Fortnite is undoubtedly one of the most successful games in gaming history. Since 2017, when it was launched to compete with PlayerUnknown’s Battleground, its Battle Royale version has been conquering fans and more fans of electronic games and the survival genre, in addition to filling the coffers of its developer, Epic Games, with a lot of money.
Whether dominating streaming platforms, debuting on the competitive scene, allying with the world of music or reinventing itself in times of the new coronavirus pandemic, Fortnite has been breaking record after record, showing that it still has much to grow, conquer and overcome. For this reason, we have prepared a list of the main numbers of Battle Royale since its launch, which prove – at least for now – that there is no limit to this Epic Games audience success.
Currently, it is possible to play Fortnite, which already has 250 million active players, on Xbox One, PlayStation 4, Nintendo Switch, PC, Mac, iOS and Android.
Ninja ft. Drake
It was on a Twitch broadcast in March 2018. A few months after the release of Fortnite. Streamer Tyler “Ninja” Blevins broke the record for simultaneous viewers of the platform when playing Battle Royale accompanied by Canadian rapper Drake. Almost 640,000 people followed the broadcast, which also featured rapper Travis Scott and JuJu Smith-Schuster, a football player for the Pittsburgh Steelers. A month later, in April, Ninja would surpass his own brand, reaching almost 670 thousand people simultaneously on a Twitch live.
300 million in 200 days
Released for Apple phones in March 2018, the game achieved financial returns. It took just 200 days to generate US$ 300 million worldwide on iOS. However, it did not outperform Pokémon GO. That reached US$ 300 million on Apple devices in just 113 days. Fortnite scattered the numbers of games like PUBG and Clash Royale. While the competing Battle Royale totaled only US$ 47 million in 173 days. It took Clash Royale more than two months to reach the US$ 300 million mark.
200 million in action
In November 2018, Epic Games reported that Fortnite reached the milestone of 200 million active players. Entering the list of the ten most played games in history. The record represented a 60% increase over the previous count, which was 125 million in June, just five months earlier.
The biggest recipe in history
According to data from SuperData, in 2018, Fortnite reached the highest collection of free games. It also had the highest annual revenue of any game in history, at US$ 2.4 billion. All this thanks to skins, emotes and other cosmetic items. Battle passes were also very relevant to this record, accounting for at least a third of the game’s income.
In February 2019, a ten-minute performance by DJ Marshmello broke the record for simultaneous Fortnite players. 10.7 million unique users tuned in to watch a live presentation within the game. It occurred in the Pleasant Park area of the map. The previous record was 8.3 million players, reached in November 2018, in the destruction of the strange purple cube. On Youtube, the video with the complete presentation of Marshmello at Battle Royale, has more than 50 million views.
250 million in action
Just three months after announcing that Fortnite had reached 200 million active players, Epic Games went public to highlight yet another Battle Royale brand: the 50 million growth in the number of active users of the game. Reaching 250 million in total, almost the number of inhabitants of Indonesia, the fourth most populous country in the world.
Fortnite World Cup
The consolidation of Epic Games’ Battle Royale on the global competitive scene has also brought impressive numbers. Starting with the prize amounts of the first edition of the Fortnite World Cup, which had 40 million players participating in all. The tournament distributed US$ 30 million, with each athlete qualified for the finals in New York, United States. Guaranteeing the minimum amount of US$ 50 thousand.
The competition also broke the record audience for tournaments on Twitch with the broadcast of the grand solo final. In which more than 1.3 million spectators followed the victory of the American Kyle “Bugha” Giersdorf, aged 16. Bringing together audiences from Youtube and Twitch, the total number of simultaneous viewers peaked at over 2.3 million during the last day of competition.
In October 2019, the black hole event, created by Epic Games for the end of season 10, broke viewing records. Called “The End”, he was responsible for destroying the recurring map and sucking out all players. After rockets and explosions hit the island where the game takes place. It was two days of dark screen and game off the air, waiting for the start of the second chapter of the game.
The suspense generated by the developer ended up causing about seven million people to watch the event simultaneously on streaming services. At Twitch, there were more than 1.7 million people, the largest brand ever registered on the platform. On Twitter, the peak of simultaneous viewers was 1.4 million people. Making the gaming event the most viewed in the network’s history. On YouTube, 4.3 million viewers watched the event at the same time, spread across all channels.
Best seller in 2019
After the record revenue in 2018, Fortnite returned to doing well in 2019. Despite having a 25% drop from the previous year’s revenue, Battle Royale was again the most profitable game of the year, earning US$ 1.8 billion.
