stub VR Melee Adventure Swords of Gargantua PSVR Version Gets Release Date -
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VR Melee Adventure Swords of Gargantua PSVR Version Gets Release Date



Developers Thirdverse Inc (formerly known as Yomuneco) have announced that the PlayStation VR version of Swords of Gargantua has a confirmed release date of 8th December. This was originally slated for a summer launch but was delayed due to the complications in working conditions. Swords of Gargantua was initially released in Jun 2019 for PC VR and Oculus Headsets.

The PSVR version of Swords of Gargantua will be releasing globally in English and Japanese, priced at $30. Thirdverse has stated that there is no cross-play available between the PSVR version and the other game platforms, which include SteamVR, Oculus Rift and Oculus Quest.

Swords of Gargantua Review -

Swords of Gargantua is VR sword-fighting adventure game that has players face an army of deadly knights through the floors of the Tesseract Abyss with the goal of reaching the deepest level and face the Gargantua. Players will be able use a variety of weapons (one-handed and two-handed swords, axes, maces, boomerang, shields) mixed with magical abilities to defeat their enemies on their way to Floor 101. Each weapons have distinct attributes to complement the player's playstyles, be it swift with a rapier or slow but powerful with a broadsword.

The game offers both a simple player experience as well as online co-op multiplayer with up to four players. Being a rougelike, each playthrough of Swords of Gargantua will be different, giving players a varied choice of advancement through the floors. Players can choose to play it safe and choose a lesser floor with more battles or a go deeper where the tougher enemies are as well as with major debuffs.

Swords of Gargantua - PlayStation VR Trailer

Thirdverse has also released their multiplayer VR shooter Frostpoint VR: Proving Grounds this month for SteamVR. This comes of the heels of big investment news as it was also reported that Thirdverse obtained $8.5 million in funding from investors to grow as a company and make more VR games. The Series A funding round was led by JAFCO with participation from Presence Capital, Sisu Ventures, and Incubate Fund.

“Over the past year, our active user base grew with the increase of device penetration in the global market,” says co-founder of Thirdverse Masaru “Nogi” Ohnogi. “I strongly believe that the market is finally ready and this is the right time to grow our startup. We are really excited to release more immersive VR games in the future.”

Video game journalist, podcaster and VO artist; also enjoys yelling at clouds and my spirit animal is Bill Burr.