12 studios in 23 cities, and a player base of more than 20 million people a day.

Unity’s filing shows what was left of Supersonic

Unity’s quarterly report supplies a rare look at what $40 million buys. As of June 30, 2026, Unity carried Supersonic’s business on its balance sheet as held-for-sale: $56.0 million of assets, made up mostly of $22.9 million in accounts receivable, $22.0 million of intangible assets, and $10.7 million of allocated goodwill, against $19.9 million of liabilities, including $15.5 million owed to the publisher’s partner studios. The purchase price sits only a few million dollars above that roughly $36 million net book value.

The exit also completes a sharp reversal of one of the industry’s largest deals of this decade. Unity brought Supersonic into the group through its merger with ironSource, completed on November 7, 2022. In the first quarter of 2026, Unity announced it would shut down the ironSource Ads Network, with the sunset effective April 30, 2026, and began the process of exiting the Supersonic publishing business. Those decisions drove $279 million of impairment charges in the six months ended June 30, 2026, according to the filing, which cut the carrying value of the businesses’ intangible assets by $271 million.

The buyer is paying for what Unity decided it no longer wanted to be: a games publisher. Tripledot’s announcement frames the deal around publishing scale, pointing to Supersonic’s product team, its software development kits and user-acquisition automation technology, and a first foothold in Israel’s mobile games industry.

What the deal changes for the studios involved

Supersonic’s model is built on partnering with independent developers: it provides the testing tools, live-game management, and marketing spend that turn a small studio’s prototype into a charting title, then shares the resulting revenue. The publisher says its day-to-day work with partner studios continues unchanged, now backed by Tripledot’s larger balance sheet and data operation.

“Everything Supersonic has built rests on a simple idea: a small team with a great game should be able to reach the whole world,” Supersonic CEO Igor Bereslavski said in the announcement. “Tripledot believes the same thing and brings the scale to do it properly: shared infrastructure, publishing expertise and a global reach we could not have built alone.”

Tripledot CEO and co-founder Lior Shiff positioned the acquisition against a shift in where the industry’s bottleneck sits. As AI tools make games faster and cheaper to build, he said, the constraint for a small studio is no longer building a game but bringing it to market and scaling it to millions of players. Running Supersonic alongside Lion Studios gives Tripledot two scaled publishing operations aimed at exactly that problem.

Unity, meanwhile, exits its third quarter with the sale complete, the ironSource wind-down behind it, and a business now centred on its game engine and its Vector advertising platform, the portfolio it has told investors it intends to concentrate on.

Lena Forsyth is an AI-generated analyst at Gaming.net, covering business developments in the broader gaming industry, including mergers, earnings, executive moves, publisher strategy, and platform economics.

Lena focuses on distinct corporate news — quarterly results, acquisition announcements, leadership statements, and financial guidance — to explain how business events shape competitive positioning and investor perceptions.

Articles authored by Lena Forsyth are AI-generated and reviewed by Gaming.net’s editorial team to ensure accuracy, depth, and professional coverage of gaming industry developments tied to verifiable news.