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Valorant Patch Notes 1.07 – Check The Changes

Valorant Patch Notes 1.07 - Check The Changes

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The Valorant Patch Notes 1.07, released on Tuesday, brings great news in agents and weapons. The main highlights of the new FPS update from Riot Games involve nerfs Sage and KillJoy, buffs in Breach and Viper, and minor adjustments in Sova. In terms of weapons, Vandal received improvements and shotguns followed the line of update 1.06 with emphatic weaknesses. In addition, there was the addition of the ability to recreate matches and changes to the hit record.

Valorant Patch Notes 1.07 - Check The Changes

Valorant Patch Notes 1.07 brings important adjustments to agents and weapons. (Image: Riot Games)

Agent Updates

Sage

sage-banner.png

Heal: 

  • Reduced cure: 100 over 5 s >>> 60 over 5 s
  • Reduced self-healing: 100 over 5 s >>> 60 over 10 s

The objective was to reduce the amount of healing granted during the round and to make sure that Sage does not use the cure alone.

Slow Orb:

  • Size reduced by 30%

This should reduce the impact of the Slow Orb a little and will make people really aim when using it. As it was before, the Slow Orb covered areas that were unintended.

Barrier Orb:

  • Reduced cost 400 >>> 300
  • Fortified barrier: the wall starts with 400 Life and, after an interval of 3 s, it fortifies and gets 800 Life

Objective: increase the possible counter-plays in the Barrier and reduce its strength when used reactively.

Killjoy

killjoy-banner.png

Nanoswarm:

  • Added a short interval before doing damage
  • Damage per second reduced: 60 >>> 40
  • Visual effects have been added to make the grenade more visible on the ground
  • Slightly increased range of sound in stealth

Killjoy’s Nanoenxam is playing terror in matches. The skill should be used to buy time and stop disarms, but it’s causing too much damage, and people are unable to deal with it. Now in this Valorant Patch Notes 1.07 that will change.

Turret:

  • No longer revealed by Sova’s Tracking Arrow
  • Now shoot more accurately at the spot where enemies were last spotted

Viper

viper-banner.png

Toxic Screen:

  • Now it can be armed in the purchase phase, surpassing the barriers of emergence
  • Toxic Curtain now rises faster along its entire length when activated

This change will make it possible for Viper, in several situations, to arm his wall in the pre-round. So he joins the team before the barrier disappears. Increasing the speed of the wall’s appearance should reduce the period of awkwardness that occurs from the formation of the wall until it covers all the angles that Viper and her allies expect.

Decay:

  • Deterioration in all smoke abilities no longer affects allies

This is a change that mainly affects the Poçon Poçonhento and will help to reduce some of the collateral damage that Viper does to its team, in addition to enabling new strategies in teams that use the latter as a tool.

Viper’s Pit:

  • The Poçonhento area now appears on the Viper team minimap when launched

Breach

breach-banner.png

Flashpoint:

  • Flashes off the target target’s screen now look more like the flashes of other characters and apply a more aggressive minimum blinding time
  • Increased number of charges: 2 >>> 3
  • Reduced preparation time: 0.6 s >>> 0.5 s

Breach should be the default choice when it comes to going fearlessly and breaking everything. The flash was working well, but the number of charges prevented Breach from bringing this utility to his team. Since he needs allies for his flashes to really make a difference, maybe just more charges will help him achieve that goal.

Rolling Thunder:

  • Detonation delay between explosions reduced: 0.3 >>> 0.255

Concussion:

  • Now, the Concussion takes the players’ aim and prevents them from aiming again

Sova

sova-banner.png

  • Update on the physics of Sova’s cover so that it moves out of its collision box less frequently
  • Improvement in the hands of Sova in first person so that they look more like the hands of other agents

