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Valorant: check the details of the 0.50 update

Valorant: check the details of the 0.50 update

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Available on Tuesday 12th, the 0.50 update of Valorant arrives with several news and occasional adjustments. All rifles have been updated to make single-tap and burst fire more efficient. The idea here is to support the viability of all rifle shooting styles (tap, burst, spray) when used in optimal situations.  This is tied to “Gun Recovery Time,” which we’ll touch on more in the notes below.

Sage, Cypher, Omen, Viper, Brimstone, and Phoenix have all undergone changes, in part to better align them with their intended roles and to balance abilities that we found to be either too weak or too powerful in common situations

Other highlights: The cost of some Agent abilities have been tuned to better reflect their impact on the game. We also lowered the cap on the amount of credits a team can bank during a match to help opposing teams catch up—so, you can’t go over 9,000.  And the Spike now automatically falls when it gets stuck in an elevated location (you can stop bugging your tall friend now).

You’ll notice each map got some love as well, to remove some exploits and reposition a few barriers.

Gameplay and Balance 

WEAPON UPDATES

  • You will no longer enter the “walking accuracy” state when transitioning from run to stop.
    • We noticed many players were entering a walking accuracy state during their run-to-stop transition that made it appear as if shots they fired/landed were done at full speed.
  • Deadzone accuracy speed threshold increased: 25% >> 30%
    • Now that you can’t gain walk accuracy while transitioning from a run to a stop, we’ve also slightly increased the size of the deadzone (full accuracy state) to make it a bit easier to get an accurate shot out quickly.

ALL RIFLES

  • Recovery times on all Rifles have been updated, which should make tap and burst firing more efficient. Inaccuracy is accrued any time the weapon is re-fired prior to a complete duration of a weapon’s respective Gun Recovery Time.
  • Base walk accuracy: 0.6° >> 0.8°
    • We felt like walk-spraying with rifles was a little more effective than we’d like, particularly at longer ranges. We’re going to pull back on this accuracy slightly and continue to monitor
    • Tap Efficiency Changes (Phantom & Vandal only)
      • Tap Efficiency determines the rate that inaccuracy is accrued when re-firing prior to waiting for the complete duration of a weapon’s respective Gun Recovery Time. The higher the Tap Efficiency, the lower the rate of inaccuracy accrual.
  • Vandal:
    • Horizontal (Yaw) Recoil reduced by 15% while crouched and stationary
      • This was intended to be the case and now properly matches the crouch benefits of other rifles
    • Gun Recovery Time: .4s >> .375s
    • Tap Efficiency: 4 >> 6
  • Phantom:
    • Fixed an issue where the Gun Recovery Time was higher than intended
    • Gun Recovery Time: .55s >> .35s
    • Tap Efficiency: 3 >> 4
  • Bulldog Automatic Fire:
    • Fixed an issue where the Gun Recovery Time was higher than intended
    • Gun Recovery Time: .55s >> .35s
  • Guardian
    • Fixed an issue where the Gun Recovery Time was higher than intended
    • Gun Recovery Time: .4s >> .35s

Machine Guns are significantly underperforming other weapons at their price points.  Machine Guns are meant to be bullet hoses—powerful once they get going. This is a difficult balance to strike in a game where a single bullet from the Vandal will put you down. Our hope here is to make Machine Guns better at what they do (shoot lots and lots of bullets) while also increasing the power of the Ares relative to weapons at a similar price point.

  • Ares
    • Price reduced from 1700 to 1600 creds
    • Firing Error (this value is a curve that has intermediate values between each bullet; bullet 2 has slightly less error than bullet 1, and so on)
      • Bullet 1: 1.0° >> 0.8°
      • Bullet 5: 0.85° >> 0.75°
      • Bullet 10: 0.75° >> 0.7°
    • Reduced the amount and intensity of horizontal (Yaw) Recoil after the first 8 bullets.
  • Odin
    • Reduced the amount and intensity of horizontal (Yaw) Recoil after the first 8 bullets.

