The second week of the Fortnite Champion Series Invitational had the results released. The seven regions played in a multitude of solo matches in the two days of competition. The 300 participants were aiming to accumulate enough points to reach the TOP 80. So far, we have seen some dominant performances by artists such as NRG benjyfishy from Europe and RBK from OCE volx. We must not forget the exciting games we played in all regions. There are only 20 seats left for the Grand Final, in each region, the next weekend’s Reset Round will decide.
Again we would like to thank @KinchAnalytics on Twitter for a comprehensive list of points accumulated for each player. With all that said, let’s take a look at how each region played out in the second week of the Fortnite Champion Series Invitational.
For the second week in a row, NRG benjyfishy showed exactly why he is the best solo player in the world. In that second week Benjy reached 371 points in total, on the way to victory. Achieving two wins and 49 eliminations in all. At the end of the two weeks, benjyfishy became richer by US$ 65,000, having won consecutive weeks. Now he will focus on the Season Finals, where he can earn another US$ 120,000.
The remaining 30 players put to the test everything that Europe has to offer. Wolfiez, from Excel Esports, and Kiryache, from Virtus Pro, finished third with great performances. Also on this list are ATL LeTsHe, E11 TaySon, chapter 74, EG queasy, GODSENT snappy, mitr0, 100T MrSavage and FaZe Mongraal.
Controllers dominated the second week of the Fortnite Champion Series Invitational in Eastern NA. Four of the top five players use a controller input, including the first placed finisher sF Roller. With 43 eliminations, he took home the US$ 25,000 that second week. Other players also achieved good numbers in this competition.
Liquid STRETCH has grown a lot as an excellent solo player. After finishing third last week, Stretch is restoring its “favorite” status in eastern NA. The top 80 players will move on to the season finals next weekend. Fortunately, the leaderboard will be a little more diverse in terms of player input.
In yet another weekend of the Fortnite Champion Series Invitational, the NRG EpikWhale continued without dominance. With a Victory Royale and 50 kills, he pocketed US$ 10,000. For the next weekend, it will seek even better results.
The player wavyjacob followed in second place. He also landed a Victory Roayle, but it was not as impressive. As we approach the season finals, we know the power of a controller. We will have to see if this narrative remains the same. The top 80 won a ticket to the final.
The RBK volx pressed the accelerator on Saturday and dominated the weekend. In the second week, the volx accumulated 490 points, including three Victory Royales and 64 eliminations. He played an almost perfect set of games in rounds one and two and then finished second last week. Volx managed to increase his prize pool by up to $ 6,960. There is a lot of game to be played, Grand Finals and the next weekend. He will seek to continue with this domain and prove himself to be the best solo player in Oceania.
In the TOP 30, several names that promise to be talents. Some noteworthy names include the prominent spoiler AO Summer Smash, RNG Jynx, Link, dignified, x2 Jordan and many others. The top 80 players of the second week secured a place in the Grand Final. Those who do not qualify will have a second chance at the Reset Round next weekend.
Like benjyfishy, Frosty won his second consecutive victory in the Fortnite Champion Series Invitational. He also got the most points over two days with 494. With 3 Victory Royale and 79 eliminations, Frosty dominated. He has won US$ 13,500 and has more up for grabs next weekend.
The highlight of the Fortnite World Cup, King, was just behind with 400 points. He led the second day with 243 points and recovered after a difficult week. Viewers will be able to see their feats at stake in the season finals next weekend.
Qjac, from esports organization Crazy Raccoon, beat all Asian counterparts in the second week. He got 392 points in two days, with 49 eliminations. After 48th place last week, qjac shone in the second week. He will arrive at the Grand Finals with an extra US$ 6,000 in his pocket. The 31 best players below, along with 49 others, will compete for a grand prize of US$ 15,000.
ASMR Tobi finished tenth in the first week and first in the second week. He reached 362 points in two days, with a Victory Royales and 54 eliminations. Tobi is among the favorites in the Middle East region. Others included in this list of favorites include SAQE Njby, who took first place in the first week. Like Souriano, who is one of the main dogs in the Middle East.