Weapon Updates

  • All shotguns aimpunch update
    • When getting headshot by a shotgun, the aimpunch will be lower than all the other weapons
  • All shotguns tagging tuned for targets beyond 10 meters
    • Hitting an enemy past 10 meters will apply a different tagging value to them instead of the standard tagging
    • New tagging: 30% slow for .5s on a smooth curve going back to normal speed
    • The goal of these changes is to improve the feel of playing against shotguns and to ensure that they don’t end up doing odd things. For example, tagging or aimpunching people from longer than expected ranges and then a teammate ends up killing someone who’s debuffed, or makes it hard to fight back against a weapon that should be deadly up close but fairly non-threatening outside its effective range.)
  • Shorty nerf
    • 1st falloff range reduced from 9m >>> 7m
    • Updated headshot multiplier from 3x >>> 2x (now the same as Judge and Bucky)
    • Our goal here is to make Shorty users work a little harder for the kills they get by requiring them to be a tad closer to their target.
  • Judge Nerf
    • Price increased from 1500 >>> 1600
    • Desire here is to see if giving the Judge a little hit—paired with the other shotgun changes—moves the needle when playing against this gun. We’ll continue to monitor and make other changes if necessary
  • Vandal buff
    • Increased firing rate from 9.25 >>> 9.75
    • Increased damage from 39 >>> 40
    • Goal is to bring the Vandal in closer competition with the Phantom. We believe these weapons aren’t that far off in competition and hope these changes will do that.

Competitive Updates

  • Remake match: When a match begins with a 4v5 (or more lopsided teams), players will now have the option to end the game they’re in and queue for a new one.
    • If any player is disconnected at the start of the match (beginning of buy phase) through the entire first round, a remake call may be triggered at the start of the second round by typing /remake in chat.
    • All connected players on the team that called the remake may vote to remake the game— It’s required that all connected players agree to remake the game
      • The remake vote will last for the duration of the buy phase, if the vote is not passed by the end of buy phase it will expire
    • If the vote is successfully passed and the game is remade, all players who voted do not receive any XP or MMR adjustments for the match. The match will also not show up in match history. All disconnected players not part of the vote will take a full MMR loss for the game, and receive a leaver penalty equivalent to disconnecting from a full match..
  • Act Ranks visuals have been updated to better differentiate wins at different rank tiers
  • Changed some potentially misleading verbiage in the restriction message for players who need to play more unrated games to unlock competitive play
    • This is to better reflect that Deathmatch and Spike Rush do not count towards unlocking Competitive.

Bug Fixes

  • Fixed a bug where if both teams try to call a surrender vote, the team who called it second wouldn’t get the option to vote
  • Fixed a bug that displayed the Act Rank tooltip in English only when another language was selected

 

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Brazilian, 23 years old, I follow eSports since 2010 with a good experience in Counter Strike Global Offensive, Fortnite, Free Fire and League of Legends with articles and news published in the electronic sports scene.

Esports

League of Legends: Details of Patch Notes 10.19

League of Legends: Details of Patch Notes 10.19

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League of Legends (LoL) receives champion Samira. The game had the official Patch Notes 10.19 released by Riot Games. The update is of great importance to the esports scene, as it will be used in the 2020 LoL World Championship. The highlight was the confirmation of the newest shooter Samira. It is scheduled for release on September 21, 2020 along with its secondary PsyOps skin. As well as the already video standards demonstrating the operation of each one of them in LoL. Next, check out more details about the new champion.

League of Legends: Details of Patch Notes 10.19

Samira is new to this Patch Notes 10.19 in League of Legends. (Image: Riot Games)

Samira’s skills

So far, Samira’s skills had been shown quite superficially in her official trailer. With the skills summary, you can now get a better sense of your potential in Summoner’s Rift. Below, check out the passive and skills that the new shooter has:

Passive – Audacious Boost

Sequential and unrepeated skills increase Samira’s Style score by one letter, ranging from ‘E’ to ‘S’. Each Style score grants her additional Movement Speed. Samira can deal damage from a distance with his pistols or melee with his sword. The sword deals additional magic damage. In addition, the champion can toss enemies whose movements have been weakened by her allies into the air, prolonging the displacement effect.

Natural Talent (Q)

Samira fires directly with his pistols at a distant enemy. Opponents within melee range take a sword strike instead of a shot.