Agent Updates

SAGE

Valorant: check the details of the 0.50 update

Sage was one of the personages that underwent changes. (Image: Valorant)

  • Slow Orb zone duration decreased from 9 seconds to 7 seconds
  • Slow Orb slowing amount decreased from 65% to 50%
    • We all know Sage is OP.  We’ve decided to try to reduce some of her stopping power while still allowing her to fulfill her role as the premier staller in VALORANT.  These changes aim to reduce the overall efficacy of her Slow Orb, especially if they are chained back-to-back.

Cypher

Valorant: check the details of the 0.50 update

Cypher was one of the personages that underwent changes. (Image: Valorant)

  • Cyber Cage no longer slows enemies that move through it
    • We’ve always envisioned Cypher as a premier sentinel gathering info on his enemies and picking them off, but the slow on the cage was allowing him to move into Sage’s territory by stalling an entire enemy team. We still think this will be a tool he uses to buy some time, but enemies will now have more options when pushing his defenses, especially when coordinated.
  • Spycam cooldown when destroyed increased 30 >> 45 seconds
    • Spycams have been flying into enemy territory like Sova darts at the start of rounds because the punishment for losing one to an enemy is so low. Hopefully this change pushes you to find a safe hiding place for your initial camera (please not inside a box).

OMEN

Valorant: check the details of the 0.50 update

Omen was one of the personages that underwent changes. (Image: Valorant)

  • Dark Cover smoke duration increased 12 >> 15 seconds
  • Dark Cover smoke projectile speed increased
  • Dark Cover cooldown increased 30 >> 35 seconds
    • Especially at high-tier play, we’ve seen Brimstone become the dominant controller and we wanted to give his peers a boost to make them more viable while hopefully maintaining their unique playstyles.

VIPER

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Viper was one of the personages that underwent changes. (Image: Valorant)

  • Snake Bite radius increased 350 >> 450
    • We’re increasing Snake Bite’s radius to match other area denial abilities

BRIMSTONE/PHOENIX/VIPER 

  • We see you b-hoppers out there, jumping through Incendiary, Fireball, and Snake Bite while taking no damage. We don’t want to completely negate this skill but we also don’t want it to trivialize a whole set of character abilities.
    • Height required to jump out of all damaging area denial abilities 80 >> 120
    • Snake Bite, Fireball, and Incendiary damage tick speed increased (total damage per second unchanged)

AGENT ABILITY CREDIT COST TUNING

  • We felt the credit cost of some abilities did not match the impact those abilities brought to a match, and made adjustments for a more accurate reflection
    • Sage Barrier Orb increased from 300 to 400 credits
    • Raze Blast Pack increased from 100 to 200 credits
    • Phoenix Curveball increased from 100 to 200 credits
    • Brimstone’s Incendiary increased from 200 to 300 credits
    • Jett’s Updraft reduced from 200 to 100 credits

AGENT ARMOR

  • Armor carried over from prior rounds is no longer destroyed when new armor is purchased, allowing you to sell newly purchased armor and return to your previous armor status (instead of having no armor)

MAX CREDIT CAP

  • Total credit cap is is reduced from 12,000 to 9,000
    • We’re noticing that players/teams who manage to bank a high amount of credits are maintaining a rich economic state for too long, and it becomes a monumental challenge for the opposing team to dethrone their economy.

Character Updates

  • Sova‘s Owl Drone now includes a layer of sound for engine rotors
    • Audio should better reflect thematics, while maintaining how noticeable the previous version of Owl Drone audio was for allies and enemies, as heard in 3rd-person.

Map Updates

SPLIT 

Attacking teams have been having difficulty finding a foothold in territory control across the map. We’ve made a few changes that should allow attackers better opportunities to contest A Main, Mid Top, and B Tower.

