Of all the competitive games, Fortnite is one of the most confusing puzzles. It started with invite-only tournaments and ended up generating the Fortnite World Cup, which featured a total prize pool of US$ 30 million. Fortnite has a group of players who usually talk about some feedbacks about the game. This involves a range of subjects, targeting assistance, prizes, tournament format, among other things. Epic Games reinvigorated life in competitive Fortnite during chapter 2 of season two. The developers started to listen to the community’s concerns and made adjustments when necessary.
With that, we classified a list of aspects that were positive for the game. In preparation it is clear for the next season of Chapter 2.
C4 Adjustment and Granade Removal
From the beginning, Chapter 2 of the second season looked bleak. The remote explosives, the C4, favored those carrying batteries of these powerful weapons. This attack typically led to a complete cleanup of the team, with almost no chance for the receiving team to react. Epic Games noted the concerns of players and reduced the size of the remote explosive pile to just one. Making them useless outside the initial fights of the game.
The same idea applies to grenades based on dependence on “swim stacking” at the beginning of the second season of the second season. For those who don’t know, swim stacking is the act of methodically launching several grenades, which, like remote explosives, often lead to a clean one. Destroying a team or player with just a grenade was discovered by the players themselves. With that, Epic Games deactivated grenades in all types of games. Fortunately, they never returned to competitive play, which created a much more balanced playing field.
One of the best revelations from Chapter 2, Season 2, came in the form of daily Duo Cups. These daily tournaments had a prize of just $ 750 to split between the two players. However, the amount of content and practice made it worthwhile. Epic Games awarded each region the same prize. Viewers were able to experience dominant performances in combos in eastern NA, such as Khanada and Unknown, as well as in European tandems, such as mitr0 and crr.
There would be a full list of players in the final ranking, but only a double would win the maximum prize. The competitive Fortnite team made a wise choice with the Daily Duo Cups. Fortunately, we will see more daily tournaments in the future.
Rework of scoring systems and Cash Cup
One point that generates a lot of contention in the Fortnite competition is the scoring system and tournament formats. For a while, eliminations were worth a point, with which many did not necessarily have problems mainly. But the scoring system has become standard in Fortnite. Assigning placement points between the top 15 and even the top 12 in some cases. DreamHack took a different approach. Awarded competitors’ placement points starting at the top 50 and five points per elimination. This DreamHack approach has led Epic Games to overhaul its scoring systems.
The scoring systems for Solo Cash Cups and the FNCS Invitational awarded four points for elimination and placing in the top 75. It would be a step in the right direction for Epic Games. The community continues to seek a balance between eliminations and placement. There is still room for improvement, but it is comforting to see a variety of scoring systems for the upcoming competitions.
Another major change occurred with the restructuring of the Cash Cup formats. Now, players need to participate in two rounds to win cash prizes. The scoring system and format adjustments show Epic Games’ commitment to at least make Fortnite competitive a little more competitive.
Multiple FNCS Events
One of the things Epic Games lacked was clarity. The FNCS squads ended in December 2019. Players and fans eagerly awaited the announcement of the next FNCS tournament or even another version of the Fortnite World Cup. And unfortunately, the wait lasted almost three months. For there yes, disclosure of the next great competitive tournament of Fortnite. To fill the gap, players lined up at many Cash Cups without a clear picture of what was to come.
In March 2020, on the 9th, Chapter 2 of FNCS Season 2 was announced. Critics realized that the tournament would present a separate prize for the console and the PC. So the players would have something to prepare for. The Fortnite Champion Series featured four qualifying weeks, a season finale and a total prize pool of US$ 5 million. The tournament came and went, with many other questions left behind.
Epic Games followed the FNCS Duos event with an announcement from FNCS Invitational on April 24, 2020. This revelation culminated in better communication between Epic Games and competitive competitors. They even added a pickaxe reward game for all FNCS champions.
Defined Competitive Roadmap
To provide some context, Epic Games has promised a clear picture of what to expect for Fortnite’s future competitive landscape. The COVID-19 pandemic has undermined many plans that Fortnite developers had in mind. However, on April 2, Epic Games released a detailed outline of what to expect in Fortnite’s competitive future.
This roadmap included seasonal FNCS tournaments, Cash Cups, support for third party events and hope for the return of the Fortnite World Cup in 2021. In a straight blog post, Epic Games took a heavy load off the shoulders of those who trust competitive Fortnite for cash prizes, content and organizational sponsors. Renowned e-sports brands were withdrawing from Fortnite, but the best players will remain for now. Players can rest assured that the developers have not given up on the game that spawned a US$ 30 million event almost a year ago. Hope exists for the future, and that is all anyone can ask for right now.
Valorant: Rewards, Competitive and Valorant Ranked Mode
Valorant Ranked Mode contains patents. The largest with three subdivisions each, ranging from Iron to Radiant. A similar way to the links in League of Legends. According to Riot Games’ tactical FPS performance, it is possible to obtain rewards according to rankings. The competitive mode has the same idea of matches without classification, but with the use of a Matchmaking Rating (MMR) system.