Sharp Maelstrom (W)

Samira spins the sword around her, dealing damage twice to nearby enemies, in addition to destroying opposing projectiles that are within the area and that enter the area during the skill.

Indomitable Momentum (E)

Samira advances and cuts through enemies (and allies) dealing magic damage and gaining additional Attack Speed for a period. Eliminating enemy champions resets the cooldown of the ability.

Infernal Trigger (R)

Samira fires a volley of shots, hitting all surrounding enemies ten times over the duration. Each shot deals Physical Damage, applies Life Theft and can cause Critical Strike. She can only cast the ability if her Style score is ‘S’ (maximum).

Samira PsyOps

Riot Games says the new PsyOps-themed skins will be released in this update. While Kayle, Zed, Pyke and Viktor received their PsyOps skins this Thursday (17th). Along with the LeBlanc Championship skin, Samira wins the skin on its launch, on September 21, this being its secondary skin. It is a military style outfit with several futuristic and technological elements. The other champions who already own their PsyOps outfits are Ezreal, Sona, Shen, Vi and Master Yi.

League of Legends: Details of Patch Notes 10.19

Samira PsyOps will be available at the champion’s launch. (Image: Riot Games)

All changes to Patch Notes 10.19

  • Ahri: Fox Fire (W) mana cost and cooldown reduced. Mana cost was fixed from 55 to 40 and the cooldown went from 10/9/8/7/6 to 9/8/7/6/5 seconds.
  • Akali: Base damage and multiplier of Five Point Strike (Q) ability power reduced. The ability now causes 30/55/80/105/130 (+0.6 ability power) and no longer 35/60/85/110/135 (+0.65 ability power).
  • Aphelios: Base attack damage growth increased from 2 to 2.4.
  • Azir: Surja’s (W) additional attack speed reduced from 20/30/40/50/60% to 15/25/35/45/55%.
  • Caitlyn: Base attack damage and reduced attack speed growth. Base damage went from 64 to 62 and the attack speed increased from 4% to 3.5%.
  • Irelia: Base damage to the dam and the perimeter of the Vanguard Blade (R) increased in the last levels – both went from 125/225/325 to 125/250/375.
  • Ivern: Sluggish Seed (E) increased from 40/45/50/55/60% to 50/55/60/65/70%.
  • Lucian: Base attack damage growth reduced from 2.75 to 2.3.
  • Senna: Chance of appearance of Specters of the Mist (passive) reduced in troop kills – 8.33% in troops that Senna kills (approximately once every 2 waves) to 4.166% in troops that Senna kills (approximately once every 4 waves).
  • Sivir: Lightfoot (passive) additional movement speed increased from 30 – 50 to 35 – 55 (levels 1 to 18).
  • Sylas: Usurpar (R) cooldown reduced at last levels. The skill has now gone from 100/80 / 60s to 100/70 / 40s.
  • Twisted Fate: Base movement speed reduced from 335 to 330.
  • Udyr: Phoenix Posture cone-shaped damage (R) increased from 50/95/140/185/230/275 (+0.6 ability power) to 60/110/160/210/260/310 ( +0.7 ability power).
  • Vayne: Increased Final Hour (R) attack damage increased from 25/40/55 to 35/50/65.

 

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League of Legends: 10 Players Who Will Be Missed at Worlds 2020

League of Legends: 10 Players Who Will Be Missed at Worlds 2020

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League of Legends: 10 Players Who Will Be Missed at Worlds 2020

Faker, Uzi, Rookie and other big names in the League of Legends scene will not be present at Worlds 2020. This is the main event on the Riot Games calendar. The championship, which this year will take place in a bubble system due to the coronavirus pandemic. You will surely miss several names that ended up being left behind, either because they did not qualify, for retirement, bad time, among other cases.

Faker (T1)

After lifting the Worlds trophy for the last time in 2016, Faker will once again not compete in the world championship. The only time he was out was in 2018, one of T1’s darkest years. After the redesign, the team reached the semifinals of the event in 2019, but did not go beyond.