  • Barrier locations (those clear blue walls) have been adjusted across the map to provide attackers more of a foothold into territory control across the map
    • Defender barrier in B Mid has been pulled back. New barriers are in the entrance to Vent and atop the staircase in B Tower
    • Defender barrier has been pulled back at A Ramps
    • Attacker barrier has been pushed forward at A Main
    • Attacker barrier has been pushed forward slightly at B Main
  • Angled the wall on the left interior of B Tower when pushing up the stairs from Mid
    • This removes a 50/50 angle check when pushing into this space, which should make it more approachable for you to try and gain control of B Tower
  • Radianite crate in B has been changed to a metal crate to provide more cover when planting the Spike
  • Revised art to improve performance throughout the map

HAVEN

  • A new map exploit system is in effect which will have negative effects on anyone trying to escape the playspace
  • Updated several floor sections so that they now have appropriate material sounds.

SPLIT/HAVEN/BIND

  • Added fixes for Cypher Spy Camera exploits to all three maps— a huge thanks to everyone who has helped us track these down, including clutch stream’s we lurked in for two days, writing down every camera placement and fixing them in real time
  • Backside of spawn barriers are now opaque to prevent some abuse cases
  • Added ability for Spike to automatically fall from elevated boost positions
  • Fixed multiple spots where Sova’s Recon Dart could over-penetrate map geometry—another shout out to everyone that helped with these as well!

HUD & UI

  • Teammate armor is now shown on the scoreboard
  • When the Spike is planted, the Spike icon in the upper middle UI now pulses with the audio beeps
  • New artwork for pings to increase readability in the world
  • Portraits
    • Re-enabled portrait for player’s minimap icon
    • Reduced size of portraits and icons by several pixels
    • Added color to the player’s own minimap icon with a slightly thicker border to aid in finding oneself (on the minimap, not in life)
  • Added regulation of chat messages when using the radio menu or radio wheel
  • Slight increase to broken armor text size to make it easier to notice
  • Relocated flyout menu for Titles dropdown so it opens in a more sensible location
  • Moved Leave Match button closer to the other “Exit” buttons in the menu
  • Made Logout button red to match Exit button, since they both exit
  • Shifted location of Skip button on MVP screen so players do not accidentally press Play Again button when slamming the Skip button
  • Adjusted radio wheel behavior so that mouse wheel up and down always select the other wheels regardless of other keybinds
  • Icon for Need Help changed from the little bug thing to a flag
  • Enabled attack/defend icons in the upper middle game info UI for all players, not just observers
  • Hooked up “Ult Almost Ready” VO when character uses the Ult Status radio command and are within 1 ult point of being fully charged.

QUALITY OF LIFE 

  • Cheaters are no longer referred to as “Hackers”
  • Profanity filter setting added; when enabled, will filter out profanity from chat
  • Added a setting that allows toggling between walking and running
  • Viper’s Poison Cloud no longer enters cooldown when picked up during the buy phase
  • Added foe coloring for Sova’s Hunter’s Fury
  • Added Contract level-up animation when unlocking free characters or purchasing contract levels
  • Added tooltips and explanations guiding new players towards activating their first contract
  • Unowned skin levels now list their individual cost (in Radianite Points) and description in the collection pages
  • Made performance optimizations to address FPS drops when you or allies are shooting
  • Various social panel improvements to support better error handling and messaging
  • “Keep Player Centered” minimap setting is now a default setting
  • Renamed “First Person Enhanced Visuals” graphics setting to “Bloom”
    • As discovered by u/Far_OW on reddit, this setting affects more than just first-person visuals—it’s actually a visual bloom, or glow effect, which primarily affects weapon renders
  • Renamed “Shadows” graphics setting to “First Person Shadows”
    • This setting only affects shadows cast on a player’s weapon, hands and arms
  • Observer HUD
    • Dead players will now appear greyed out on the HUD rather than hidden
    • Team colors on the HUD will swap when switching sides, rather than the teams on the HUD changing position.