These were the results of the second week of the Fortnite Champion Series Invitational. You need to keep in mind that there will be a reboot round next weekend. In this round, players who did not reach the TOP 80 in the second week will have one more chance to qualify for the Grand Final. Your goal is to reach the TOP 20 of the Reset Round, which will complete the 100 finalists.
Valorant: Patch 1.0 brings new agent Reyna and nerf to Sage and Raze
First patch notes of the official launch of Valorant. Update 1.0 arrived on public servers this Tuesday and has important news and adjustments. In addition to the arrival of the new agent Reyna and the new Ascent map, Riot Games implemented adjustments, between nerfs and buffs, in Sage, Omen, Phoenix, Raze and Jett. In addition, there was the inclusion of the new Spike Dispute game mode. Minor changes in the central part of the Split map and optimizations to decrease the drop in FPS, with emphasis on the various bug fixes.
New map: Ascent
One of the novelties of the launch of Valorant in its final version is the Ascent map. The Riot Games FPS room. After Bind, Haven and Split, which were available in the Closed Beta, this is set in Italy. It will be more common in the rotation of the next few days, so that players get used to it and have more opportunities to play in it.
According to the update notes released by Riot Games, Ascent “has a large open central area where the two teams can face each other. The environment is a territory for the use of different skills, and successfully controlling the area opens up additional routes. to Spike’s two points for Attackers “.
- Expanded the new system that combats map exploits for all maps. It will eradicate anyone who tries to leave the game space.
- Level collision repair continued to improve the smoothness of the game mechanics space.
- Drawing call optimizations completed.
- The blocking continues to points of the Cypher Surveillance Camera that prevented moves.
Game mechanics and balancing
- Healing Orb cooldown increased from 35 seconds to 45 seconds.
- Barrier Orb segment health reduced from 1000 to 800.
- Barrier Orb duration reduced from 40 seconds to 30 seconds.
- Allied Barrier Orb walls now appear on the minimap.
- Maximum Explosive Charge damage radius reduced from 2 meters to 1 meter.
- Mist Eruption smoke duration increased from 4 seconds to 7 seconds.
- Boost Breeze automatically breaks Cypher’s Trap Wires after being quickly revealed.
- Flare duration increased from 6 seconds to 8 seconds.
- Flare went from 15 every 0.25 seconds to 1 every 0.033 seconds.
- Healing went from 3 every 0.25 seconds to 1 every 0.16 seconds.
- Hot Hand Healing went from 3 every 0.25 seconds to 1 every 0.08 seconds.
- Maximum duration of the Curve Ball flash increased from 0.8 seconds to 1.1 seconds.
- Rebirth reloads all weapons in the resurgence.
Competitive mode update
Just as it was done in the Closed Beta, Riot Games plans that the overall game service will be stable before enabling competitive match management. It will also be a way to give new players the same chance to learn the game before entering competitively. Finally, the developer stated that the plan is to activate competitive mode in some updates after the game’s release.
- Competitive mode will not be available at launch.
HUD and Interface
- Added visual effects to skills, killing counts and ceremonies (for example, Ace or Clutch).
- Updated the look of Spike in the inventory.
- Armor icons in the store.
- Character portraits.
- Message regulation added so that only one chat message is sent when multiples of the same ping or voice command are used quickly.
Bug fixes in the Client
- Fixed some visual errors in the settings menu.
- Fixed a bug in window mode that prevented the Valorant window from saving the position correctly.
CS:GO and Valorant: what can one game add to another?
The closed beta of Valorant has already been with us. The game was released for everyone to test, moving thousands of fans in search of access to the test version of the game. Now, a few hours before the official launch of the game, we can analyze some details.
As they were before, comparisons with CS: GO are inevitable. The game is clearly inspired by Valve’s shooter, both in shooting mechanics, in the shape of the rounds and even in the design of the maps. Still, the game from Riot Games brings news and has a lot to teach the very traditional FPS.
What can CS:GO learn from Valorant?
It was already pointed out that Riot Games could create an environment more favorable to the community than that made by Valve. As much as the customer of League of Legends has problems, he does not overcome the countless bureaucracies that CS: GO brings to its players.