Riot does not provide the score obtained or lost for each match. There is a system based on the performances of the game’s players, which can evolve and regress from rank or subdivision. This oscillation occurs based on performances, individual or collective, within competitive games.
There is even the possibility of regression of classification depending on a losing streak. This happens on most occasions, with poor individual presentations. Check out the guide involving everything about how Valorant ranks work:
Valorant Ranked Mode, rewards and deadlines
From the standpoint of rankings, there are eight divisions in all. In order from smallest to largest, they are: Iron, Bronze, Silver, Gold, Platinum, Diamond, Immortal and Radiant. With the exception of Radiante, all others have three subdivisions. They can be progressed according to the competitive performance of the player.
Regarding rank progression, each user will be able to monitor the progress of their ranking at each Valorant Act. These acts will last for two months. During this period, it will be possible to obtain rewards. These rewards have not yet been revealed and should follow the same line of League of Legends. They are usually released at a time near the end of each season.
Therefore, it seems that the prizes will be according to the ranking obtained in that final period. As an example, if a player arrives at Radiante and ends the season in Diamante III, it is the last classification that will be taken into account to reward and take into consideration in the future.
How it works?
Overall, Valorant ranks follow the same logic as normal matches. With the maximum limit of 25 rounds and the victory of the team that reaches 13th point first. To qualify them, you must complete 20 games in the No Classification mode and, after five ranked matches played, your classification will be made available among eight ranks with three subdivisions each, except for the Radiant which, in addition to being unique, cannot be achieved soon right away.
From now on it is possible to form teams with friends during ranked matches. Even if, given the proportions, there is a big difference between skill levels, it will still be possible.
For example, if you are a user classified as Diamond, Immortal or Radiant, and you want to play with a friend who is starting the game, managing Competitive Mode will not allow them to join the queue together, in order to protect competitive integrity and the experience of other players.
In fact, the player’s ranking does not regress with time, but is hidden if he does not play competitively for the period of 14 days. On the other hand, the rank will be displayed again after completing a competitive match. Something similar to what happens in CS: GO, for example.
MMR and scoring system
There is a Matchmaking Rating (MMR) system, or Match Manager Score, as used in League of Legends to define the ranking of your players. In this case, the mechanism does not provide a visible value and raises many doubts about its operation.
By the way, winning matches is the most important factor among all the available coefficients to move up in rank or ranking. On the other hand, if the player has an excellent performance in the respective game, he can rise even faster. Likewise, losing matches and showing poor performance, when compared to previous results, can also result in lowering your rank.
The individual presentation of the player, in each match, will have a great impact on the initial assessment of his abilities. It will start to import less and less as it evolves. That is, Competitive Mode will also calculate your dedication to matches. Specifically in the Radiant rank, winning wins and dedicating to matches will be the only factors calculated.
Fortnite: Summer Splash and Fortnite Patch 13.20
Available on Tuesday (30) by Epic Games, Fortnite Patch 13.20 includes new items and several bug fixes. Among the main highlights are the arrival of the Flag. Item that has been required by the Battle Royale community since Season 9 of Chapter 1. In addition, the Portable Upgrade Bench. The update is already on the public servers of PC, Xbox One, PS4, Nintendo Switch and mobile devices.
Also, this Tuesday (30th), the start of the Summer Splash event in Fortnite was announced. It will be available until the end of Season 3 and has several new features. It celebrates summer in the Northern Hemisphere and will rotate and launch Limited Time Modes (MTLs). In addition, it promotes the appearance of both known and new skins, with the theme of sand, sports and food.
Fortnite Patch 13.20
The main changes in this Update were the Flag and Portable Improvement Bench. Specifically in the case of the Beacon, the item arrives as a new way to destroy buildings. Since it follows the line of the newly added Glass of Fireflies and can set fire to wooden fortifications. In addition, the weapon has a cartridge of six bullets, which cause about 60 damage to opponents in the event of an individual and direct hit. In addition to having 1.5 seconds of cooldown to explode.
The Portable Improvement Banking, in turn, improves items, which is not a novelty. It can be found at different points around the map. In fact, to obtain the item, simply destroy it normally with the collection tool to be made available in the inventory, with the options of fixing it in any other location.
Although it has not been officially released by Epic Games, there are reports of some users of the game who notice the decrease in water level and the revelation of new locations after the introduction of the update. It is worth remembering that the publisher confirmed that water levels will decrease as the season progresses.
— #Scream5 is happening! (@Iron_Wolf_Net) June 30, 2020
Check below all the issues resolved in this update by Epic Games.
- Styles for Specialist Pick and Arroio Backpack do not appear;
- Travi $ gesture fire remains on or near the player;
- Gesture music plays louder than main stage music at the Festa Royale;
- Hairstorm Sandstorm Costume.
- Falling damage when landing in shallow water;
- Epic and Legendary SMGs cannot always be exchanged;
- Damage to Looters can contribute to the Storm Outbreak;
- Healing Heals does not recover life if thrown into a bush;
- Supply delivery can push items down the map.