Bug Fixes: In-Game

  • Cypher and Sova will no longer float in the air if the Sage Barrier Orb wall they are standing on is destroyed while when using the Spycam or Owl Drone, respectively
  • Cypher can no longer pick up his trap after an enemy has triggered it.
  • Sova’s Owl Drone can no longer rapid-fire darts if the prior one hits an enemy
  • Reduced collision size on Sova’s arrows so they don’t get stuck on corners when fired near them
  • Removed placeholder mesh from Viper’s Toxic Screen projectile
  • When using the ping wheel on the map, right clicking now correctly cancels the action and does not place a ping
  • Fixed a bug where the Spike UI would sometimes overlap with the HUD
  • Fixed a bug where a weapon’s ammo count on the HUD would disappear if swapping your knife, then back, while on low ammo.
  • Removed Spike icon from being visible on enemy player minimap icons
  • Spike can no longer be planted partially in map geometry
    • This also fixes cases where the Spike camera was appearing inside the Spike
  • Barriers on the minimap no longer adjust positions incorrectly during the buy phase if you open the megamap
  • Fixed bug where various issues would occur after multiple players would fulfill a weapon buy request at the same time
  • Fixed issue where the game would hitch/stutter when opening the in-game options menu
  • Fixed issue where the game would hitch/stutter when opening the in-game shop
  • Fixed rare movement bug where resurrected players who were tagged would have jittery movement in 1st-person perspective
  • Fixed a bug where some weapons lost their muzzle flashes in 1st-person POV when tracers were disabled
  • Fixed a rare bug where players appeared to be standing, when they were actually crouching
  • Ability details in the combat report will now correctly appear in the buy phase of the round when teams switch sides
  • Fixed miscellaneous Observer mode HUD issues
  • Spectators can now see weapon inspect animations
  • Fixed a bug where the camera could take an invalid position during character select
  • Fixed an issue where the combat report would show 150 damage but the enemy player was still alive (in cases where healing was not involved)
  • Fixed an issue where a teammate’s voice activity would incorrectly light up more than their own icon in the above-character UI element
  • Selecting a ping on the ping wheel and canceling no longer incorrectly spawns the canceled ping next time the player uses the basic ping

Bug Fixes: Game Client

  • Fixed incorrect location of text when hovering rewards in the contracts
  • Fixed a bug where purchase refunds were not reflected in client until it was restarted
  • Fixed a bug where player cards were cropped on the arsenal menu screen
  • Fixed a bug where, in some languages, mission descriptions could appear truncated
  • Fixed an issue where the Distortion Graphics setting was not properly enabled
    • Enabling this may have a performance impact on some older graphics cards
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Brazilian, 23 years old, I follow eSports since 2010 with a good experience in Counter Strike Global Offensive, Fortnite, Free Fire and League of Legends with articles and news published in the electronic sports scene.

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Fortnite: FNCS Chapter 2 Season 3 Qualifier 3 result

Fortnite: FNCS Chapter 2 Season 3 Qualifier 3 result

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Fortnite Champion Series Chapter 2 Season 3 had the third qualifier this weekend, after 9 hours of play per region. In the three qualifiers we saw some familiar faces leading the leaderboards. Some of the usual suspects include DreamHack Online Open Champions Liquid STRETCH and 100T Arkhram. With US$ 5 million at stake, the decisive moment is now for those who have not yet qualified.

Only one more qualifier remains to be played soon. The top 50 in Europe, NA East, NA West and Brazil will guarantee a place in stage two. Asia, the Middle East and Oceania produce 25 qualifiers in each tournament. Check the results to see who will be in stage two so far.

Europe

The Russian Toose da Gambit took first place in Europe with 55 points. Of the six games played, he won two with a total of 18 eliminations. This victory was remarkable for him, it was his first in that Chapter 2 Season 3 and his second consecutive qualification. Toose will work on the Grand Finals at the FNCS Qualifier final.

Fortnite: FNCS Chapter 2 Season 3 Qualifier 3 result

Europe’s Top 10 FNCS Chapter 2 Season 3 Qualifier. (Image: Fortnite Tracker)

In second place, Frenchman MCES Xsweeze finished one point behind Toose. Even without a Victory Royale, the 21 eliminations made Xsweeze the classification. He secured a spot in the heat and added $ 4,200 to his career earnings. Other notables that made it into the top 50 include E11 TaySon, NRG benjyfishy, ​​XL Wolfiez and several others.