Even with the closed beta of Valorant it was already possible to use a simple tool to create duels of 5 against 5. In Counter-Strike, making a custom match involves commands on the console. The use of external platforms to get ten colleagues together in the same room.
Valorant brings a native training arena, without the need to bring any extra downloads. The map has elements that closely resemble the aim_botz of CS: GO. Map where players are surrounded by bots to train their aim.
Of course this exists in Valve’s game, but, as always, there is some bureaucracy. This type of content must be purchased through the Steam Workshop. It is entirely created by the community itself, not by the game developer. In terms of performance, Riot also cleans up. League of Legends was already a very balanced and smooth game to run even on very limited machines; for Valorant, ditto.
The minimum requirements may even show something different. Valorant asks for 1GB of VRAM, while CS asks for only 512MB, for example, but make no mistake. Valve’s game is known for having nice optimizations, presenting bottlenecks in computers with respectable configuration. It is not uncommon for a computer to suffer some pain to run CS: GO in minimal configurations. But bizarrely improve performance by activating higher quality textures and shadows, for example. The game is extremely processor dependent, and only uses the capacity of your video card when necessary.
In Valorant, the feeling is something balanced. If your computer can run CS:GO, you can be sure that it will not suffer at all from the novelty of Riot Games. Finally, it is essential to talk about the quality of the servers used by Riot. It is routine to find matches in very few seconds in the game. Of course, the game is on the rise and being played by an immense number of people. At the same time, however, CS: GO is consistently the most played game on Steam. Even so, it takes any five minutes to find a ranked match.
What can Valorant learn from CS:GO?
Critics aside, CS: GO is still king in the field of tactical shooters. Again, the game is the most played on Steam, and its esports scene reaches stratospheric numbers. IEM Katowice 2020, for example, reached 1 million simultaneous viewers without even being a Major.
Shooting time is a great advantage over the competition. Players have been using the Counter-Strike AK-47 for twenty years. Several of his current maps are reformulations of very old scenarios. The competitive format already exists even before esports are called esports.
In face of Valorant, age appears a lot when talking about aspects such as interface and map design. A pleasant surprise in Valorant is his tool for customizing the aim, something that CS:GO only added in 2020. On the other hand, the game’s radar can be quite confusing, bringing an enormous amount of information and possibly disorienting the player.
Traditionally, the five members of your team will appear on the radar. However, the game does not give any prominence to the player’s own icon. While the other members appear with illustrations of the chosen character. Your own doll is just a white ball, which goes largely unnoticed among so many colorful items.
On the Haven map, for example, there are several walls that practically touch, but do not have any type of connection between them. Not to mention a straightke situation in bomb C, where there are very few viable options for disabling Spike. There is the traditional way, through the Defenders base, or risk invading other positions that may already be dominated by the opponent.
The major concern of Riot Games, however, should be how to build a sustainable esports scenario. CS: GO has always stood out for keeping a very open circuit, allowing countless organizations to be responsible for big tournaments.
Championships and the near future
Riot Games, taking League of Legends into account, represents the opposite of that. All relevant LoL championships are managed by Riot itself, and there is almost no room for outside organizers. For Valorant, however, the guidelines are different. The company has already released a document detailing its plans for e-sports, separating tournaments into three different classifications. Smaller tournaments, with a maximum of US $ 10,000 in prizes, medium, with up to US $ 50,000, and large tournaments, made in partnership with companies such as ESL and Dreamhack.
Taking the reins off the competitive landscape a little bit, Riot certainly aims to get closer to what made CS: GO grow. But you need to be careful not to become almost an electronic sports villain. Polemics involving Valve and the CS: GO competition abound. Speaking only from the past three years, we have examples of a Major starting immediately after a player’s vacation.
Above all this, the company let go of the reins of esports so much that it ended up letting competitiveness get out of its control. Closed circuits and major championships started to clash with the Majors, the only tournaments sponsored by Valve itself.
With that in mind, Riot can consider acting as regulator of the scenario, preventing Valorant from following the path of his greatest inspiration. That said, Valorant’s potential among tactical shooters is pretty clear. Without even being officially released, the game is already ahead of its biggest competition in many ways.
