Activision Games broke the news that Tony “Birdman” Hawk and Vicarious Visions would be coming together for the remaster of Tony Hawk’s Pro Skater 1 and 2 for PS4, Xbox One, and PC. The classic game will be getting a modern overhaul as well as brand new features when it releases on September 4, 2020.
The remastered collection will have a huge graphical upgrade, with 4k resolution running on a crisp framerate of 60 fps. All the original level will be making their return, from the fan-favorite Warehouse to the Bull Ring. Players can play solo, local multiplayer, and even the brand new online multiplayer. Create-a-Park will be coming back with additional features so players can make the park of their dream(or nightmares) and even share it online. The customization also transfers to their characters as the Create-a-Skater lets players stylize their skaters with a crazy amount of creativity and freedom.
The old rosters of real-world skaters from both the games will be available to choose from. The lineup will include not only Hawk, but the likes of Steve Caballero, Geoff Rowley, Bucky Lasek, Elissa Steamer, Kareem Campbell, Andrew Reynolds, Bob Burnquist, and Chad Muska. “They were all super stoked to get on board,” Vicarious Visions COO Simon Ebejer says to the Verge, “Those were pivotal moments in all of these skaters’ careers. They were up and coming at the time, and now they’re all truly icons in the sport.”
— Tony Hawk's Pro Skater 1 and 2 (@TonyHawkTheGame) May 15, 2020
Activision had revealed that the soundtrack of the game was available on Spotify and fans had noticed a few songs missing. Kotaku had confirmed that five songs were not included:
- Cyco Vision by Suicidal Tendencies
- Committed by Unsane
- Bring the Noise by Anthrax & Public Enemy
- B-Boy Document ’99 by The High & Mighty
- Out With The Old by Alley Life
Ebejer had addressed that few songs won’t make it into the game.“The game is 20-plus years old,” Ebejer notes. “We’ve got the vast majority, and I’m really excited about that.”
Vicarious Visions are no strangers to the skate genre or remastering games, with experience on projects such as the handheld versions of THPS and remaster of Crash Bandicoot N. Sane Trilogy. “I believe that makes us the ideal studio to faithfully remaster Tony Hawk’s Pro Skater 1 and 2,” say Ebejer. “The challenge of a faithful remaster is knowing where to push the boundaries, and what to keep sacred,” he says. “It’s important to capture the original experience.” The goal, he explains, was to “make it feel like a game meant for 2020.”
The Tony Hawk’s Pro Skater 1 and 2 Remaster will be available for physical and digital preorder in a date to be announced. The digital preorder will get player access to the Warehouse demo in the Summer ahead of the launch of the game and the physical preorder will be available in selected outlets in the US, Canada and Europe with a free Gift-with-Purchase, a Tony Hawk Mini Fingerboard. Players can also opt for the Collector’s edition which comes with the digital deluxe content and a Limited edition skatable Birdhouse Deck with a printed autograph from Tony Hawk himself.
Tony Hawk’s Pro Skater 1 and 2 Remaster will be releasing on September 4, 2020, for PS4, Xbox One, and PC.
Valorant: Patch 1.0 brings new agent Reyna and nerf to Sage and Raze
First patch notes of the official launch of Valorant. Update 1.0 arrived on public servers this Tuesday and has important news and adjustments. In addition to the arrival of the new agent Reyna and the new Ascent map, Riot Games implemented adjustments, between nerfs and buffs, in Sage, Omen, Phoenix, Raze and Jett. In addition, there was the inclusion of the new Spike Dispute game mode. Minor changes in the central part of the Split map and optimizations to decrease the drop in FPS, with emphasis on the various bug fixes.
New map: Ascent
One of the novelties of the launch of Valorant in its final version is the Ascent map. The Riot Games FPS room. After Bind, Haven and Split, which were available in the Closed Beta, this is set in Italy. It will be more common in the rotation of the next few days, so that players get used to it and have more opportunities to play in it.
According to the update notes released by Riot Games, Ascent “has a large open central area where the two teams can face each other. The environment is a territory for the use of different skills, and successfully controlling the area opens up additional routes. to Spike’s two points for Attackers “.
- Expanded the new system that combats map exploits for all maps. It will eradicate anyone who tries to leave the game space.
- Level collision repair continued to improve the smoothness of the game mechanics space.
- Drawing call optimizations completed.
- The blocking continues to points of the Cypher Surveillance Camera that prevented moves.
Game mechanics and balancing
- Healing Orb cooldown increased from 35 seconds to 45 seconds.
