Epic Games announced on Wednesday (13) that Fortnite will be available for Playstation 5 (PS5) and Xbox Series X. Already in its launches, expected to occur in late 2020. Initially, Battle Royale will be launched for next generation consoles on Unreal Engine 4. However, it has already been confirmed that the game will undergo a migration to Unreal Engine 5. This information was also announced by Epic itself. This migration will take place in mid-2021, which will certainly give the game several visual improvements.
It was also remembered that Epic will not fail to provide the same support for platforms where Fortnite is already available. Today are PC, Mac, Playstation 4 (PS4), Xbox One, Nintendo Switch and mobile versions to download on Android phones and iPhone (iOS). In addition, the developer made it clear that this is not a new version of Fortnite. The game is optimized to better take advantage of the features of the platform that is launched.
Unreal Engine 5
Unreal Engine 5 was announced with a demo for Playstation 5 called “Lumen in the Land of Nanite”. In the video of this demo, Nanite was demonstrated. System that will allow artists to create as many geometric details as possible for the game. Lumen was also seen, which will give new features for lighting in games. A trial version of Unreal Engine 5 will be released in early 2021. Its official launch will take place later that year, probably alongside the migration from Fortnite to that engine.
This news was both exciting and worrying for Battle Royale fans. Epic is using Fortnite as a marketing tool for this new engine. Show game developers that they believe in this new mechanism. And with that, demonstrate what he is capable of. But on the other hand, it means that the developer does everything to make Fortnite work in the best possible way. It is unlikely that they will move away from the cartoonish feeling that makes the game what it is. But this new mechanism will create opportunities for constant change.
With that said, not too long ago, they did exactly the same thing with the Chaos Physics system. Fortnite transitioned to the new system with some promises. After going through some brief initial problems, the game would work better than ever. However, since then, performance has always been low, with no signs of improvement.
A lot to unpack – but Fortnite to UE5 in Mid-2021 makes me wonder a lot about timing, considering the potential 2021 WC.
Judging by the chaos physics engine update – I don't think we should be worried about game play changes. Though I am INCREDIBLY nervous performance wise. https://t.co/R4iBsLcKWf
— Ballatw (@Ballatw) May 13, 2020
But the biggest concern is with the 2021 World Cup. This competition could lift Fortnite back to its glory. The switch to Unreal Engine 5 could have similar repercussions. It would be devastating to see an incredible event ruined by a new mechanism that doesn’t work properly.
The future of the developer
Of course, Epic Games will be aware of these risks. Finding a way to make change as smooth as possible is the goal. It’s also great to see that Fortnite is growing. Playing an important role for the future of the game and the developer.
Successful worldwide, Fortnite has reached the milestone of 350 million players recently registered. Remember that it was celebrated with a virtual show inside the game. A Battle Royale launch for the next generation was expected to be one of the most famous and profitable games in the world. Epic Games continues to support the game. Launched in 2017, new seasons and diverse content for its players.
Fortnite: Competition with Superpowers Dislike Players
The new season of Fortnite, which added skins, weapons and Marvel-themed items, has been a lot of fun for those who play battle royale outside the competitive landscape. And it has been a full plate for content creators. But the update has been the subject of constant complaints from professional players. American Bugha, one of the biggest names in electronic sports and last year’s World Cup winner, expressed his indignation on a social network.
why am I playing a comp game with superpowers???????
— Bugha (@bugha) August 29, 2020
Bugha refers to items that simulate superpowers used by Marvel heroes and villains. Among the new superpowered weapons available in the game, at least two of them are competitive so far. Two powers of Doctor Doom, a glove that casts lightning without stopping and a ball of energy that destroys buildings.
For Brazilians Mojak and Spitflow, these new powers should not be in competition.
“In a championship, for example, if you use mythical powers you can easily make a trio focus. A trio becomes focus when several other opponents start shooting at the same building. With infinite ammo or a stronger energy ball , the walls are destroyed more quickly “.