In times of pandemic of the new coronavirus and social isolation, the “Astronomical” show was held. Organized by rapper Travis Scott on Fortnite’s servers, it broke the record for simultaneous players in the game. There were 12.3 million watching the transmission at the same time. With 27.7 million total unique users participating in the event between April 23 and 25. The number of views exceeded 45 million, with some of the fans watching more than one presentation. It is worth mentioning that these numbers do not take into account those who watched the show outside the game. This is thanks to streamers who broadcast the event on platforms like Twitch and YouTube.
Fortnite: Competition with Superpowers Dislike Players
The new season of Fortnite, which added skins, weapons and Marvel-themed items, has been a lot of fun for those who play battle royale outside the competitive landscape. And it has been a full plate for content creators. But the update has been the subject of constant complaints from professional players. American Bugha, one of the biggest names in electronic sports and last year’s World Cup winner, expressed his indignation on a social network.
why am I playing a comp game with superpowers???????
— Bugha (@bugha) August 29, 2020
Bugha refers to items that simulate superpowers used by Marvel heroes and villains. Among the new superpowered weapons available in the game, at least two of them are competitive so far. Two powers of Doctor Doom, a glove that casts lightning without stopping and a ball of energy that destroys buildings.
For Brazilians Mojak and Spitflow, these new powers should not be in competition.
“In a championship, for example, if you use mythical powers you can easily make a trio focus. A trio becomes focus when several other opponents start shooting at the same building. With infinite ammo or a stronger energy ball , the walls are destroyed more quickly “.
“A trio with stronger items than everyone else gains an advantage over that. Example is Doctor Doom’s gauntlet that unleashes” bullets “endlessly”
Therefore, it is common in competitions that several players struggle to dominate this point in search of weapons. With 100 players in a match, only one will be able to use the items.
Other powers were only in casual play. Like a powerful Iron Man beam, and blows with Wolverine’s claws. Something that, for the professional player Blackoutz, should also happen with the weapons of Doctor Destino.
Complaints are not exclusive to superpowers
Professional dissatisfaction with weapons or unbalanced items goes beyond the new superpowers. The dance grenade, for example, returned to the game this season and is practically a negative unanimity between them. With that, Epic Games decided to take the dance grenades out of Fortnite’s competitive mode. The latest update has been subject to constant complaints from professional players as mentioned above.
“The item does things that don’t have counterplay or the counterplay isn’t enough,” explained Blackoutz. “The grenade makes the opponent dance for a few seconds, preventing him from firing and countering the blow – leaving him completely vulnerable to opponents.”
“Both deal 200 damage, which, in my view, does not guarantee a fair fight. This hinders the championships, as the players no longer depend on their ability, but on luck”
The complaints have not started this season. In the last two, mythical weapons dominated the discussions. These items were found only in bosses located at specific points on the map. And who dominated those points, ended up finishing the season winning the main tournaments.
In season 2, the Brazilian Frosty won the FNCS Invitational with the mythical scar and grappler – considered the most unbalanced items of the time. The following season, another victory for those who conquered the ground with the best weapons: the Argentine K1ng dominated Toca do Gato and won with the grenade launcher.
Despite the duo’s undeniable talent, many opponents questioned whether the results would be the same if these mythical weapons were out of the championships.
League of Legends: Details of Patch Notes 10.19
League of Legends (LoL) receives champion Samira. The game had the official Patch Notes 10.19 released by Riot Games. The update is of great importance to the esports scene, as it will be used in the 2020 LoL World Championship. The highlight was the confirmation of the newest shooter Samira. It is scheduled for release on September 21, 2020 along with its secondary PsyOps skin. As well as the already video standards demonstrating the operation of each one of them in LoL. Next, check out more details about the new champion.
So far, Samira’s skills had been shown quite superficially in her official trailer. With the skills summary, you can now get a better sense of your potential in Summoner’s Rift. Below, check out the passive and skills that the new shooter has:
Passive – Audacious Boost
Sequential and unrepeated skills increase Samira’s Style score by one letter, ranging from ‘E’ to ‘S’. Each Style score grants her additional Movement Speed. Samira can deal damage from a distance with his pistols or melee with his sword. The sword deals additional magic damage. In addition, the champion can toss enemies whose movements have been weakened by her allies into the air, prolonging the displacement effect.
Natural Talent (Q)
Samira fires directly with his pistols at a distant enemy. Opponents within melee range take a sword strike instead of a shot.
Sharp Maelstrom (W)
Samira spins the sword around her, dealing damage twice to nearby enemies, in addition to destroying opposing projectiles that are within the area and that enter the area during the skill.
Indomitable Momentum (E)
Samira advances and cuts through enemies (and allies) dealing magic damage and gaining additional Attack Speed for a period. Eliminating enemy champions resets the cooldown of the ability.