- Barrier Orb segment health reduced from 1000 to 800.
- Barrier Orb duration reduced from 40 seconds to 30 seconds.
- Allied Barrier Orb walls now appear on the minimap.
- Maximum Explosive Charge damage radius reduced from 2 meters to 1 meter.
- Mist Eruption smoke duration increased from 4 seconds to 7 seconds.
- Boost Breeze automatically breaks Cypher’s Trap Wires after being quickly revealed.
- Flare duration increased from 6 seconds to 8 seconds.
- Flare went from 15 every 0.25 seconds to 1 every 0.033 seconds.
- Healing went from 3 every 0.25 seconds to 1 every 0.16 seconds.
- Hot Hand Healing went from 3 every 0.25 seconds to 1 every 0.08 seconds.
- Maximum duration of the Curve Ball flash increased from 0.8 seconds to 1.1 seconds.
- Rebirth reloads all weapons in the resurgence.
Competitive mode update
Just as it was done in the Closed Beta, Riot Games plans that the overall game service will be stable before enabling competitive match management. It will also be a way to give new players the same chance to learn the game before entering competitively. Finally, the developer stated that the plan is to activate competitive mode in some updates after the game’s release.
- Competitive mode will not be available at launch.
HUD and Interface
- Added visual effects to skills, killing counts and ceremonies (for example, Ace or Clutch).
- Updated the look of Spike in the inventory.
- Armor icons in the store.
- Character portraits.
- Message regulation added so that only one chat message is sent when multiples of the same ping or voice command are used quickly.
Bug fixes in the Client
- Fixed some visual errors in the settings menu.
- Fixed a bug in window mode that prevented the Valorant window from saving the position correctly.
CS:GO and Valorant: what can one game add to another?
The closed beta of Valorant has already been with us. The game was released for everyone to test, moving thousands of fans in search of access to the test version of the game. Now, a few hours before the official launch of the game, we can analyze some details.
As they were before, comparisons with CS: GO are inevitable. The game is clearly inspired by Valve’s shooter, both in shooting mechanics, in the shape of the rounds and even in the design of the maps. Still, the game from Riot Games brings news and has a lot to teach the very traditional FPS.
What can CS:GO learn from Valorant?
It was already pointed out that Riot Games could create an environment more favorable to the community than that made by Valve. As much as the customer of League of Legends has problems, he does not overcome the countless bureaucracies that CS: GO brings to its players.
Even with the closed beta of Valorant it was already possible to use a simple tool to create duels of 5 against 5. In Counter-Strike, making a custom match involves commands on the console. The use of external platforms to get ten colleagues together in the same room.
Valorant brings a native training arena, without the need to bring any extra downloads. The map has elements that closely resemble the aim_botz of CS: GO. Map where players are surrounded by bots to train their aim.
Of course this exists in Valve’s game, but, as always, there is some bureaucracy. This type of content must be purchased through the Steam Workshop. It is entirely created by the community itself, not by the game developer. In terms of performance, Riot also cleans up. League of Legends was already a very balanced and smooth game to run even on very limited machines; for Valorant, ditto.
The minimum requirements may even show something different. Valorant asks for 1GB of VRAM, while CS asks for only 512MB, for example, but make no mistake. Valve’s game is known for having nice optimizations, presenting bottlenecks in computers with respectable configuration. It is not uncommon for a computer to suffer some pain to run CS: GO in minimal configurations. But bizarrely improve performance by activating higher quality textures and shadows, for example. The game is extremely processor dependent, and only uses the capacity of your video card when necessary.
In Valorant, the feeling is something balanced. If your computer can run CS:GO, you can be sure that it will not suffer at all from the novelty of Riot Games. Finally, it is essential to talk about the quality of the servers used by Riot. It is routine to find matches in very few seconds in the game. Of course, the game is on the rise and being played by an immense number of people. At the same time, however, CS: GO is consistently the most played game on Steam. Even so, it takes any five minutes to find a ranked match.
What can Valorant learn from CS:GO?
Critics aside, CS: GO is still king in the field of tactical shooters. Again, the game is the most played on Steam, and its esports scene reaches stratospheric numbers. IEM Katowice 2020, for example, reached 1 million simultaneous viewers without even being a Major.
Shooting time is a great advantage over the competition. Players have been using the Counter-Strike AK-47 for twenty years. Several of his current maps are reformulations of very old scenarios. The competitive format already exists even before esports are called esports.
