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5 Games That Made Us Feel Like We Were Lied To Longer Than Reality

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Lies are a form of deception that molds into a challenging experience. Eventually, you will have to remember the same lie, if you repeat the same regurgitated story. Rumors may start and others know certain things about the situation.

One of the main reasons people lie is to avoid being caught, because when you get caught, you can get punished. Maybe you want to protect someone from being punished or to obtain a reward that is not readily obtainable. There are many reasons people lie, (like to maintain privacy, win the admiration of others, protect yourself from the threat of physical harm, avoid embarrassment, get out of awkward situations, and exercise power over others by ultimately controlling the information the target has).

Why do video games characters lie? Are there any stories in video games that are just brimming with lies? Just remembering the lie and worrying about if you will get caught can be the punishment. Overall, lies can be addicting to the user (even if they are white lies), making them a pathological liar. This is a list of 5 video games that made us feel like we were lied to longer than reality. 

5. Prince of Persia: Revelations and Rival Swords: 

When the PSP (PlayStation Portable) released Prince of Persia: Revelations and Rival Swords, many fans expected that it was original episodes in the series. Maybe it had something to do with a title change, which is why fans were puzzled by what Ubisoft did. Well, there were some added content, but Revelations was basically a port from Warrior Within and Rival Swords was a port of Two Thrones. How misleading is that? Just changing the names of video games titles to pocket more cash is disappointing.

Prince of Persia: Revelations Sony PSP Trailer -

4. Godus (2013):

The best revenge is to be happy and by being happy, I do not indicate getting physical, mental, or emotional revenge. Godus is one of those games you do not want to remember, but people remember it, to stay far away from supporting such games. Peter Molyneux (Famous for the Fable series and Black & White) founded 22Cans. Afterwards, he worked on Godus, a god-simulator), funded on Kickstarter. Eventually, he met his goal and released a beta version 9 months later on Steam. 

Why is Peter considered a pathological liar? He announced that DeNa would publish Godus, but previous stated that the game would not involve any publishers and that a mobile app was not a top priority. Two years later, Molyneux mentioned that he would not speak to the press again, stating Kickstarter did not raise enough money. Yet, it raised $100,000 over the target, but maybe the subject matter is more complexed than that. It is so complexed that many Kickstarter pledges, to this day, never received their rewards.

Godus - Mobile Trailer

Why does Godus make us feel like we were lied to longer than reality? Well, Peter seems be doing a perfect job giving the masses the silent treatment and not bringing up if he is developing the game. For a god-simulator, one would think that someone creating such a game, would be more considerate to their fans. 

3. Telling Lies:

In Telling Lies, are sat in front of an anonymous laptop loaded with a stolen NSA database. Find liars by searching through secretly recorded video conversations to discover the truth. There are four private lives and one big lie.

Telling Lies - Release Date Trailer | PS4

2. Watch Dogs: 

The original reveal of Watch Dogs was at E3 2012, giving us a false promise of a stunningly sumptuous visual experience. Beyond the graphics, gamers just felt like the game was exaggerated.

Watch Dogs Exposed Trailer - E3 2013

1. Bioshock—Andrew Ryan: 

Andrew Ryan, the man known to create Rapture, call others “parasites,” to hate organized religion, to kill his friends, and more, is either loved for being a master manipulator or hated for being the bad guy. Ryan did say, “A man chooses, a slave obeys.” Basically, Ryan tricks the player many times throughout the game, meaning he thinks of you as a slave.

Isaiah Joshua is an author and poet and has a love for video games. In May 2016, he graduated from Columbia College Chicago with a Bachelor's Degree in Cinema Arts and Science. As an avid gamer, some of his favorite games are "WWF No Mercy, Hitman, Manhunt, Sims 3, Mortal Kombat, and Street Fighter. Conscious in gaming culture, he is always researching gaming history, as well as the latest games to write about.