“A trio with stronger items than everyone else gains an advantage over that. Example is Doctor Doom’s gauntlet that unleashes” bullets “endlessly”
Therefore, it is common in competitions that several players struggle to dominate this point in search of weapons. With 100 players in a match, only one will be able to use the items.
Other powers were only in casual play. Like a powerful Iron Man beam, and blows with Wolverine’s claws. Something that, for the professional player Blackoutz, should also happen with the weapons of Doctor Destino.
Complaints are not exclusive to superpowers
Professional dissatisfaction with weapons or unbalanced items goes beyond the new superpowers. The dance grenade, for example, returned to the game this season and is practically a negative unanimity between them. With that, Epic Games decided to take the dance grenades out of Fortnite’s competitive mode. The latest update has been subject to constant complaints from professional players as mentioned above.
“The item does things that don’t have counterplay or the counterplay isn’t enough,” explained Blackoutz. “The grenade makes the opponent dance for a few seconds, preventing him from firing and countering the blow – leaving him completely vulnerable to opponents.”
“Both deal 200 damage, which, in my view, does not guarantee a fair fight. This hinders the championships, as the players no longer depend on their ability, but on luck”
The complaints have not started this season. In the last two, mythical weapons dominated the discussions. These items were found only in bosses located at specific points on the map. And who dominated those points, ended up finishing the season winning the main tournaments.
In season 2, the Brazilian Frosty won the FNCS Invitational with the mythical scar and grappler – considered the most unbalanced items of the time. The following season, another victory for those who conquered the ground with the best weapons: the Argentine K1ng dominated Toca do Gato and won with the grenade launcher.
Despite the duo’s undeniable talent, many opponents questioned whether the results would be the same if these mythical weapons were out of the championships.
League of Legends: Details of Patch Notes 10.19
League of Legends (LoL) receives champion Samira. The game had the official Patch Notes 10.19 released by Riot Games. The update is of great importance to the esports scene, as it will be used in the 2020 LoL World Championship. The highlight was the confirmation of the newest shooter Samira. It is scheduled for release on September 21, 2020 along with its secondary PsyOps skin. As well as the already video standards demonstrating the operation of each one of them in LoL. Next, check out more details about the new champion.
So far, Samira’s skills had been shown quite superficially in her official trailer. With the skills summary, you can now get a better sense of your potential in Summoner’s Rift. Below, check out the passive and skills that the new shooter has:
Passive – Audacious Boost
Sequential and unrepeated skills increase Samira’s Style score by one letter, ranging from ‘E’ to ‘S’. Each Style score grants her additional Movement Speed. Samira can deal damage from a distance with his pistols or melee with his sword. The sword deals additional magic damage. In addition, the champion can toss enemies whose movements have been weakened by her allies into the air, prolonging the displacement effect.
Natural Talent (Q)
Samira fires directly with his pistols at a distant enemy. Opponents within melee range take a sword strike instead of a shot.
Sharp Maelstrom (W)
Samira spins the sword around her, dealing damage twice to nearby enemies, in addition to destroying opposing projectiles that are within the area and that enter the area during the skill.
Indomitable Momentum (E)
Samira advances and cuts through enemies (and allies) dealing magic damage and gaining additional Attack Speed for a period. Eliminating enemy champions resets the cooldown of the ability.
Infernal Trigger (R)
Samira fires a volley of shots, hitting all surrounding enemies ten times over the duration. Each shot deals Physical Damage, applies Life Theft and can cause Critical Strike. She can only cast the ability if her Style score is ‘S’ (maximum).
Riot Games says the new PsyOps-themed skins will be released in this update. While Kayle, Zed, Pyke and Viktor received their PsyOps skins this Thursday (17th). Along with the LeBlanc Championship skin, Samira wins the skin on its launch, on September 21, this being its secondary skin. It is a military style outfit with several futuristic and technological elements. The other champions who already own their PsyOps outfits are Ezreal, Sona, Shen, Vi and Master Yi.