In face of Valorant, age appears a lot when talking about aspects such as interface and map design. A pleasant surprise in Valorant is his tool for customizing the aim, something that CS:GO only added in 2020. On the other hand, the game’s radar can be quite confusing, bringing an enormous amount of information and possibly disorienting the player.
Traditionally, the five members of your team will appear on the radar. However, the game does not give any prominence to the player’s own icon. While the other members appear with illustrations of the chosen character. Your own doll is just a white ball, which goes largely unnoticed among so many colorful items.
On the Haven map, for example, there are several walls that practically touch, but do not have any type of connection between them. Not to mention a straightke situation in bomb C, where there are very few viable options for disabling Spike. There is the traditional way, through the Defenders base, or risk invading other positions that may already be dominated by the opponent.
The major concern of Riot Games, however, should be how to build a sustainable esports scenario. CS: GO has always stood out for keeping a very open circuit, allowing countless organizations to be responsible for big tournaments.
Championships and the near future
Riot Games, taking League of Legends into account, represents the opposite of that. All relevant LoL championships are managed by Riot itself, and there is almost no room for outside organizers. For Valorant, however, the guidelines are different. The company has already released a document detailing its plans for e-sports, separating tournaments into three different classifications. Smaller tournaments, with a maximum of US $ 10,000 in prizes, medium, with up to US $ 50,000, and large tournaments, made in partnership with companies such as ESL and Dreamhack.
Taking the reins off the competitive landscape a little bit, Riot certainly aims to get closer to what made CS: GO grow. But you need to be careful not to become almost an electronic sports villain. Polemics involving Valve and the CS: GO competition abound. Speaking only from the past three years, we have examples of a Major starting immediately after a player’s vacation.
Above all this, the company let go of the reins of esports so much that it ended up letting competitiveness get out of its control. Closed circuits and major championships started to clash with the Majors, the only tournaments sponsored by Valve itself.
With that in mind, Riot can consider acting as regulator of the scenario, preventing Valorant from following the path of his greatest inspiration. That said, Valorant’s potential among tactical shooters is pretty clear. Without even being officially released, the game is already ahead of its biggest competition in many ways.
With the necessary time and care, a future where the game is considered to be vastly superior to CS: GO is totally doable. Esports audiences, however, are a totally different monster, and will depend heavily on decisions made by Riot in the near future.
New Games on Steam: Early June
New Games on Steam is a weekly edition that covers some of the best Indie games that recently came out. This week, we go about terraforming Mars, answering the call of Gods, and testing our rhythm to defeat the evil carrots. You know, the usual stuff.
Causa, Voices of the Dusk
To start, let me introduce you to Causa – a new strategy card game from Niebla Games. The game features an interesting new mechanics of sacrificing cards to raise Cause. Later, these cards can be brought back and played in many unexpected ways, which makes Causa a breath of fresh air. Furthermore, the game is pretty challenging, even in the campaign, although the real fun starts in PVP mode. Best of all? This game is completely free to play.
Red Planet Farming
Elon Musk didn’t get us to Mars yet, but that doesn’t mean that we can’t tend the red planet, at least virtually. Here, you will be playing as an Agricultural Director whose job is to make Mars more hospitable and produce food. To do this, you will have to combine various crops and upgrades. Although this is marketed as a casual game that starts fairly easy, it quickly becomes complex, so you’ll need to think ahead at all times.
Rhythm Fighter is a roguelike action game with a twist. In it, you will take up the role of Mr. Disco, who will have to restore the order on Earth through dancing battles and defeat the Commander Chaos. As expected, Rhythm Fighter is filled to the brim with quirky humor that makes the game hard no to love. Combine this with kick-ass music and cool graphic style, and we got a great casual indie on our hands.
Way To Yaatra
You are a young pilgrim on his quest to answer the call of Gods. To do this, you will have to climb on top of the huge mountain with the help of spears and ascend to divinity. However, things get complicated with the mix of challenging puzzles that will keep your gears spinning. There are 4 spears, each of which uses a different mechanic. Aside from the gameplay. Way to Yaatra also has a mesmerizing visual artwork that easily charms. It’s a well-polished adventure that might stay with you for a while.
Lastly, we have an excellent FPS/RPG game with elements of Roguelite. Gunfire Reborn lets you choose between various unique heroes and then throws you into a procedurally generated level to fight against friends or bots. Furthermore, there’s a lot of powerful weapons and unlockable skills that make the gameplay really fun and addicting. Gunfire Reborn reminded me of Borderlands, and although it’s still early access, it is already a solid product.
These games are not your style? No biggie. You can take a look at our previous installment of New Games on Steam here.