Save the world
- Storm King area attacks cover the map with a pink texture;
- Softlock/Loss of UI functionality when opening a Llama in the Llama Store;
- Mortar projectiles can damage players or targets near a wall.
- Switch between construction and combat modes while holding the shoot button.
Summer Splash Event
Throughout the extension of “Summer Splash“, players will be able to enjoy the rotation of classic MTLs. Like Fog of War, Immediate Encounters, Straight from the Vault, Pega, among others. In addition, in addition to these modes having special features in the future, there will also be new ones in a future update, including a new approach to “Operation: Knockout!”, Which will involve improvement with each elimination of opponents.
Likewise, the event will include new costumes, such as Peer Patrol, Soft Bite, Gentle Bite, Starlight and more. In return, it will promote the return of skins already known to the community. The Timeless Summer and the Beach Bombardier.
As part of “Summer Splash”, Fortnite has received some items so far. MTL Tiro Certeiro and the arrival, at the item store, of the Demonic Beach and Space Fire cosmetic sets. In this case, the news tend to be disseminated daily or weekly. As well as the thematic missions of the event, which are expected to arrive in the game soon.
Dota 2: Patch 7.27 available on the Dota 2 Update
After the well-known IceFrog promised a new update, that day has finally arrived. The first part of the Dota 2 Update for Patch 7.27 is available, covering a general. Valve decided to split the updates into two parts. This first part focuses mainly on the items. The second part of the Dota 2 Update is about heroes.
This may seem a little strange, but the idea is that players can easily adjust to new changes. That said, here are some of the highlights of this Dota 2 update.
The first changes are related to gold and XP. It was a change that had been expected for a long time, Valve pleased the fans, without a doubt. Now, the base experience for killing a hero has been increased to 100 (it was previously 40). The last gold reward achieved by each hero has also been increased (120 + 8 *, instead of 99 + 7.2 *).
In addition, Bounty Runes now provide reliable gold, which is impressive news for everyone. Even if it doesn’t look like much, it will make a lot of difference when it comes to your repurchase. Another change in the game’s gold is the tower reward. Instead of 180 gold, the towers now give 120/140/160/180, which is worth mentioning.
The outposts are also changing, and very interesting. If you remember, when this feature was added to the game for the first time, the two teams tried to steal it before the 10-minute mark, for a bonus experience. You will not need to do this, from now on you will not be able to steal this objective until you destroy one of the T2 towers. Also, whenever you capture, it will be revealed to enemies, which did not exist before.
Obviously, there are many more changes to this patch, so check everything out. There are some changes related to some game modes (All Pick & Captain’s Mode).
In addition to the general news, the Dota 2 Update brought several changes to in-game items. We will place here the most notable. As expected, IceFrog decided to create some of the really popular items in patch 7.26. Items like Necronomicon and Helm of the Dominator and Vladimir’s offer were really popular. These, like many others, are now slightly nerfed
Speaking of Items, a notable change is surrounded by the top three starting items. Null talisman, Wraith Band and Bracer. When it comes to statistics, they were nerfed. However, what is really affected by these changes is Bracer. With less statistics, it offers less magical resistance. The idea of this change is to prevent heroes from stacking this item all the time.
Needless to say, the nerf of this item means that the “middle range nukers” may be back. We won’t be surprised to see heroes like Skywrath Mage and Tinker back on target.
Changes to Late-Game Items
In addition to what we talked about earlier, there are changes to items purchased for the end of the game. The first example is Tarrasque. It will no longer provide 10 Life Regeneration, nor the Regeneration amplification. Instead, it provides a passive 1% HP regeneration. If in case you are out of combat, this item will reward you with a 50% health regeneration. However, the item provides +40 str (it was +45), and the recipe now costs 650. Previously, this item had only 400 gold.
A change that was quite unexpected was related to the Monkey King Bar. If you remember a few patches ago, the mechanics of True Strike were slightly changed. Now it seems that Valve has decided to change, instead of requiring a Quarterstaff, you can buy a “Blitz Knuckles”. This is the newest item in Dota 2, which we will see shortly.
In addition, Monkey King Bar now provides 10 less damage (42, instead of 52). However, it provides +35 attack speed, while previously only 10. In addition to these two items, there are also many other small changes to some of the big items. Make sure you check them out carefully so you know what to expect.
The New Item
Even though there are a lot of changes in this Patch, what fans really wanted to see is the newest item. It is called Blitz Knuckles and basically provides +35 attack speed. It only costs 1000 gold, which makes it an efficient choice from the start.
In addition to a good stats bonus, this item is also part of the Monkey King Bar, as well as the Shadow Blade. Perhaps that item will soon cost more than it costs now. But we’re not sure, this is likely to happen during some minor update.
These are just a few of the highlights, the full patch notes for this update are well worth reading. It seems that 7.27 brought some more changes that will have a real impact on the goal.