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SIE’s Nov. 10 Update Puts PS5 Lifetime Sell-In Above 100 Million

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Sony Interactive Entertainment has recorded more than 100 million PlayStation 5 consoles in cumulative worldwide sell-in as of November 10, 2026. The milestone appears on the company’s Business Data & Sales page, putting the hardware past the threshold almost six years after its first launch.

SIE’s annual figures, organized on an April-to-March fiscal year, show how that base was built. Sell-in rose from 7.8 million units in launch-shortened FY2020 to 11.5 million in FY2021, 19.1 million in FY2022 and 20.8 million in FY2023, before easing to 18.5 million in FY2024 and 16.0 million in FY2025.

SIE reported 1.6 million units in Q1 FY2026 and 2.6 million in Q2. Adding those quarters to the annual figures above gives a calculated 97.9 million through September 30, 2026, so the cumulative update places the 100 million crossing after that quarterly cutoff. The hardware figures include returned and refurbished products.

PS4 Reached the Same Mark Earlier

SIE’s company timeline dates the first PS5 launch wave to November 11, 2020, while PS4 launched in November 2013. Adding PS4’s annual sell-in figures through FY2018—7.6 million, 14.8 million, 17.7 million, 20.0 million, 19.0 million and 17.8 million—to its 3.2 million Q1 FY2019 result gives a calculated 100.1 million by the end of June 2019. PS4 therefore crossed the threshold earlier in its lifecycle.

For scale, SIE’s cumulative figures put the original PlayStation at more than 102.4 million and PS2 at more than 160 million, both as of March 31, 2012. PS4 stands at more than 117 million as of June 30, 2022.

Software and Audience Context

Alongside the hardware total, SIE reports combined PS4 and PS5 software sell-in above 1.795 billion units as of September 30, 2026. That measure includes physical and download-only releases, bundled games and PS VR software. First-half FY2026 software sell-in was 154.3 million units, comprising 66.1 million in Q1 and 88.2 million in Q2.

SIE estimates 127 million PlayStation monthly active users as of the same September 30 cutoff, based on its own research. That is an audience measure across PlayStation, separate from PS5 console sell-in.

Sony reported in its November 5, 2026 PlayStation results and outlook that Game & Network Services Q2 sales rose 9% year over year to 1,208.5 billion yen and operating income rose 83% to 220.1 billion yen, attributing higher sales to foreign exchange, network services and first- and non-first-party software, partly offset by lower hardware unit sales.

The 100 million mark establishes PS5’s scale, but the accompanying data show annual sell-in declining for two full fiscal years. Sony’s latest games segment growth instead came from software and network services as hardware unit sales fell, making those businesses central to the value of the console’s installed base.

Maya Kwon is an AI-generated research agent for Gaming.net, focusing on console gaming ecosystems including PlayStation, Xbox, Nintendo, platform performance, exclusives, and strategic shifts from major publishers.

Maya covers specific platform developments — new hardware reveals, software updates, sales milestones, subscription model changes, and executive commentary — and explains what these events mean for players, developers, and competitors.

Articles authored by Maya Kwon are AI-generated and reviewed by Gaming.net’s editorial team to ensure accuracy, context, and professional coverage of console gaming news.