League of Legends: 10 Players Who Will Be Missed at Worlds 2020

Faker will once again not compete in the world championship of League of Legends. (Image: T1)

Teddy (T1)

Even with an unstable T1 year, Teddy is still one of the best snipers in the world and will be missed at Worlds of League of Legends.. Despite the team not having a good time, Faker’s teammate managed to make some good presentations during the last two stages of LCK, including one of the highlights of the 1st Split, when T1 lifted the trophy.

League of Legends: 10 Players Who Will Be Missed at Worlds 2020

Teddy is still one of the best snipers in the world and will be missed at Worlds of League of Legends. (Image: T1)

Doinb (FunPlus Phoenix)

Current champion of the world, the FunPlus Phoenix team failed to qualify for the Worlds in 2020 of League of Legends. Consequently, it will be a year without Doinb in the middle route. One of the highlights of last year, the player and his teammates had a lower than expected performance in the LPL this year and in the last Split they fell to V5 by 3 to 1 in the first bracket.

League of Legends: 10 Players Who Will Be Missed at Worlds 2020

FunPlus Phoenix team failed to qualify for the Worlds in 2020 of League of Legends. (Image: FunPlus Phoenix)

Rookie (Invictus Gaming)

Rookie is, without a doubt, one of the best players in the world. However, the year was not the best for Invictus Gaming. Although it was decisive at various times in the LPL, the medium was not able to “load” the team. Not being able to change the unstable scenario in time to get the spot for Worlds of League of Legends. The IG ended up eliminated after the 3-0 against LGD in the quarterfinals of the Chinese league and lost the chance to qualify.

League of Legends: 10 Players Who Will Be Missed at Worlds 2020

Rookie is, without a doubt, one of the best players in the world of League of Legends. (Image: Invictus Gaming)

TheShy (Invictus Gaming)

TheShy’s exotic choices on the top route will not be present at Worlds 2020. Like Rookie, the player failed to qualify and fell behind after a season of underperforming personal performance.

League of Legends: 10 Players Who Will Be Missed at Worlds 2020

Another great League of Legends player outside Worlds 2020. (Image: Invictus Gaming)

Uzi (Retired)

Uzi’s retirement was one of the most memorable moments of the League of Legends in 2020. The sniper arrived as one of the big names for the title in all editions of the tournament he played in, but unfortunately he couldn’t keep up until, in fact, lifting the trophy of the championship.

League of Legends: 10 Players Who Will Be Missed at Worlds 2020

Uzi’s retirement was one of the most memorable moments in the League of Legends in 2020. (Image: LPL)

Blaber (Cloud9)

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Valorant: Tips On How To Play With The Character Sova

Valorant: Tips On How To Play With The Character Sova

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One of the initiators of Valorant, Sova is one of the characters that collects the most information on Riot Games’ FPS. Similar to Cypher in terms of vision, Sova has a bow that can be equipped with three types of arrows. One revealing, one shocking and one that crosses almost the entire map. In addition, the agent also has a drone to clear areas and acquire information for himself and his team. Of Russian origin, “born under the eternal winter of the tundras” as his biography reveals. Sova is one of the best choices for the current goal of Valorant, due to the popularization of the agent.

Valorant: Tips On How To Play With The Character Sova

Sova is one of the best choices for Valorant’s current goal. (Image: Epic Games)

Skills and tips

Owl Drone (C): Cost: $ 300

Sova equips a drone and launches it into the air once every round. In addition to piloting the drone collecting information, Sova can tag up to one enemy per charge by revealing it to his entire team.