With the necessary time and care, a future where the game is considered to be vastly superior to CS: GO is totally doable. Esports audiences, however, are a totally different monster, and will depend heavily on decisions made by Riot in the near future.
Fortnite: five weapons that should return in the third season of Chapter 3
Eight days from now, Fortnite Chapter 2 Season 3 begins. And with that, rumors about what the next event will be like start to come out. One of the biggest issues revolves around the weapons and items that will come out this season. Last week here at Gaming Net we talked about five items that we think should return to Fortnite. One of the interesting things about the game is the extensive list of weapons you can use to eliminate your enemies. Some items made short appearances in Fortnite only to never reappear. Today, let’s take a look at five items that we think should return in Fortnite Chapter 2 Season 3.
The Infantry Rifle is much loved by players for being used over the years. It is a rifle that requires precision, very different from any other rifle. It acts as a mixture of an assault rifle and a sniper rifle. The Infantry Rifle can do very high damage, but players with questionable aim may not want to carry it. The Epic and Legendary versions of the Infantry Rifle deal 168 and 176 damage per second, respectively,
At the end of Season X the Infantry Rifle left Fortnite. It underwent a complete overhaul that occurred when the Battle Royale title moved into a new era. Various items, weapons and vehicles left Battle Royale mode at that time. There is nothing more satisfying in Fortnite than destroying someone with the infantry rifle. It would be an exciting addition to Fortnite Chapter 2 Season 3.
If you think about fun weapons in the game, the Flint-Knock Pistol is one of them. It offers a punch of up to 90 damage with the unusual variety. In addition to this high damage, this pistol is a rotation option for the player when needed. Players don’t prefer to use it as their primary weapon, but it still has its purpose. Flint-Knock hits enemy players hard, allows for quick spins and is fun to use in general.
Like the Infantry Rifle, the Flint-Knock Pistol came out of Battle Royale mode at the end of Season X. This departure from the competitive game gave players less options for spinning. But now, it’s time for the Flint-Knock Pistol to make a full-time comeback. Let’s hope the third season is the right time to reappear.
Pistols have a terrible reputation in Fortnite history. When players open the chests and find green, purple, blue or even gold pistols, it is a disappointment. The Hand Cannon is different because it can conquer any opponent in one or two shots. At long range this weapon is very effective, however, it requires great precision. Players prefer not to carry a hand cannon, especially if they have sniper rifles. But what if the Hand Cannon was a player’s best long-range option?
Snipers are certainly a staple in Fortnite. The Heavy Sniper Rifle, in particular, offers a ridiculous advantage for players who own one. Epic Games launched the Hand Cannon in Season X, and now is the time to return. It would be interesting to see the Hand Cannon replace Heavy Snipers as the main long-range weapon. This is all due to the skill needed to hit shots.
Storm Scout Sniper
The return of the Sniper Rifle Storm Scout could be even before Fortnite Chapter 2 Season 2. This Sniper arrived in Fortnite in Patch v9.41. He overhauled the way players optimized their loading. Although the Storm Scout did not do much damage, it is undoubtedly one of the unique weapons in Fortnite history. Unfortunately, this weapon lasted a short time in Fortnite and has not yet been shown.
The Sniper Rifle Storm Scout added a different layer to Fortnite like never before. Players who carried this weapon were able to spin, because they are predictive patterns. At that time, in the competitive goal, it fit very well. Having knowledge of Storm Circle is one of the essential aspects of Fortnite. Fortnite is always better when players are on tiptoe and need to use their brains to succeed.
Double Barrel Shotgun
The double-barreled shotgun was an intricate part of Fortnite in previous seasons. He hasn’t been part of the Fortnite loot group since Season 7. Epic Games withdrew it from the competition because of the damage it could cause. Epic and Legendary versions could deal 114 and 120 damage.
Double-barreled shotguns do a lot of damage. Although the ideal shotgun to hold was not that, it could be useful in today’s boxing match goal. Imagine the satisfaction of taking a player’s wall, editing it and hitting it for more than 100 damage. The double barrel would not remodel Fortnite, but it could provide a satisfactory balance between the bomb and tactical shotguns.
This concludes our list of five items we would like to see come back to Fortnite. Stay tuned to Gaming Net for more Fortnite news and updates!