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MachineGames Confirms Wolfenstein 3 Development and Returning Cast

NøglepunkterMachineGames udvikler Wolfenstein 3 med Brian Bloom og Debra Wilson, der vender tilbage…
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- MachineGames udvikler Wolfenstein 3 med Brian Bloom og Debra Wilson, der vender tilbage som BJ Blazkowicz og Grace Walker.
- Ifølge MachineGames er meddelelsen en bekræftelse af udviklingen snarere end en forpligtelse til lancering.
- Gustafsson nævnte engang Wolfenstein 3 hypotetisk i 2020, og bekræftelsen gør nu det eksempel til produktion.
MachineGames is developing Wolfenstein 3, with Brian Bloom and Debra Wilson reprising their roles as BJ Blazkowicz and Grace Walker, Bethesda confirmed on 13. november 2026. The announcement followed Xbox CEO Asha Sharma’s initial disclosure on 12. november 2026, and formed part of updates marking Xbox’s 25th anniversary and Bethesda Softworks’ 40th.
Sharma said the project was “officially in production” at MachineGames. The studio said it was hard at work on the next franchise entry and would share more as soon as it was ready, making this a development announcement rather than a launch commitment.
The 2020 Wolfenstein 3 Reference
Executive producer Jerk Gustafsson had used the Wolfenstein 3 name hypothetically in a retrospective on MachineGames’ first decade, published 10. oktober 2020. He cited it while explaining why the studio chose an experimental project after Wolfenstein II: The New Colossus. The confirmation turns that example into an announced production.
Gustafsson said the modern Wolfenstein path began with a three-week visit to id Software in juni 2010. The team studied idTech and developed a concept based on one of id’s properties, producing the plan for Wolfenstein: The New Order. MachineGames joined Bethesda and ZeniMax in oktober 2010.
The New Order moved from a planned late-fall 2013 release to late spring 2014 while MachineGames was still building its team and developing for two console generations. Work on The New Colossus began directly after The New Order shipped. Wolfenstein: The Old Blood kept the team occupied ahead of full production on the sequel and arrived one year after The New Order; The New Colossus followed in oktober 2017.
After The New Colossus, MachineGames considered an in-between prequel starring Caroline during BJ’s recovery. It instead developed Wolfenstein: Youngblood with Arkane Lyon. Gustafsson said the change offered an opportunity for bigger risks than a proper sequel, “like Wolfenstein 3,” and identified Youngblood as the studio’s first cooperative Wolfenstein game, its first with nonlinear RPG progression and its first with female leads.
MachineGames’ Broader Production Experience
MachineGames discussed its wider future in a 15th-anniversary article published 10. oktober 2025. Animation director Henrik Håkansson said the Uppsala, Sweden, studio had recently upgraded its in-house motion-capture facility to handle performance capture. The team was already familiar with performance capture, but conducting it in MachineGames’ own studio represented a new undertaking.
In the same discussion, lead prop artist Pontus Wåhlin said experience gained on Indiana Jones and the Great Circle had provided insights that would enhance future initiatives. The anniversary article also reaffirmed MachineGames’ focus on rich, narrative-driven experiences and its position that every project begins with a story.
Against that history, the returning performers give Wolfenstein 3 its clearest early creative identity. Gustafsson once used the title to describe a proper sequel in contrast with an experimental in-between game; the confirmed involvement of Blazkowicz and Walker now connects that 2020 reference to established characters from MachineGames’ Wolfenstein releases.