Infernal Trigger (R)
Samira fires a volley of shots, hitting all surrounding enemies ten times over the duration. Each shot deals Physical Damage, applies Life Theft and can cause Critical Strike. She can only cast the ability if her Style score is ‘S’ (maximum).
Riot Games says the new PsyOps-themed skins will be released in this update. While Kayle, Zed, Pyke and Viktor received their PsyOps skins this Thursday (17th). Along with the LeBlanc Championship skin, Samira wins the skin on its launch, on September 21, this being its secondary skin. It is a military style outfit with several futuristic and technological elements. The other champions who already own their PsyOps outfits are Ezreal, Sona, Shen, Vi and Master Yi.
All changes to Patch Notes 10.19
- Ahri: Fox Fire (W) mana cost and cooldown reduced. Mana cost was fixed from 55 to 40 and the cooldown went from 10/9/8/7/6 to 9/8/7/6/5 seconds.
- Akali: Base damage and multiplier of Five Point Strike (Q) ability power reduced. The ability now causes 30/55/80/105/130 (+0.6 ability power) and no longer 35/60/85/110/135 (+0.65 ability power).
- Aphelios: Base attack damage growth increased from 2 to 2.4.
- Azir: Surja’s (W) additional attack speed reduced from 20/30/40/50/60% to 15/25/35/45/55%.
- Caitlyn: Base attack damage and reduced attack speed growth. Base damage went from 64 to 62 and the attack speed increased from 4% to 3.5%.
- Irelia: Base damage to the dam and the perimeter of the Vanguard Blade (R) increased in the last levels – both went from 125/225/325 to 125/250/375.
- Ivern: Sluggish Seed (E) increased from 40/45/50/55/60% to 50/55/60/65/70%.
- Lucian: Base attack damage growth reduced from 2.75 to 2.3.
- Senna: Chance of appearance of Specters of the Mist (passive) reduced in troop kills – 8.33% in troops that Senna kills (approximately once every 2 waves) to 4.166% in troops that Senna kills (approximately once every 4 waves).
- Sivir: Lightfoot (passive) additional movement speed increased from 30 – 50 to 35 – 55 (levels 1 to 18).
- Sylas: Usurpar (R) cooldown reduced at last levels. The skill has now gone from 100/80 / 60s to 100/70 / 40s.
- Twisted Fate: Base movement speed reduced from 335 to 330.
- Udyr: Phoenix Posture cone-shaped damage (R) increased from 50/95/140/185/230/275 (+0.6 ability power) to 60/110/160/210/260/310 ( +0.7 ability power).
- Vayne: Increased Final Hour (R) attack damage increased from 25/40/55 to 35/50/65.
League of Legends: 10 Players Who Will Be Missed at Worlds 2020
Faker, Uzi, Rookie and other big names in the League of Legends scene will not be present at Worlds 2020. This is the main event on the Riot Games calendar. The championship, which this year will take place in a bubble system due to the coronavirus pandemic. You will surely miss several names that ended up being left behind, either because they did not qualify, for retirement, bad time, among other cases.
After lifting the Worlds trophy for the last time in 2016, Faker will once again not compete in the world championship. The only time he was out was in 2018, one of T1’s darkest years. After the redesign, the team reached the semifinals of the event in 2019, but did not go beyond.
Even with an unstable T1 year, Teddy is still one of the best snipers in the world and will be missed at Worlds of League of Legends.. Despite the team not having a good time, Faker’s teammate managed to make some good presentations during the last two stages of LCK, including one of the highlights of the 1st Split, when T1 lifted the trophy.
Doinb (FunPlus Phoenix)
Current champion of the world, the FunPlus Phoenix team failed to qualify for the Worlds in 2020 of League of Legends. Consequently, it will be a year without Doinb in the middle route. One of the highlights of last year, the player and his teammates had a lower than expected performance in the LPL this year and in the last Split they fell to V5 by 3 to 1 in the first bracket.
Rookie (Invictus Gaming)
Rookie is, without a doubt, one of the best players in the world. However, the year was not the best for Invictus Gaming. Although it was decisive at various times in the LPL, the medium was not able to “load” the team. Not being able to change the unstable scenario in time to get the spot for Worlds of League of Legends. The IG ended up eliminated after the 3-0 against LGD in the quarterfinals of the Chinese league and lost the chance to qualify.
TheShy (Invictus Gaming)
TheShy’s exotic choices on the top route will not be present at Worlds 2020. Like Rookie, the player failed to qualify and fell behind after a season of underperforming personal performance.
Uzi’s retirement was one of the most memorable moments of the League of Legends in 2020. The sniper arrived as one of the big names for the title in all editions of the tournament he played in, but unfortunately he couldn’t keep up until, in fact, lifting the trophy of the championship.