It seems like a lifetime ago since Ubisoft released the parkour-heavy Prince of Persia out into the wild. 1989, actually, was when the series first popped its head...
Implementing a system that puts us in charge of our own legacy is a perfect way to assure replayability. It's something video game developers have been...
I think we can all agree that Hell, despite being toastier than Barbados during peak season, really isn't all that appealing. And to be fair, after...
Video game characters certainly have a knack for absorbing bullets, don't they? And yet, regardless of how many shells and bits of shrapnel they inhale, they...
There's a fine line between taking influences from another game and straight-up stealing the concept outright. Sadly, the latter is far more common than your average...