NA East

Pure Deyy was always well ranked but the first qualifier win came this weekend. In six matches, Deyy managed to win the Victory Royale with a total of 14 eliminations. The 49 points earned made him reach first place. That result came just weeks after Deyy played well at DreamHack Open. Keep an eye on Deyy as he continues his upward trend.

Fortnite: FNCS Chapter 2 Season 3 Qualifier 3 result

NA East Top 10 FNCS Chapter 2 Season 3 Qualifier. (Image: Fortnite Tracker)

urious finished the third qualifier in second place. He matched Deyy with a Victory Royale and still got more eliminations than the winner. However, he dropped a few points before taking first place. Furious remains constant in Fortnite for several seasons. Former TSM player Reverse2k completed the top three, also with 47 points. All 50 players listed above will appear on stage two.

NA West

Once again, 100Thieves Arkhram dominated NA West. This time, Arkhram crushed the entire region with 77 points from six matches, including two Victory Royales and 23 eliminations. The young man did not seem to slow down after winning the DreamHack Online Open a few weeks ago. Arkhram has his eyes set on his second FNCS Championship.

Fortnite: FNCS Chapter 2 Season 3 Qualifier 3 result

NA West Top 10 FNCS Chapter 2 Season 3 Qualifier. (Image: Fortnite Tracker)

PZUHS came close behind with 66 points. Made 17 kills with a Victory Royale. The highlight of NA West closed with 62 points. Some other notable names in the top 50 include DreamHack Online Open Champion 4DRStorm, NRG EpikWhale and XTRA verT.

Brazil

There was a battle of two Argentine players in the FNCS Qualifier do Brasil. The king featured at the Fortnite World Cup led the field towards the final game. However, Argentine compatriot 9z Rustyk won the penultimate match of the tournament, which helped seal the deal. Rustyk won 71 points from two Victory Royales with 21 eliminations. He has already qualified three times for the second round.

Fortnite: FNCS Chapter 2 Season 3 Qualifier 3 result

Brazil Top 10 FNCS Chapter 2 Season 3 Qualifier. (Image: Fortnite Tracker)

King was behind him with 64 points. Even with a great performance, he failed to exceed 70 points. After winning the second round, king is preparing to be one of Brazil’s favorites. Another Brazilian star in Pulga completed the top three with 54 points.

Oceania

Tyraxe won first place in Oceania and won his second consecutive qualification in the second stage. With 20 kills, he failed to win any Victory Royale. He will enter qualifiers with the other OCE players, Movrickz and PRM jhk, who both finished with 58 points. One of Oceania’s best volx players won his third consecutive qualification.

Fortnite: FNCS Chapter 2 Season 3 Qualifier 3 result

Oceania Top 10 FNCS Chapter 2 Season 3 Qualifier. (Image: Fortnite Tracker)

Asia

RIFFEX won the third Asian FNCS Qualifier with 58 points. A mix of consistency, a Victory Royale and 12 eliminations earned the Asian player his first qualification for the second round. He and the 24 others listed above will fight for a position in the Grand Finals in a few weeks.

Fortnite: FNCS Chapter 2 Season 3 Qualifier 3 result

Asia Top 10 FNCS Chapter 2 Season 3 Qualifier. (Image: Fortnite Tracker)

Middle East

The Cash Cup Warrior’s 72 points finished just behind NA West’s Arkhram with the most points during the third round. He dominated the finals with two Victory Royales and 20 eliminations. He and several other talented professionals from the Middle East will meet in action, hoping to reach the Grand Finals.

