Recently I thought I'd brave the harsh critiques and shortfalls of the ambitious Cyberpunk 2077 — by picking it up on Xbox One. Yes, that's right — the broken version on ex-gen consoles that everybody is talking about. Of course, where I did hope for CD Projekt Red to have strung together many of the loose ends since the rocky December launch, I was left to feel underwhelmed and frustratingly disappointed. And, sadly, that was all in the space of twenty minutes.
Cyberpunk 2077 struggled from the get-go ever since it launched on ex-gen platforms. Even the PS5 and Xbox Series X/S have experienced issues with frame rate drops, internal crashes and glitches. Still, CD Projekt Red has assured us time and time again that, despite the shortfalls of their project, they are still adamant on getting the game up to speed. As of now, however, Cyberpunk 2077 is still definitely unplayable at best.
The first ten minutes of gameplay says it all.
Settling in to the mighty campaign within Night City started off strong, as any story-driven game should. There's the immersive character creation screen, an upbeat soundtrack and a flashy title card. Again, a rather standard introduction from the glorious minds behind The Witcher 3: Wild Hunt. But then the game started, and the rest was nothing short of a disaster.
Twenty minutes through the meaty campaign and our hero V, who had only just arrived in Night City, was already the victim to choppy dialogue, abrupt actions and glitched designs. Objects started to plummet from the sky, and the very first enemy in a VR training session quite literally spiralled around the floor for no apparent reason. Characters started to speak, only to be cut off halfway through for another person to start, and almost every interaction didn't make a single shred of sense. Now, combine all of that with an overpowering design with jagged visuals with reduced frame rates — and you've got yourself a headache of a game. Great.
But what about the positives?
One thing Cyberpunk 2077 offers is a genuine driving experience — both inside and outside of Night City. Admittedly, the controls aren't the smoothest, and you can bet you're going to glitch into a wall every now and then — but there is definitely potential. Just not yet, clearly. Also, after wandering the neon streets for a short while, it was evident that pretty much every NPC fails to represent a single human-like characteristic. In fact, everybody just aimlessly walks into each other and right through you. There is no purpose to the citizens, and it just sort of feels like the whole world is essentially filled with brainless meatbags for the sake of fleshing out the map.
Sixty minutes in to Cyberpunk 2077, and it's fair to say that I had no idea what was going on. The drastic change in frame rate stopped me from fully immersing in the story, and I was left wondering how the menus even work. After all, the characters didn't really get the chance to finish explaining it before being rudely interrupted by a ludicrous glitch. After that, I was left to ponder over the interface with nothing left to navigate me on where to go or what to do next. The plotline fell flat, and I was left to scratch my chin and take a break until the headache dissolved.
So, is it still broken?
To put it short — yes, Cyberpunk 2077 is still somewhat unplayable on ex-gen consoles. But that isn't to say that you can't play it at all. It's just that you'll need an insanely hi-spec PC to decrypt it. Or, you know, you could just take your expectations down a notch and persist with the clusters of problems. However, if you're expecting to cruise on by a twenty-plus hour campaign without suffering from the countless issues within the game — then you're going to be majorly disappointed.
Cyberpunk 2077 will be receiving a major patch before January 23rd on Xbox One and PlayStation 4. Here's hoping a few big tweaks will draw back the heartbroken crowd. Until then, we suggest you give it a miss while CD Projekt Red make up for their disappointing errors.