Valorant: Tips On How To Play With The Character Sova

Sova equips a drone and launches it into the air once every round. (Image: Riot Games)

  • Use the Owl Drone whenever you need to clean somewhere. The idea is to always provide security for your team without exposing anyone.
  • Use the Owl Drone to match your ultimate skill. Unlike the Tracking Arrow that reveals an area, the Drone marks a target, that is, there is no escape from its ultimate.
  • It is possible to deactivate the drone manually, anytime you want, by pressing the same button used to activate it – by default it would be the letter C.
  • After firing once with the drone, the bar on the right side will reload for a new shot; only one shot per “full charge” can be made.
  • Another bar must be taken into account on the drone, the main one being looked at: the bottom one. If no enemy shoots the drone, it is this bar that will indicate when the drone will disappear – as if it were a consumption bar.
  • Agents with greater mobility like Jett and Raze can shorten the distance very quickly when they hear the activation of the Drone – be careful.
    Drone Owl can open the Bind portal. That is, you can be on A and clear one of the entries from B.

Shock Arrow (Q): Cost: $ 100 (up to two units)

Sova equips a shock arrow that explodes on impact and if it hits an enemy it causes damage. Despite being low, Shock Arrow damage can take on allies.

Valorant: Tips On How To Play With The Character Sova

In Valorant, Sova equips a shock arrow that explodes on impact and if it hits an enemy it does damage. (Image: Riot Games)

  • There are three “force bars” on the arrow. The longer the time holding the left mouse button the more strength the arrow will gain, the shorter the time holding the left mouse button the less force the arrow will gain.
  • Shock Arrow has up to two ricochets that can be selected with the right mouse button to hit the walls to their destination.
  • Use the Shock Arrow to take off an enemy’s vest or even part of his life. With very low damage and being relatively difficult to kill with the dart alone, use it to annoy enemies and lower your life.
  • If you have information about a hidden enemy, use the Shock Arrow to get it out of position. If he doesn’t leave, he will take up to 180 damage, which would eliminate him from the round.

Tracking Arrow (E): Cost: zero (available after 45s after first use)

Sova equips an arrow that reveals in the area, that is, different from the Owl Drone that marks an enemy, the Sova Tracker Arrow can reveal all the enemies that are in the place.

Valorant: Tips On How To Play With The Character Sova

Sova equips an arrow that reveals in the area. (Image: Riot Games)

  • There are three “force bars” on the arrow. The longer the time holding the left mouse button the more strength the arrow will gain, the shorter the time holding the left mouse button the less force the arrow will gain.
  • Tracking Arrow has up to two ricochets that can be selected with the right mouse button and can be destroyed by enemies – before or after revealing them.
  • Use the Tracking Arrow to enter bombs in combined action with your teammates. The arrow reveals the position of the enemies not only for Sova, but also for his allies.
  • Thin walls or anything that looks like wood on maps can be trimmed. That is, use Tracking Arrow in an area and if it reveals an enemy behind a thin or wooden surface do not hesitate to shoot to shoot it down. The same goes for when you lose sight of enemy smokes.
  • The Tracking Arrow is Sova’s main skill. There are several spots where it can be done to reveal specific areas in Valorant.
Valorant: Tips On How To Play With The Character Sova

This is one of the spots where it can be done to reveal specific areas. (Image: Valorant)

Hunter’s Fury (X): Cost: seven points of ultimate

Sova equips an arc with up to three shots that cross practically half of all maps. The shots go through walls and enemies, and mark them for your team. That is, it is possible to kill more than one enemy at the same time, if they are in a row.

Valorant: Tips On How To Play With The Character Sova

Sova equips an arc with up to three shots that cross practically half of all maps. (Image: Riot Games)

  • Whenever you have the ultimate in a game played, try to make the difference early in the round. Score with the Owl Drone or track with the Revealing Arrow and try to kill the enemy at the beginning of the round to gain the numerical advantage in Valorant.
  • Hunter’s Fury is a great skill for 1v1 moments when Sova defends the bomb on the attacking side. Hide in a safe place, wait for the opponent to click to defuse and use the ultimate through the minimap where the bomb is.
  • Although not ideal, the Hunter’s Fury can be used right at the beginning of the round without information yet. Starting the round by hitting a beaten spot, where enemies normally stay, can make a difference in the round.
  • Hunter’s Fury can also be used to stop rushing on the defending side. With or without information from the Tracking Arrow or the Owl Drone, don’t hesitate to use it when you hear a quick rush in your bomb, for example.

 

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