Fortnite: FNCS Chapter 2 Season 3 Qualifier 3 result

Middle East Top 10 FNCS Chapter 2 Season 3 Qualifier. (Image: Fortnite Tracker)

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TFT: Teamfight Tatics patch 10.16 news

TFT: Teamfight Tatics patch 10.16 news

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TFT: Teamfight Tatics patch 10.16 news

TeamFight Tactics (TFT) received patch 10.16 on Wednesday (5). The update brought some news and added a new galaxy that promises to impact the style of play. With that in mind, Gaming Net selected the strongest compositions for the updated TFT Set 3. Strong compositions have not undergone so many changes and some may appear as alternatives in this Teamfight Tatics patch 10.16.

TFT is an Auto Chess game from Riot Games. The title is available in a mobile version for download on Android and iPhone phones (iOS) and as a game mode in League of Legends (LoL) for PC.

Rebel Blademaster

Champions: Shen, Yasuo, Zed, Yi, Fizz, Irelia and Riven.

TFT: Teamfight Tatics patch 10.16 news

Master Yi is one of the strongest characters of Teamfight Tatics patch 10.16. (Image: Riot Games)

This composition appears as one of the best for some patches. The idea is to have many champions who can do damage, with Master Yi as the main one. Seeking to maximize the power of Shen, Yasuo, Zed and Yi, the strategy requires patience to reach greater potential.

Tips

  • Start the game by focusing on champions who are master of blades and infiltrators, such as Nocturne, Fiora, Shen, Zed, Yasuo and Master Yi.
  • Use the “Slow Roll” tactic on level 7. This strategy consists of accumulating money and spending the excess after reaching 50 gold until you reach Zed, Shen, Yasuo and Master Yi at the maximum level.
  • The items needed to maximize the characters’ damage come from the recurve bow. Get at least three of them to ensure greater efficiency in Master Yi. Steaming Cannon, Rabadon’s Deathcap, Mercury and Guinsoo’s Blade of Fury are the best items for the champion.
  • Zed is one of the best champions of this composition, but he needs to have the blade master feature activated. Focus on getting a spatula as soon as possible and, in the new patch, a GPC Sword to get the Destroyed King’s Sword.
  • Remember to always place the three rebels together so that they gain the shield of the rebel feature, which was improved in this update.
  • Riven, Ireilia and Fizz are strong champions in their own right. Riven comes in to provide the time characteristic buff for the entire team. Meanwhile, Fizz has a lot of group control and is an infiltrator, just like Zed. Irelia comes in as the sixth blade master for being a strong character.

Sniper Astronauts

Champions: Caitlyn, Nautilus, Ashe, Gnar, Jhin, Teemo, Wukong and Lulu / Karma.

TFT: Teamfight Tatics patch 10.16 news

Teemo is one of the damage carriers of the composition. (Image: Riot Games)

In this Teamfight Tatics patch 10.16, Sniper champions do more damage from distance to opponents. Meanwhile, astronauts have reduced their mana cost to 30 when they are together. In addition, this is a composition with immense group control, has a resistant front line and causes enormous damage.

Tips

  • Being a composition with two magazines with different damage, a physical and a magician, it is good to pay attention to the items at the beginning of the game. If you get Tears of the Goddess, Needlessly Large Rod and GPC Sword, you have a call to make this composition.
  • Get Caitlyn two stars as soon as possible. As he is a strong champion at the beginning of the game, there is a chance to win some duels and maintain hit points.
  • Always have two Vanguards on the field. The Mordekaiser can be useful for being a Black Star and activating the trait once you get Jhin.
  • Reaching level 8 is essential as it contains four characters of cost 4, such as Jhin, Teemo, Gnar and Wukong. The chances of getting these champions increase from 15% to 25% from level 7 to 8.
  • Positioning is paramount. Knowing where to place the characters on the platform to increase the damage done and the distribution of group control caused by Gnar, Ashe, Teemo and Nautilus is necessary. Place the Snipers at the ends. Watch out if the enemy has Blitzcrank or the Zephyr item.
  • At level 9, having two Mystics can be very useful. To increase protection for Jhin, Karma and Lulu alongside him can be good champions. Karma is Black Star and Lulu is Celestial. Both will be activated because they already have Ashe and Jhin in the field.