All changes to Patch Notes 10.19
- Ahri: Fox Fire (W) mana cost and cooldown reduced. Mana cost was fixed from 55 to 40 and the cooldown went from 10/9/8/7/6 to 9/8/7/6/5 seconds.
- Akali: Base damage and multiplier of Five Point Strike (Q) ability power reduced. The ability now causes 30/55/80/105/130 (+0.6 ability power) and no longer 35/60/85/110/135 (+0.65 ability power).
- Aphelios: Base attack damage growth increased from 2 to 2.4.
- Azir: Surja’s (W) additional attack speed reduced from 20/30/40/50/60% to 15/25/35/45/55%.
- Caitlyn: Base attack damage and reduced attack speed growth. Base damage went from 64 to 62 and the attack speed increased from 4% to 3.5%.
- Irelia: Base damage to the dam and the perimeter of the Vanguard Blade (R) increased in the last levels – both went from 125/225/325 to 125/250/375.
- Ivern: Sluggish Seed (E) increased from 40/45/50/55/60% to 50/55/60/65/70%.
- Lucian: Base attack damage growth reduced from 2.75 to 2.3.
- Senna: Chance of appearance of Specters of the Mist (passive) reduced in troop kills – 8.33% in troops that Senna kills (approximately once every 2 waves) to 4.166% in troops that Senna kills (approximately once every 4 waves).
- Sivir: Lightfoot (passive) additional movement speed increased from 30 – 50 to 35 – 55 (levels 1 to 18).
- Sylas: Usurpar (R) cooldown reduced at last levels. The skill has now gone from 100/80 / 60s to 100/70 / 40s.
- Twisted Fate: Base movement speed reduced from 335 to 330.
- Udyr: Phoenix Posture cone-shaped damage (R) increased from 50/95/140/185/230/275 (+0.6 ability power) to 60/110/160/210/260/310 ( +0.7 ability power).
- Vayne: Increased Final Hour (R) attack damage increased from 25/40/55 to 35/50/65.
League of Legends: 10 Players Who Will Be Missed at Worlds 2020
Faker, Uzi, Rookie and other big names in the League of Legends scene will not be present at Worlds 2020. This is the main event on the Riot Games calendar. The championship, which this year will take place in a bubble system due to the coronavirus pandemic. You will surely miss several names that ended up being left behind, either because they did not qualify, for retirement, bad time, among other cases.
After lifting the Worlds trophy for the last time in 2016, Faker will once again not compete in the world championship. The only time he was out was in 2018, one of T1’s darkest years. After the redesign, the team reached the semifinals of the event in 2019, but did not go beyond.
Even with an unstable T1 year, Teddy is still one of the best snipers in the world and will be missed at Worlds of League of Legends.. Despite the team not having a good time, Faker’s teammate managed to make some good presentations during the last two stages of LCK, including one of the highlights of the 1st Split, when T1 lifted the trophy.
Doinb (FunPlus Phoenix)
Current champion of the world, the FunPlus Phoenix team failed to qualify for the Worlds in 2020 of League of Legends. Consequently, it will be a year without Doinb in the middle route. One of the highlights of last year, the player and his teammates had a lower than expected performance in the LPL this year and in the last Split they fell to V5 by 3 to 1 in the first bracket.
Rookie (Invictus Gaming)
Rookie is, without a doubt, one of the best players in the world. However, the year was not the best for Invictus Gaming. Although it was decisive at various times in the LPL, the medium was not able to “load” the team. Not being able to change the unstable scenario in time to get the spot for Worlds of League of Legends. The IG ended up eliminated after the 3-0 against LGD in the quarterfinals of the Chinese league and lost the chance to qualify.
TheShy (Invictus Gaming)
TheShy’s exotic choices on the top route will not be present at Worlds 2020. Like Rookie, the player failed to qualify and fell behind after a season of underperforming personal performance.
Uzi’s retirement was one of the most memorable moments of the League of Legends in 2020. The sniper arrived as one of the big names for the title in all editions of the tournament he played in, but unfortunately he couldn’t keep up until, in fact, lifting the trophy of the championship.