Master of the Golden Blades

Champions: Fiora, Jarvan, Xayah, Rakan, Shen, Master Yi, Irelia and Riven.

TFT: Teamfight Tatics patch 10.16 news

Fiora is part of the composition strategy. (Image: Riot Games)

The synergy achieved at the beginning of the game with three Blade Masters, two Temporal and the attack speed promoted by Jarvan’s skill, this composition presents a good start to the game. Seeking to activate the feature with six Blade Masters and a powerful frontline, this composition does a lot of damage.

Tips

  • With a focus on achieving the greatest number of tier 1 three-star champions, adopt the “hyperroll” tactic, which consists of accumulating gold and spending it all one round before reaching level five. Search for Xayah, Fiora and Jarvan.
  • Taken as the composition of the “three critics”, for requiring three Boxer Gloves, the items in the finals of Xayah are Last Whisper, Edge of Infinity and Mercury. With the best in Statikk Knife, it is an item that can be useful in the damage loader.
  • Strengthen your Jarvan so that he stays longer and can give Xayah more attack speed. The positioning of the characters of the two characters, being close to each other, is essential.
  • When you get the six Blade Masters, Riven is one of the most important for granting Temporal to the whole team, as you will already have Shen.
  • Always keep in mind to change the composition if you don’t get the six Blade Masters, being able to use four Celestial, with Lulu and Ashe. In addition to exchanging Riven for Caitlyn.

Demolishing Rebels

Champions: Malphite, Ziggs, Blitzcrank, Yasuo, Ezreal, Yi, Jinx, Aurelion Sol and Gangplank.

TFT: Teamfight Tatics patch 10.16 news

When you activate your ability, Jinx does a lot of damage. (Image: Riot Games)

With a focus on keeping Jinx alive, this composition seeks to have a good position and a front line capable of waiting for the activation of the champion’s ability. With Gangplank or Aurelion Sol as possible loaders, the comp has a good distribution between physical and magical damage. Blitzcrank and Ezreal will activate Temporal and Fighter, in addition to the first bringing the element of surprise to the team.

Tips

  • If you start with items like the Red Effect, try to get characters like Lucian and Graves, as well as Malphite and Blitz. If you get a Rabadon Deathcap, an alternative is to drop it off at Ziggs in the beginning.
  • The transition is made from the moment you get Jinx, but always keeping two detonators together.
  • Your main loader is Jinx, make items like Giant Kills, Red Effect, Last Whisper, Infinity Edge and Mortal Blade to do more damage and Guardian Angel to protect yourself.
  • Blitzcrank near Jinx can be useful. The champion’s ability is activated after she kills two enemies. With the initial pull of Blitz, Jinx can start distributing damage more quickly.
  • Gangplank adds the Daredevil deal along with Ziggs. With the right items, the Space Pirate is able to deal a lot of damage and group control. Guardian Angel, Ionic Spark and Rabadon’s Deathcap are the items to survive to the point of using your ability.
  • Position the rebels always together, with Jinx at the center. At the start of the fight, Rebels gain a shield for each adjacent rebel. The shield was buffed in the current patch.

Cybernetic

Champions: Fiora, Leona, Shen, Vayne, Vi, Irelia, Ekko and Thresh.

TFT: Teamfight Tatics patch 10.16 news

With Ekko, cybernetics remain at the finish line. (Image: Riot Games)

With low cost champions such as Leona, Fiora and Lucian, the beginning of the Cybernetic game can be very strong. Along with the ease of finding champions, the feature gains life and attack damage when equipping only one item. With the possibility of a game start with detonators, passing through Snipers and ending with the help of Masters of Blades, the composition ends up being versatile. In the Treasure Chest galaxy, the composition gets even stronger in this Teamfight Tatics patch 10.16.

Tips

  • The beginning of the Cybernetics game is very strong. Search for Leona, Fiora and Lucian. If you get many items, distribute them among the three, but focusing on the damage items on Lucian. He will be your loader at the start of the game. Red effect is a great item if you get another Detonator.
  • After the addition of Vayne it was easier to get six Cybernetics, but don’t stick to that. Try as many synergies as possible, as your two carriers will be Irelia and Ekko and they will be slow to arrive.
  • Vi always uses her skill on the champion furthest from her. Position it to reach a target that could be problematic for your team.
  • Transition the team as soon as you get Irelia. If you have Shen or Riven, you will be able to activate Blademaster, making it stronger. In addition to these, Thresh is important to activate Manamante and Temporal.
  • Positioning is key. Upon obtaining Ekko, he will jump on the enemy. Get a spot for him to hit the most powerful opponent. Irelia with active Manamante can also unbalance a round.
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David Vinokurov, President & CEO at FANDOM SPORTS Media Corp – Interview Series

David Vinokurov, President & CEO at FANDOM SPORTS Media Corp - Interview Series

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David Vinokurov, President & CEO at FANDOM SPORTS Media Corp - Interview Series

David Vinokurov,  is the President & CEO at FANDOM SPORTS Media Corp, an esports betting platform.

What is the Fandom Esports Platform?

The Fandom Esports Platform is an agnostic platform that allows esports viewers to “play along” with their favorite esports team during tournaments by making predictions in real-time as to what the pros will be doing during live gameplay either through a mobile device or embedded with any streaming platform.  Furthermore, if the players are in a licensed jurisdiction and of age they will be able to wager real money on those in-game outcomes.

What was the inspiration behind launching this network?

We saw an opportunity to develop an agnostic mobile-friendly platform that accentuated incumbent streaming platforms.  Our model is complementary to existing industry players and most importantly does not seek to remove users from a base. Our goal is to increase the stickiness of the viewing audience through hyper-gamification and increased engagement with a variety of esports regardless of the platform it is viewed on.

How big is the Esports betting industry?

In 2019, the esports wagering industry was forecast to reach USD $3billion in 2022.  Due to COVID-19, that goal has so far been reached this year.  With the absence of sports in key markets continuing at the moment, the long term potential of esports wagering is immense.  Keep in mind that Fandom has both an all-ages user aggregation model and the wagering model.  We believe that our unique proposition and technology will allow us to disrupt both verticals we are entering.

What jurisdiction are the gaming licenses held in and which licenses are held?

We have just applied for the Curacao gaming license.  We are evaluating other jurisdictions as we speak with the end goal of being able to accept wagers anywhere in the world it is legal.

What blockchain is currently being used and what are the advantages of that blockchain versus EOS, Ethereum, etc.?

We are currently using the Blaze blockchain protocol which allows for 50,000 microtransactions per second.  The advantage is the speed and cost of transactions we can enjoy relative to the competing platforms.

Which esports will players be able to bet on?

League of Legends, Dota 2, CS:GO, hearthstone, Overwatch, Supersmash Bros, Heroes of the Storm, World of War Craft, Smite, Call of Duty, Starcraft, King Of Glory, PUBG plus more to come.

What types of bets will players be able to place?

They will be able to make wagers on in-game action, game outcomes, and other proprietary decisions that our system will generate.

Will FANCOINS be introduced to regular cryptocurrency exchanges such as Binance for players to cash out or will it live exclusively on the Fandom Esports Network?

No. FanCoins are an in-game currency.

Fandom Sports has recently signed a letter of intent with the Esportz Network. Could you discuss this partnership?

Esportz network will be providing Fandom Esports platform with content from more than 90 Esports journalists globally who will be reporting on all things Esports relating to games, tournaments, teams and players.

What’s next on the agenda for Fandom Esports Platform?

Fandom is working with several potential partners for integrations that would allow their userbases to interact with game content in a whole new way.

Is there anything else that you would like to share about Fandom Esports Network?

Fandom Sports is a publicly-traded company.

We trade in Canada: CSE-FDM, in the USA: OTCQB-FDMSF and in Frankfurt: TQ43.

Thank you for the interview, readers who wish to learn more should visit FANDOM SPORTS Media Corp.

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